Related papers: StrokeFusion: Vector Sketch Generation via Joint S…
Sketch segmentation involves grouping pixels within a sketch that belong to the same object or instance. It serves as a valuable tool for sketch editing tasks, such as moving, scaling, or removing specific components. While image…
3D shapes from scanning, reconstruction, or AI-generated content often lack simple quad mesh layouts -- critical for efficient editing and modeling. Existing quad-remeshing techniques typically produce complex layouts with irregular loops,…
Generating high-quality 3D models from 2D sketches is a challenging task due to the inherent ambiguity and sparsity of sketch data. In this paper, we present S3D, a novel framework that converts simple hand-drawn sketches into detailed 3D…
Layout generation aims to synthesize realistic graphic scenes consisting of elements with different attributes including category, size, position, and between-element relation. It is a crucial task for reducing the burden on heavy-duty…
We present sketch-rnn, a recurrent neural network (RNN) able to construct stroke-based drawings of common objects. The model is trained on thousands of crude human-drawn images representing hundreds of classes. We outline a framework for…
Converting hand-drawn sketches into structured 3D geometries remains challenging due to the difficulty of representing non-Euclidean surfaces and maintaining topological consistency. Existing generative models such as GANs, NeRFs, and…
Generating high-quality Scalable Vector Graphics (SVGs) from text remains a significant challenge. Existing LLM-based models that generate SVG code as a flat token sequence struggle with poor structural understanding and error accumulation,…
Developing deep neural networks to generate 3D scenes is a fundamental problem in neural synthesis with immediate applications in architectural CAD, computer graphics, as well as in generating virtual robot training environments. This task…
We present Neural 3D Strokes, a novel technique to generate stylized images of a 3D scene at arbitrary novel views from multi-view 2D images. Different from existing methods which apply stylization to trained neural radiance fields at the…
With the rapid adoption of diffusion models, synthetic data generation has emerged as a promising approach for addressing the growing demand for large-scale image datasets. However, images generated purely by diffusion models often exhibit…
We present a sketch-based CAD modeling system, where users create objects incrementally by sketching the desired shape edits, which our system automatically translates to CAD operations. Our approach is motivated by the close similarities…
Handwriting stroke generation is crucial for improving the performance of tasks such as handwriting recognition and writers order recovery. In handwriting stroke generation, it is significantly important to imitate the sample calligraphic…
In this paper, we propose a novel deep framework for part-level semantic parsing of freehand sketches, which makes three main contributions that are experimentally shown to have substantial practical merit. First, we propose a homogeneous…
In this paper, we present DesignDiffusion, a simple yet effective framework for the novel task of synthesizing design images from textual descriptions. A primary challenge lies in generating accurate and style-consistent textual and visual…
Fashion design is a complex creative process that blends visual and textual expressions. Designers convey ideas through sketches, which define spatial structure and design elements, and textual descriptions, capturing material, texture, and…
We introduce GroupSketch, a novel method for vector sketch animation that effectively handles multi-object interactions and complex motions. Existing approaches struggle with these scenarios, either being limited to single-object cases or…
This paper follows cognitive studies to investigate a graph representation for sketches, where the information of strokes, i.e., parts of a sketch, are encoded on vertices and information of inter-stroke on edges. The resultant graph…
Face sketch generation has attracted much attention in the field of visual computing. However, existing methods either are limited to constrained conditions or heavily rely on various preprocessing steps to deal with in-the-wild cases. In…
Parsing sketches via semantic segmentation is attractive but challenging, because (i) free-hand drawings are abstract with large variances in depicting objects due to different drawing styles and skills; (ii) distorting lines drawn on the…
We introduce a novel problem of scene sketch zero-shot learning (SSZSL), which is a challenging task, since (i) different from photo, the gap between common semantic domain (e.g., word vector) and sketch is too huge to exploit common…