Related papers: The Gaia AVU-GSR solver: a CPU + GPU parallel code…
The Gaia Astrometric Verification Unit-Global Sphere Reconstruction (AVU-GSR) Parallel Solver aims to find the astrometric parameters for $\sim$10$^8$ stars in the Milky Way, the attitude and the instrumental specifications of the Gaia…
We ported to the GPU with CUDA the Astrometric Verification Unit-Global Sphere Reconstruction (AVU-GSR) Parallel Solver developed for the ESA Gaia mission, by optimizing a previous OpenACC porting of this application. The code aims to find,…
Context. The Gaia ESA mission will estimate the astrometric and physical data of more than one billion objects, providing the largest and most precise catalog of absolute astrometry in the history of Astronomy. The core of this process, the…
The ESA space astrometry mission Gaia, planned to be launched in 2013, has been designed to make angular measurements on a global scale with micro-arcsecond accuracy. A key component of the data processing for Gaia is the astrometric core…
[Abridged] We present the results of a highly parallel Kepler equation solver using the Graphics Processing Unit (GPU) on a commercial nVidia GeForce 280GTX and the "Compute Unified Device Architecture" programming environment. We apply…
Solving the shallow water equations efficiently is critical to the study of natural hazards induced by tsunami and storm surge, since it provides more response time in an early warning system and allows more runs to be done for…
The Gaia mission is a magnitude-limited whole-sky survey that collects an impressive quantity of astrometric, spectro-photometric and spectroscopic data. Among all the on-board instruments, the Radial Velocity Spectrometer (RVS) produces…
In this contribution we give a brief account of the problem of the Global Astrometric Sphere Reconstruction in Astrometry, with particular reference to the Gaia and Gaia-like astrometric missions, namely those adopting a scanning strategy…
We present the newly developed code, GAMER (GPU-accelerated Adaptive MEsh Refinement code), which has adopted a novel approach to improve the performance of adaptive mesh refinement (AMR) astrophysical simulations by a large factor with the…
(Abridged) Gaia aims to make a 3-dimensional map of 1,000 million stars in our Milky Way to unravel its kinematical, dynamical, and chemical structure and evolution. Gaia's on-board detection software discriminates stars from spurious…
We present the methodology of a photon-conserving, spatially-adaptive, ray-tracing radiative transfer algorithm, designed to run on multiple parallel Graphic Processing Units (GPUs). Each GPU has thousands computing cores, making them…
The entropy-stable discontinuous Galerkin method for compressible Euler equations with buoyancy is implemented on graphics processing unit (GPU) hardware. We measure the performance of the solver on three-dimensional problems: the rising…
In this paper we describe and demonstrate a C++ code written to determine the trajectory of particles traversing oriented single crystals and a CUDA code written to evaluate the radiation spectra from charged particles with arbitrary…
Low-latency detections of gravitational waves (GWs) are crucial to enable prompt follow-up observations to astrophysical transients by conventional telescopes. We have developed a low-latency pipeline using a technique called Summed…
We introduce GRay, a massively parallel integrator designed to trace the trajectories of billions of photons in a curved spacetime. This GPU-based integrator employs the stream processing paradigm, is implemented in CUDA C/C++, and runs on…
Among the myriad of data collected by the ESA Gaia satellite, about 150 million spectra will be delivered by the Radial Velocity Spectrometer (RVS) for stars as faint as G_RVS~16. A specific stellar parametrization will be performed for…
The Gaia satellite will observe about one billion stars and other point-like sources. The astrometric core solution will determine the astrometric parameters (position, parallax, and proper motion) for a subset of these sources, using a…
Stochastic field distortions caused by atmospheric turbulence are a fundamental limitation to the astrometric accuracy of ground-based imaging. This distortion field is measurable at the locations of stars with accurate positions provided…
Graphics Processing Unit (GPU) computing is becoming an alternate computing platform for numerical simulations. However, it is not clear which numerical scheme will provide the highest computational efficiency for different types of…
Gridding operation, which is to map non-uniform data samples onto a uniformly distributedgrid, is one of the key steps in radio astronomical data reduction process. One of the mainbottlenecks of gridding is the poor computing performance,…