Related papers: HyperMAN: Hypergraph-enhanced Meta-learning Adapti…
A hypergraph is a generalization of an ordinary graph, and it naturally represents group interactions as hyperedges (i.e., arbitrary-sized subsets of nodes). Such group interactions are ubiquitous in many domains: the sender and receivers…
While relations among individuals make an important part of data with scientific and business interests, existing statistical modeling of relational data has mainly been focusing on dyadic relations, i.e., those between two individuals.…
Human pose estimation - the process of recognizing human keypoints in a given image - is one of the most important tasks in computer vision and has a wide range of applications including movement diagnostics, surveillance, or self-driving…
Boosting sales of e-commerce services is guaranteed once users find more matching items to their interests in a short time. Consequently, recommendation systems have become a crucial part of any successful e-commerce services. Although…
Recent years have witnessed rapid progress in detecting and recognizing individual object instances. To understand the situation in a scene, however, computers need to recognize how humans interact with surrounding objects. In this paper,…
As extended reality (XR) is redefining how users interact with computing devices, research in human action recognition is gaining prominence. Typically, models deployed on immersive computing devices are static and limited to their default…
The goal of meta-learning is to train a model on a variety of learning tasks, such that it can adapt to new problems within only a few iterations. Here we propose a principled information-theoretic model that optimally partitions the…
Multimodal recommender systems leverage diverse data sources, such as user interactions, content features, and contextual information, to address challenges like cold-start and data sparsity. However, existing methods often suffer from one…
Usual relations between entities could be captured using graphs; but those of a higher-order -- more so between two different types of entities (which we term "left" and "right") -- calls for a "bipartite hypergraph". For example, given a…
This paper aims for set-to-hypergraph prediction, where the goal is to infer the set of relations for a given set of entities. This is a common abstraction for applications in particle physics, biological systems, and combinatorial…
The rapid proliferation of Location-Based Social Networks (LBSNs) has underscored the importance of Point-of-Interest (POI) recommendation systems in enhancing user experiences. While individual POI recommendation methods leverage users'…
The notion of meta-mining has appeared recently and extends the traditional meta-learning in two ways. First it does not learn meta-models that provide support only for the learning algorithm selection task but ones that support the whole…
The chronological order of user-item interactions is a key feature in many recommender systems, where the items that users will interact may largely depend on those items that users just accessed recently. However, with the tremendous…
Wearable sensors in Internet of Things (IoT) ecosystems increasingly support applications such as remote health monitoring, elderly care, and smart home automation, all of which rely on robust human activity recognition (HAR). Continual…
With the prevalence of social media, there has recently been a proliferation of recommenders that shift their focus from individual modeling to group recommendation. Since the group preference is a mixture of various predilections from…
Heterogeneous Information Networks (HIN) has been widely used in recommender systems (RSs). In previous HIN-based RSs, meta-path is used to compute the similarity between users and items. However, existing meta-path based methods only…
A social interaction (so-called higher-order event/interaction) can be regarded as the activation of the hyperlink among the corresponding individuals. Social interactions can be, thus, represented as higher-order temporal networks, that…
Learning dynamic user preference has become an increasingly important component for many online platforms (e.g., video-sharing sites, e-commerce systems) to make sequential recommendations. Previous works have made many efforts to model…
Human pose estimation (HPE) is one of the most challenging tasks in computer vision as humans are deformable by nature and thus their pose has so much variance. HPE aims to correctly identify the main joint locations of a single person or…
Deep neural network based recommendation systems have achieved great success as information filtering techniques in recent years. However, since model training from scratch requires sufficient data, deep learning-based recommendation…