Related papers: Fully dynamic biconnectivity in $\tilde{\mathcal{O…
Whether a graph $G=(V,E)$ is connected is arguably its most fundamental property. Naturally, connectivity was the first characteristic studied for dynamic graphs, i.e. graphs that undergo edge insertions and deletions. While connectivity…
Temporal graphs represent interactions between entities over time. Deciding whether entities can reach each other through temporal paths is useful for various applications such as in communication networks and epidemiology. Previous works…
Answering connectivity queries is fundamental to fully dynamic graphs where edges and vertices are inserted and deleted frequently. Existing work proposes data structures and algorithms with worst-case guarantees. We propose a new data…
A graph is componentwise biconnected if every connected component either is an isolated vertex or is biconnected. We present a linear-time algorithm for the problem of adding the smallest number of edges to make a bipartite graph…
In this paper, we investigate some basic connectivity problems in directed graphs (digraphs). Let $G$ be a digraph with $m$ edges and $n$ vertices, and let $G\setminus e$ be the digraph obtained after deleting edge $e$ from $G$. As a first…
We consider space efficient implementations of some classical applications of DFS including the problem of testing biconnectivity and $2$-edge connectivity, finding cut vertices and cut edges, computing chain decomposition and…
We present a data structure that can maintain a simple planar graph under edge contractions in linear total time. The data structure supports adjacency queries and provides access to neighbor lists in $O(1)$ time. Moreover, it can report…
A stable cutset is a set of vertices $S$ of a connected graph, that is pairwise non-adjacent and when deleting $S$, the graph becomes disconnected. Determining the existence of a stable cutset in a graph is known to be NP-complete. In this…
We present a general framework of designing efficient dynamic approximate algorithms for optimization on undirected graphs. In particular, we develop a technique that, given any problem that admits a certain notion of vertex sparsifiers,…
We study the point location problem on dynamic planar subdivisions that allows insertions and deletions of edges. In our problem, the underlying graph of a subdivision is not necessarily connected. We present a data structure of linear size…
We present the first fully dynamic connectivity data structures for geometric intersection graphs achieving constant query time and sublinear amortized update time for most types of geometric objects in 2D. Our data structures can answer…
We provide a simple new randomized contraction approach to the global minimum cut problem for simple undirected graphs. The contractions exploit 2-out edge sampling from each vertex rather than the standard uniform edge sampling. We…
Given a directed weighted graph $G=(V,E)$ undergoing vertex insertions \emph{and} deletions, the All-Pairs Shortest Paths (APSP) problem asks to maintain a data structure that processes updates efficiently and returns after each update the…
In this paper, we consider maintaining strongly connected components (SCCs) of a directed planar graph subject to edge insertions and deletions. We show a data structure maintaining an implicit representation of the SCCs within…
Consider the following "local" cut-detection problem in a directed graph: We are given a starting vertex $s$ and need to detect whether there is a cut with at most $k$ edges crossing the cut such that the side of the cut containing $s$ has…
Depth first search (DFS) tree is a fundamental data structure for solving various problems in graphs. It is well known that it takes $O(m+n)$ time to build a DFS tree for a given undirected graph $G=(V,E)$ on $n$ vertices and $m$ edges. We…
In this paper, we present an on-line fully dynamic algorithm for maintaining strongly connected component of a directed graph in a shared memory architecture. The edges and vertices are added or deleted concurrently by fixed number of…
We present the first deterministic data structures for maintaining approximate minimum vertex cover and maximum matching in a fully dynamic graph $G = (V,E)$, with $|V| = n$ and $|E| =m$, in $o(\sqrt{m}\,)$ time per update. In particular,…
We give a Las Vegas data structure which maintains a minimum spanning forest in an n-vertex edge-weighted dynamic graph undergoing updates consisting of any mixture of edge insertions and deletions. Each update is supported in O(n^{1/2 -…
We present trade-offs in the incremental and fully dynamic settings to maintian a proper coloring. For any fully dynamic $2$-coloring algorithm, the maximum of the update time, number of recolorings, and query time is $\Omega(\log n)$. We…