Related papers: Neural Architecture Search by Learning a Hierarchi…
Neural Architecture Search (NAS) has been quite successful in constructing state-of-the-art models on a variety of tasks. Unfortunately, the computational cost can make it difficult to scale. In this paper, we make the first attempt to…
Monte-Carlo Tree Search (MCTS) methods are drawing great interest after yielding breakthrough results in computer Go. This paper proposes a Bayesian approach to MCTS that is inspired by distributionfree approaches such as UCT [13], yet…
Neural architecture search (NAS) has seen a steep rise in interest over the last few years. Many algorithms for NAS consist of searching through a space of architectures by iteratively choosing an architecture, evaluating its performance by…
Effective decision-making and problem-solving in conversational systems require the ability to identify and acquire missing information through targeted questioning. A key challenge lies in efficiently narrowing down a large space of…
Monte-Carlo Tree Search (MCTS) is a search paradigm that first found prominence with its success in the domain of computer Go. Early theoretical work established the soundness and convergence bounds for Upper Confidence bounds applied to…
To defend deep neural networks from adversarial attacks, adversarial training has been drawing increasing attention for its effectiveness. However, the accuracy and robustness resulting from the adversarial training are limited by the…
A key problem in deep multi-attribute learning is to effectively discover the inter-attribute correlation structures. Typically, the conventional deep multi-attribute learning approaches follow the pipeline of manually designing the network…
This paper presents an efficient approach to object manipulation planning using Monte Carlo Tree Search (MCTS) to find contact sequences and an efficient ADMM-based trajectory optimization algorithm to evaluate the dynamic feasibility of…
We examine a type of modified Monte Carlo Tree Search (MCTS) for strategising in combinatorial games. The modifications are derived by analysing simplified strategies and simplified versions of the underlying game and then using the results…
Monte Carlo Tree Search (MCTS) is an immensely popular search-based framework used for decision making. It is traditionally applied to domains where a perfect simulation model of the environment is available. We study and improve MCTS in…
Neural Architecture Search remains a very challenging meta-learning problem. Several recent techniques based on parameter-sharing idea have focused on reducing the NAS running time by leveraging proxy models, leading to architectures with…
The multi-modal nature of many vision problems calls for neural network architectures that can perform multiple tasks concurrently. Typically, such architectures have been handcrafted in the literature. However, given the size and…
Dynamic resource allocation (DRA) problems are an important class of dynamic stochastic optimization problems that arise in a variety of important real-world applications. DRA problems are notoriously difficult to solve to optimality since…
The Neural Architecture Search (NAS) problem is typically formulated as a graph search problem where the goal is to learn the optimal operations over edges in order to maximise a graph-level global objective. Due to the large architecture…
Existing Neural Architecture Search (NAS) methods either encode neural architectures using discrete encodings that do not scale well, or adopt supervised learning-based methods to jointly learn architecture representations and optimize…
There exists a broad class of sequencing problems, for example, in proteins and polymers that can be formulated as a heuristic search algorithm that involve decision making akin to a computer game. AI gaming algorithms such as Monte Carlo…
Neural Architecture Search (NAS) methods, which automatically learn entire neural model or individual neural cell architectures, have recently achieved competitive or state-of-the-art (SOTA) performance on variety of natural language…
The issue of data-driven neural network model construction is one of the core problems in the domain of Artificial Intelligence. A standard approach assumes a fixed architecture with trainable weights. A conceptually more advanced…
Recently, the expert-crafted neural architectures is increasing overtaken by the utilization of neural architecture search (NAS) and automatic generation (and tuning) of network structures which has a close relation to the Hyperparameter…
This article discusses two contributions to decision-making in complex partially observable stochastic games. First, we apply two state-of-the-art search techniques that use Monte-Carlo sampling to the task of approximating a…