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While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and computationally inefficient. In this paper, we describe the "ludemic"…

Artificial Intelligence · Computer Science 2020-02-24 Éric Piette , Dennis J. N. J. Soemers , Matthew Stephenson , Chiara F. Sironi , Mark H. M. Winands , Cameron Browne

As AI technologies increase in capability and ubiquity, AI accidents are becoming more common. Based on normal accident theory, high reliability theory, and open systems theory, we create a framework for understanding the risks associated…

Computers and Society · Computer Science 2024-03-13 Heather M. Williams , Roman V. Yampolskiy

While Artificial Intelligence has successfully outperformed humans in complex combinatorial games (such as chess and checkers), humans have retained their supremacy in social interactions that require intuition and adaptation, such as…

Computers and Society · Computer Science 2014-04-22 Fatimah Ishowo-Oloko , Jacob Crandall , Manuel Cebrian , Sherief Abdallah , Iyad Rahwan

Artificial Intelligence (AI) systems have historically been used as tools that execute narrowly defined tasks. Yet recent advances in AI have unlocked possibilities for a new class of models that genuinely collaborate with humans in complex…

Artificial Intelligence · Computer Science 2025-05-23 Kerem Oktar , Katherine M. Collins , Jose Hernandez-Orallo , Diane Coyle , Stephen Cave , Adrian Weller , Ilia Sucholutsky

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…

Human-Computer Interaction · Computer Science 2025-06-10 Yichi Zhang , Brandon Lyman , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

As frontier AI systems advance toward transformative capabilities, we need a parallel transformation in how we measure and evaluate these systems to ensure safety and inform governance. While benchmarks have been the primary method for…

Artificial Intelligence · Computer Science 2025-05-12 Markov Grey , Charbel-Raphaël Segerie

As AI systems become more advanced, concerns about large-scale risks from misuse or accidents have grown. This report analyzes the technical research into safe AI development being conducted by three leading AI companies: Anthropic, Google…

Computers and Society · Computer Science 2024-09-26 Oscar Delaney , Oliver Guest , Zoe Williams

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

Computational Complexity · Computer Science 2009-09-25 Erik D. Demaine , Robert A. Hearn

Quantitative Artificial Intelligence (AI) Benchmarks have emerged as fundamental tools for evaluating the performance, capability, and safety of AI models and systems. Currently, they shape the direction of AI development and are playing an…

Artificial Intelligence · Computer Science 2025-05-27 Maria Eriksson , Erasmo Purificato , Arman Noroozian , Joao Vinagre , Guillaume Chaslot , Emilia Gomez , David Fernandez-Llorca

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Software Engineering · Computer Science 2023-04-19 Cristiano Politowski , Fabio Petrillo , Ghizlane ElBoussaidi , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

The integration of artificial intelligence (AI) technologies into judicial decision-making, particularly in pretrial, sentencing, and parole contexts, has generated substantial concerns about transparency, reliability, and accountability.…

Artificial Intelligence · Computer Science 2026-04-15 Arthur Dyevre , Ahmad Shahvaroughi

Current approaches to building general-purpose AI systems tend to produce systems with both beneficial and harmful capabilities. Further progress in AI development could lead to capabilities that pose extreme risks, such as offensive cyber…

The recent high performance of ChatGPT on several standardized academic tests has thrust the topic of artificial intelligence (AI) into the mainstream conversation about the future of education. As deep learning is poised to shift the…

Computers and Society · Computer Science 2023-10-26 Firuz Kamalov , David Santandreu Calong , Ikhlaas Gurrib

As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…

Human-Computer Interaction · Computer Science 2018-06-13 Barbara Giżycka , Grzegorz J. Nalepa , Paweł Jemioło

This paper analyzes and compares 11 different proposals for building safe advanced AI under the current machine learning paradigm, including major contenders such as iterated amplification, AI safety via debate, and recursive reward…

Machine Learning · Computer Science 2020-12-15 Evan Hubinger

Human oversight of AI is promoted as a safeguard against risks such as inaccurate outputs, system malfunctions, or violations of fundamental rights, and is mandated in regulation like the European AI Act. Yet debates on human oversight have…

Cryptography and Security · Computer Science 2026-03-06 Jonas C. Ditz , Veronika Lazar , Elmar Lichtmeß , Carola Plesch , Matthias Heck , Kevin Baum , Markus Langer

The actions of intelligent agents, such as chatbots, recommender systems, and virtual assistants are typically not fully transparent to the user. Consequently, using such an agent involves the user exposing themselves to the risk that the…

Computer Science and Game Theory · Computer Science 2020-07-23 The Anh Han , Cedric Perret , Simon T. Powers

AI systems, in particular with deep learning techniques, have demonstrated superior performance for various real-world applications. Given the need for tailored optimization in specific scenarios, as well as the concerns related to the…

Artificial Intelligence · Computer Science 2024-11-12 Zhiyu Zhu , Zhibo Jin , Hongsheng Hu , Minhui Xue , Ruoxi Sun , Seyit Camtepe , Praveen Gauravaram , Huaming Chen

The challenges related to dependable complex systems are heterogeneous and involve different aspects of the system. On one hand, the decision-making processes need to take into account many options. On the other hand, the design of the…

Software Engineering · Computer Science 2020-11-16 Felicien Ihirwe , Silvia Mazzini , Pierluigi Pierini , Alberto Debiasi , Stefano Tonetta
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