Related papers: Structural Origins of Cubic Complexity in Pebble M…
Graph pebbling is a problem in which pebbles are distributed across the vertices of a graph and moved according to a specific rule: two pebbles are removed from a vertex to place one on an adjacent vertex. The goal is to determine the…
Traditionally, most complex intelligence architectures are extremely non-convex, which could not be well performed by convex optimization. However, this paper decomposes complex structures into three types of nodes: operators, algorithms…
Deciding whether a graph can be embedded in a grid using only unit-length edges is NP-complete, even when restricted to binary trees. However, it is not difficult to devise a number of graph classes for which the problem is polynomial, even…
The reversible pebble game is a combinatorial game played on rooted DAGs. This game was introduced by Bennett (1989) motivated by applications in designing space efficient reversible algorithms. Recently, Chan (2013) showed that the…
We study the Travelling Salesman Problem (TSP) on the metric completion of cubic and subcubic graphs, which is known to be NP-hard. The problem is of interest because of its relation to the famous 4/3 conjecture for metric TSP, which says…
We study solution discovery, where the goal is to obtain a feasible solution to a problem from an initial configuration by a bounded sequence of local moves. In many applications, however, the graph that defines which vertex sets are…
Accessibility percolation is a new type of percolation problem inspired by evolutionary biology. To each vertex of a graph a random number is assigned and a path through the graph is called accessible if all numbers along the path are in…
A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal…
Consider a configuration of pebbles on the vertices of a connected graph. A pebbling move is to remove two pebbles from a vertex and to place one pebble at the neighbouring vertex of the vertex from which the pebbles are removed. For a…
A pebbling move on a graph consists of removing $2$ pebbles from a vertex and adding $1$ pebble to one of the neighbouring vertices. A vertex is called reachable if we can put $1$ pebble on it after a sequence of moves. The optimal pebbling…
The problem of finding the maximum-weight, planar subgraph of a finite, simple graph with nonnegative real edge weights is well known in industrial and electrical engineering, systems biology, sociology and finance. As the problem is known…
Quantum algorithms for graph problems are considered, both in the adjacency matrix model and in an adjacency list-like array model. We give almost tight lower and upper bounds for the bounded error quantum query complexity of Connectivity,…
A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move, one pebble each is removed at vertices $v$ and…
In this paper we initiate the study of the temporal graph realization problem with respect to the fastest path durations among its vertices, while we focus on periodic temporal graphs. Given an $n \times n$ matrix $D$ and a $\Delta \in…
We study the following generalization of the Hamiltonian cycle problem: Given integers $a,b$ and graph $G$, does there exist a closed walk in $G$ that visits every vertex at least $a$ times and at most $b$ times? Equivalently, does there…
Dynamic complexity is concerned with updating the output of a problem when the input is slightly changed. We study the dynamic complexity of model checking a fixed monadic second-order formula over evolving subgraphs of a fixed maximal…
We study the Telephone Broadcasting problem in graphs with restricted structure. Given a designated source in an undirected graph, the goal is to disseminate a message to all vertices in the minimum number of rounds, where in each round…
We study the problem of conjunctive query evaluation relative to a class of queries; this problem is formulated here as the relational homomorphism problem relative to a class of structures A, wherein each instance must be a pair of…
Distributions of pebbles to the vertices of a graph are said to be solvable when a pebble may be moved to any specified vertex using a sequence of admissible pebbling rules. The optimal pebbling number is the least number of pebbles needed…
Consider a distribution of pebbles on a connected graph $G$. A pebbling move removes two pebbles from a vertex and places one to an adjacent vertex. A vertex is reachable under a pebbling distribution if it has a pebble after the…