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Comprehensive understanding of key players and actions in multiplayer sports broadcast videos is a challenging problem. Unlike in news or finance videos, sports videos have limited text. While both action recognition for multiplayer sports…

Multimedia · Computer Science 2021-11-02 Avijit Shah , Topojoy Biswas , Sathish Ramadoss , Deven Santosh Shah

Estimating win probability is one of the classic modeling tasks of sports analytics. Many widely used win probability estimators use machine learning to fit the relationship between a binary win/loss outcome variable and certain game-state…

Methodology · Statistics 2025-08-21 Ryan S. Brill , Ronald Yurko , Abraham J. Wyner

Sports analytics has become both more professional and sophisticated, driven by the growing availability of detailed performance data. This progress enables applications such as match outcome prediction, player scouting, and tactical…

Machine Learning · Computer Science 2025-02-07 Calvin Yeung , Kenjiro Ide , Taiga Someya , Keisuke Fujii

Tracking and identifying players is a fundamental step in computer vision-based ice hockey analytics. The data generated by tracking is used in many other downstream tasks, such as game event detection and game strategy analysis. Player…

Computer Vision and Pattern Recognition · Computer Science 2021-12-06 Kanav Vats , Pascale Walters , Mehrnaz Fani , David A. Clausi , John Zelek

This paper introduces SoccerDiffusion, a transformer-based diffusion model designed to learn end-to-end control policies for humanoid robot soccer directly from real-world gameplay recordings. Using data collected from RoboCup competitions,…

Robotics · Computer Science 2025-07-04 Florian Vahl , Jörn Griepenburg , Jan Gutsche , Jasper Güldenstein , Jianwei Zhang

Real-world images used for training machine learning algorithms are often unstructured and inconsistent. The process of analysing and tagging these images can be costly and error prone (also availability, gaps and legal conundrums).…

Artificial Intelligence · Computer Science 2022-09-28 Jose Cerqueira Fernandes , Benjamin Kenwright

Advanced wearable sensor devices have enabled the recording of vast amounts of movement data from individuals regarding their physical activities. This data offers valuable insights that enhance our understanding of how physical activities…

Software Engineering · Computer Science 2024-08-20 Thomas Peroutka , Ilir Murturi , Praveen Kumar Donta , Schahram Dustdar

With rapidly evolving internet technologies and emerging tools, sports related videos generated online are increasing at an unprecedentedly fast pace. To automate sports video editing/highlight generation process, a key task is to precisely…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Xin Zhou , Le Kang , Zhiyu Cheng , Bo He , Jingyu Xin

Recent advances in reinforcement learning (RL) have made it possible to develop sophisticated agents that excel in a wide range of applications. Simulations using such agents can provide valuable information in scenarios that are difficult…

Artificial Intelligence · Computer Science 2021-11-25 Atom Scott , Keisuke Fujii , Masaki Onishi

eSports is a developing multidisciplinary research area. At present, there is a lack of relevant data collected from real eSports athletes and lack of platforms which could be used for the data collection and further analysis. In this…

Human-Computer Interaction · Computer Science 2019-08-20 Alexander Korotin , Nikita Khromov , Anton Stepanov , Andrey Lange , Evgeny Burnaev , Andrey Somov

Action scene understanding in soccer is a challenging task due to the complex and dynamic nature of the game, as well as the interactions between players. This article provides a comprehensive overview of this task divided into action…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Karolina Seweryn , Anna Wróblewska , Szymon Łukasik

Multi-object tracking (MOT) is a critical and challenging task in computer vision, particularly in situations involving objects with similar appearances but diverse movements, as seen in team sports. Current methods, largely reliant on…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Atom Scott , Ikuma Uchida , Ning Ding , Rikuhei Umemoto , Rory Bunker , Ren Kobayashi , Takeshi Koyama , Masaki Onishi , Yoshinari Kameda , Keisuke Fujii

While work in fields of CSCW (Computer Supported Collaborative Work), Psychology and Social Sciences have progressed our understanding of team processes and their effect performance and effectiveness, current methods rely on observations or…

Camera calibration and localization, sometimes simply named camera calibration, enables many applications in the context of soccer broadcasting, for instance regarding the interpretation and analysis of the game, or the insertion of…

Computer Vision and Pattern Recognition · Computer Science 2025-04-11 Floriane Magera , Thomas Hoyoux , Olivier Barnich , Marc Van Droogenbroeck

In soccer video analysis, player detection is essential for identifying key events and reconstructing tactical positions. The presence of numerous players and frequent occlusions, combined with copyright restrictions, severely restricts the…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Haobin Qin , Calvin Yeung , Rikuhei Umemoto , Keisuke Fujii

eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in…

Human-Computer Interaction · Computer Science 2019-08-20 Anton Stepanov , Andrey Lange , Nikita Khromov , Alexander Korotin , Evgeny Burnaev , Andrey Somov

The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game…

Human-Computer Interaction · Computer Science 2021-08-25 Anton Smerdov , Evgeny Burnaev , Andrey Somov , Anton Stepanov

The field of quantitative analytics has transformed the world of sports over the last decade. To date, these analytic approaches are statistical at their core, characterizing what is and what was, while using this information to drive…

Computer Science and Game Theory · Computer Science 2021-10-12 Connor Douglas , Everett Witt , Mia Bendy , Yevgeniy Vorobeychik

Understanding the principles of real-world biological multi-agent behaviors is a current challenge in various scientific and engineering fields. The rules regarding the real-world biological multi-agent behaviors such as team sports are…

Artificial Intelligence · Computer Science 2021-06-22 Keisuke Fujii

Nowadays, it becomes a common practice to capture some data of sports games with devices such as GPS sensors and cameras and then use the data to perform various analyses on sports games, including tactics discovery, similar game retrieval,…

Computational Engineering, Finance, and Science · Computer Science 2024-07-30 Qianru Zhang , Zheng Wang , Cheng Long , Siu-Ming Yiu
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