Related papers: MuMA: 3D PBR Texturing via Multi-Channel Multi-Vie…
Generating high-quality textures for 3D assets is a challenging task. Existing multiview texture generation methods suffer from the multiview inconsistency and missing textures on unseen parts, while UV inpainting texture methods do not…
Discovering materials with desirable properties in an efficient way remains a significant problem in materials science. Many studies have tackled this problem by using different sets of information available about the materials. Among them,…
Drag-based editing has become popular in 2D content creation, driven by the capabilities of image generative models. However, extending this technique to 3D remains a challenge. Existing 3D drag-based editing methods, whether employing…
Bilinear models provide an appealing framework for mixing and merging information in Visual Question Answering (VQA) tasks. They help to learn high level associations between question meaning and visual concepts in the image, but they…
Procedural materials, represented as functional node graphs, are ubiquitous in computer graphics for photorealistic material appearance design. They allow users to perform intuitive and precise editing to achieve desired visual appearances.…
Fine-grained spatio-temporal learning is crucial for freehand 3D ultrasound reconstruction. Previous works mainly resorted to the coarse-grained spatial features and the separated temporal dependency learning and struggles for fine-grained…
Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming…
Developing a multi-modal language model capable of understanding 3D scenes remains challenging due to the limited availability of 3D training data, in contrast to the abundance of 2D datasets used for vision-language models (VLM). As an…
We propose NeuMIP, a neural method for representing and rendering a variety of material appearances at different scales. Classical prefiltering (mipmapping) methods work well on simple material properties such as diffuse color, but fail to…
The reconstruction of multi-layer 3D garments typically requires expensive multi-view capture setups and specialized 3D editing efforts. To support the creation of life-like clothed human avatars, we introduce ReMu for reconstructing…
We propose a 3D generation pipeline that uses diffusion models to generate realistic human digital avatars. Due to the wide variety of human identities, poses, and stochastic details, the generation of 3D human meshes has been a challenging…
We present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield…
Creating a meaningful representation by fusing single modalities (e.g., text, images, or audio) is the core concept of multimodal learning. Although several techniques for building multimodal representations have been proven successful,…
Decomposing physically-based materials from images into their constituent properties remains challenging, particularly when maintaining both computational efficiency and physical consistency. While recent diffusion-based approaches have…
Large-scale diffusion models have achieved remarkable success in generating high-quality images from textual descriptions, gaining popularity across various applications. However, the generation of layered content, such as transparent…
Existing text-to-image models still struggle to generate images of multiple objects, especially in handling their spatial positions, relative sizes, overlapping, and attribute bindings. To efficiently address these challenges, we develop a…
Image style transfer aims to integrate the visual patterns of a specific artistic style into a content image while preserving its content structure. Existing methods mainly rely on the generative adversarial network (GAN) or stable…
Multimodal Foundation Models (MMFMs) have demonstrated strong performance in both computer vision and natural language processing tasks. However, their performance diminishes in tasks that require a high degree of integration between these…
This article discusses the study of 3D graphic volume primitive computer system generation (3D segments) based on General Purpose Graphics Processing Unit (GPGPU) technology for 3D volume visualization systems. It is based on the general…
In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Addressing the challenges faced by existing 3D native…