Related papers: Geometric Constrained Non-Line-of-Sight Imaging
Modeling scene geometry using implicit neural representation has revealed its advantages in accuracy, flexibility, and low memory usage. Previous approaches have demonstrated impressive results using color or depth images but still have…
The emergence of deep-learning-based methods to solve image-reconstruction problems has enabled a significant increase in reconstruction quality. Unfortunately, these new methods often lack reliability and explainability, and there is a…
Single-view 3D object reconstruction is a challenging fundamental problem in computer vision, largely due to the morphological diversity of objects in the natural world. In particular, high curvature regions are not always captured…
3D scene reconstruction is a long-standing vision task. Existing approaches can be categorized into geometry-based and learning-based methods. The former leverages multi-view geometry but can face catastrophic failures due to the reliance…
We propose automatic optimisation methods considering the geometry of matrix manifold for the normalised parameters of neural networks. Layerwise weight normalisation with respect to Frobenius norm is utilised to bound the Lipschitz…
Mesh denoising is a critical technology in geometry processing that aims to recover high-fidelity 3D mesh models of objects from their noise-corrupted versions. In this work, we propose a learning-based normal filtering scheme for mesh…
Natural images tend to mostly consist of smooth regions with individual pixels having highly correlated spectra. This information can be exploited to recover hyperspectral images of natural scenes from their incomplete and noisy…
Dynamic inverse problems are challenging to solve due to the need to identify and incorporate appropriate regularization in both space and time. Moreover, the very large scale nature of such problems in practice presents an enormous…
A deep learning based non-line-of-sight (NLOS) imaging system is developed to image an occluded object off a scattering surface. The neural net is trained using only handwritten digits, and yet exhibits capability to reconstruct patterns…
We introduce a novel approach to learn geometries such as depth and surface normal from images while incorporating geometric context. The difficulty of reliably capturing geometric context in existing methods impedes their ability to…
Surface reconstruction is a fundamental problem in 3D graphics. In this paper, we propose a learning-based approach for implicit surface reconstruction from raw point clouds without normals. Our method is inspired by Gauss Lemma in…
This paper introduces a parametric level-set method for tomographic reconstruction of partially discrete images. Such images consist of a continuously varying background and an anomaly with a constant (known) grey-value. We represent the…
We introduce a novel method to obtain high-quality 3D reconstructions from consumer RGB-D sensors. Our core idea is to simultaneously optimize for geometry encoded in a signed distance field (SDF), textures from automatically-selected…
Non-line-of-sight (NLOS) imaging aims to reconstruct partially or completely occluded scenes. Recent approaches have demonstrated high-quality reconstructions of complex scenes with arbitrary reflectance, occlusions, and significant…
This paper studies a diffusion-based framework to address the low-light image enhancement problem. To harness the capabilities of diffusion models, we delve into this intricate process and advocate for the regularization of its inherent…
The inverse problem we consider is to reconstruct the location and shape of buried obstacles in the lower half-space of an unbounded two-layered medium in two dimensions from phaseless far-field data. A main difficulty of this problem is…
In many applications of tomography, the acquired projections are either limited in number or contain a significant amount of noise. In these cases, standard reconstruction methods tend to produce artifacts that can make further analysis…
The problem of reconstructing an object from the measurements of the light it scatters is common in numerous imaging applications. While the most popular formulations of the problem are based on linearizing the object-light relationship,…
We propose a fast and accurate surface reconstruction algorithm for unorganized point clouds using an implicit representation. Recent learning methods are either single-object representations with small neural models that allow for high…
This paper proposes an algorithm for synthesizing novel views under few-shot setup. The main concept is to develop a stable surface regularization technique called Annealing Signed Distance Function (ASDF), which anneals the surface in a…