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Related papers: PhysTwin: Physics-Informed Reconstruction and Simu…

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Physical principles are fundamental to realistic visual simulation, but remain a significant oversight in transformer-based video generation. This gap highlights a critical limitation in rendering rigid body motion, a core tenet of…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 Qiyuan Zhang , Biao Gong , Shuai Tan , Zheng Zhang , Yujun Shen , Xing Zhu , Yuyuan Li , Kelu Yao , Chunhua Shen , Changqing Zou

Digitizing physical objects into the virtual world has the potential to unlock new research and applications in embodied AI and mixed reality. This work focuses on recreating interactive digital twins of real-world articulated objects,…

Computer Vision and Pattern Recognition · Computer Science 2022-05-03 Zhenyu Jiang , Cheng-Chun Hsu , Yuke Zhu

While current methods have shown promising progress on estimating 3D human motion from monocular videos, their motion estimates are often physically unrealistic because they mainly consider kinematics. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Yufei Zhang , Jeffrey O. Kephart , Zijun Cui , Qiang Ji

We propose DoubleFusion, a new real-time system that combines volumetric dynamic reconstruction with data-driven template fitting to simultaneously reconstruct detailed geometry, non-rigid motion and the inner human body shape from a single…

Computer Vision and Pattern Recognition · Computer Science 2018-04-18 Tao Yu , Zerong Zheng , Kaiwen Guo , Jianhui Zhao , Qionghai Dai , Hao Li , Gerard Pons-Moll , Yebin Liu

Modeling wind-driven object dynamics from video observations is highly challenging due to the invisibility and spatio-temporal variability of wind, as well as the complex deformations of objects. We present DiffWind, a physics-informed…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Yuanhang Lei , Boming Zhao , Zesong Yang , Xingxuan Li , Tao Cheng , Haocheng Peng , Ru Zhang , Yang Yang , Siyuan Huang , Yujun Shen , Ruizhen Hu , Hujun Bao , Zhaopeng Cui

Robotic manipulation policies are advancing rapidly, but their direct evaluation in the real world remains costly, time-consuming, and difficult to reproduce, particularly for tasks involving deformable objects. Simulation provides a…

World models for deformable objects should recover not only geometry and appearance, but also underlying physical dynamics, interaction grounding, and material behavior. Learning such a model from real videos is challenging because…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Can Li , Zhoujian Li , Ren Li , Jie Gu , Lei Lei , Jingmin Chen , Lei Sun

This survey examines recent advances in generating digital twins from visual data. These digital twins - virtual 3D replicas of physical assets - can be applied to robotics, media content creation, design or construction workflows. We…

Computer Vision and Pattern Recognition · Computer Science 2026-02-18 Andrew Melnik , Benjamin Alt , Giang Nguyen , Artur Wilkowski , Maciej Stefańczyk , Qirui Wu , Sinan Harms , Helge Rhodin , Manolis Savva , Michael Beetz

Video Diffusion Models (VDMs) offer a promising approach for simulating dynamic scenes and environments, with broad applications in robotics and media generation. However, existing models often generate temporally incoherent content that…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Zhexiao Xiong , Yizhi Song , Liu He , Wei Xiong , Yu Yuan , Feng Qiao , Nathan Jacobs

Realistic simulation of dynamic scenes requires accurately capturing diverse material properties and modeling complex object interactions grounded in physical principles. However, existing methods are constrained to basic material types…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Zhuoman Liu , Weicai Ye , Yan Luximon , Pengfei Wan , Di Zhang

Recent advances in robotics have been largely driven by imitation learning, which depends critically on large-scale, high-quality demonstration data. However, collecting such data remains a significant challenge-particularly for mobile…

Robotics · Computer Science 2025-10-07 Yilin Mei , Peng Qiu , Wei Zhang , WenChao Zhang , Wenjie Song

Skinning and rigging are fundamental components in animation, articulated object reconstruction, motion transfer, and 4D generation. Existing approaches predominantly rely on Linear Blend Skinning (LBS), due to its simplicity and…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Hao Zhang , Haolan Xu , Chun Feng , Varun Jampani , Narendra Ahuja

Digitizing the physical world into accurate simulation-ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gaming, and robotics. However, current 3D reconstruction and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Hongchi Xia , Chih-Hao Lin , Hao-Yu Hsu , Quentin Leboutet , Katelyn Gao , Michael Paulitsch , Benjamin Ummenhofer , Shenlong Wang

Digital twins, virtual simulated replicas of physical scenes, are transforming system design across industries. However, their potential in radio frequency (RF) systems has been limited by the non-differentiable nature of conventional RF…

Signal Processing · Electrical Eng. & Systems 2026-03-20 Xingyu Chen , Xinyu Zhang , Kai Zheng , Xinmin Fang , Tzu-Mao Li , Chris Xiaoxuan Lu , Zhengxiong Li

Digital twins (DTs), virtual simulated replicas of physical scenes, are transforming various industries. However, their potential in radio frequency (RF) sensing applications has been limited by the unidirectional nature of conventional RF…

Signal Processing · Electrical Eng. & Systems 2025-08-21 Xingyu Chen , Jianrong Ding , Kai Zheng , Xinmin Fang , Xinyu Zhang , Chris Xiaoxuan Lu , Zhengxiong Li

We study the problem of imitating object interactions from Internet videos. This requires understanding the hand-object interactions in 4D, spatially in 3D and over time, which is challenging due to mutual hand-object occlusions. In this…

Computer Vision and Pattern Recognition · Computer Science 2022-11-24 Austin Patel , Andrew Wang , Ilija Radosavovic , Jitendra Malik

Simulating object dynamics from real-world perception shows great promise for digital twins and robotic manipulation but often demands labor-intensive measurements and expertise. We present a fully automated Real2Sim pipeline that generates…

Robotics · Computer Science 2025-04-02 Nicholas Pfaff , Evelyn Fu , Jeremy Binagia , Phillip Isola , Russ Tedrake

Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed framework that addresses this challenge. In the spirit of…

Inspired by the emergent behaviors in large language models that generalized human intelligence, the research community is pursuing similar emergent capabilities within world models, with a emphasis on modeling the physical world. Within…

Artificial Intelligence · Computer Science 2026-05-21 Kunqi Xu , Jitao Li , Jianglong Ye , Tianshu Tang , Isabella Liu , Sifei Liu , Xueyan Zou

World models have become indispensable tools for embodied intelligence, serving as powerful simulators capable of generating realistic robotic videos while addressing critical data scarcity challenges. However, current embodied world models…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Yu Shang , Xin Zhang , Yinzhou Tang , Lei Jin , Chen Gao , Wei Wu , Yong Li