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In recent years, the fields of artificial intelligence and web-based programming have seen tremendous advancements, enabling developers to create dynamic and interactive websites and applications. At the forefront of these advancements,…

Human-Computer Interaction · Computer Science 2023-08-24 Benjamin Kenwright

Predicting the dynamics of interacting objects is essential for both humans and intelligent systems. However, existing approaches are limited to simplified, toy settings and lack generalizability to complex, real-world environments. Recent…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Rick Akkerman , Haiwen Feng , Michael J. Black , Dimitrios Tzionas , Victoria Fernández Abrevaya

Producing long, coherent video sequences with stable 3D structure remains a major challenge, particularly in streaming scenarios. Motivated by this, we introduce Endless World, a real-time framework for infinite, 3D-consistent video…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Ke Zhang , Yiqun Mei , Jiacong Xu , Vishal M. Patel

Recent video diffusion models have enhanced video editing, but it remains challenging to handle instructional editing and diverse tasks (e.g., adding, removing, changing) within a unified framework. In this paper, we introduce VEGGIE, a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Shoubin Yu , Difan Liu , Ziqiao Ma , Yicong Hong , Yang Zhou , Hao Tan , Joyce Chai , Mohit Bansal

Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge this persistent domain gap, we introduce a large-scale, dynamic…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Zheng-Hui Huang , Zhixiang Wang , Jiaming Tan , Ruihan Yu , Yidan Zhang , Bo Zheng , Yu-Lun Liu , Yung-Yu Chuang , Kaipeng Zhang

Generative artificial intelligence has recently progressed from static image and video synthesis to 3D content generation, culminating in the emergence of 4D generation-the task of synthesizing temporally coherent dynamic 3D assets guided…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Qiaowei Miao , Kehan Li , Jinsheng Quan , Zhiyuan Min , Shaojie Ma , Yichao Xu , Yi Yang , Ping Liu , Yawei Luo

Recognizing the tremendous improvements that the integration of generative AI can bring to intelligent transportation systems, this article explores the integration of generative AI technologies in vehicular networks, focusing on their…

Networking and Internet Architecture · Computer Science 2023-04-24 Ruichen Zhang , Ke Xiong , Hongyang Du , Dusit Niyato , Jiawen Kang , Xuemin Shen , H. Vincent Poor

Mobile Graphical User Interface (GUI) World Models (WMs) offer a promising path for improving mobile GUI agent performance at train- and inference-time. However, current approaches face a critical trade-off: text-based WMs sacrifice visual…

Machine Learning · Computer Science 2026-05-26 Woosung Koh , Sungjun Han , Segyu Lee , Se-Young Yun , Jamin Shin

This paper presents an innovative pedagogical framework employing tangible interactive games to enhance artificial intelligence (AI) knowledge and literacy among elementary education students. Recognizing the growing importance of AI…

Computers and Society · Computer Science 2025-07-22 Nikolaos Sampanis

Generative AI (GAI) has emerged as a significant advancement in artificial intelligence, renowned for its language and image generation capabilities. This paper presents ``AI-Generated Everything'' (AIGX), a concept that extends GAI beyond…

Networking and Internet Architecture · Computer Science 2023-11-03 Hongyang Du , Dusit Niyato , Jiawen Kang , Zehui Xiong , Ping Zhang , Shuguang Cui , Xuemin Shen , Shiwen Mao , Zhu Han , Abbas Jamalipour , H. Vincent Poor , Dong In Kim

The proliferation of generative AI has led to hyper-realistic synthetic videos, escalating misuse risks and outstripping binary real/fake detectors. We introduce SAGA (Source Attribution of Generative AI videos), the first comprehensive…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Rohit Kundu , Vishal Mohanty , Hao Xiong , Shan Jia , Athula Balachandran , Amit K. Roy-Chowdhury

The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…

Physics Education · Physics 2019-01-04 Janelle Resch , Ireneusz , Ocelewski , Judy Ehrentraut , Michael Barnett-Cowan

Yume aims to use images, text, or videos to create an interactive, realistic, and dynamic world, which allows exploration and control using peripheral devices or neural signals. In this report, we present a preview version of \method, which…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Xiaofeng Mao , Shaoheng Lin , Zhen Li , Chuanhao Li , Wenshuo Peng , Tong He , Jiangmiao Pang , Mingmin Chi , Yu Qiao , Kaipeng Zhang

Beginning with text and images, generative AI has expanded to audio, video, computer code, and molecules. Yet, if generative AI is the answer, what is the question? We explore the foundations of generation as a distinct machine learning…

Machine Learning · Computer Science 2025-12-12 Ambuj Tewari

Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by limitations such as slow generation, as well as low quality…

Neural and Evolutionary Computing · Computer Science 2022-04-15 Michael Beukman , Christopher W Cleghorn , Steven James

Text-to-video (T2V) generation technology holds potential to transform multiple domains such as education, marketing, entertainment, and assistive technologies for individuals with visual or reading comprehension challenges, by creating…

Graphics · Computer Science 2025-10-07 Nilay Kumar , Priyansh Bhandari , G. Maragatham

Human video generation is a dynamic and rapidly evolving task that aims to synthesize 2D human body video sequences with generative models given control conditions such as text, audio, and pose. With the potential for wide-ranging…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Wentao Lei , Jinting Wang , Fengji Ma , Guanjie Huang , Li Liu

Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have…

Machine Learning · Computer Science 2009-11-24 Iza Marfisi-Schottman , Aymen Sghaier , Sébastien George , Franck Tarpin-Bernard , Patrick Prévôt

To address the challenges of digital intelligence in the digital economy, artificial intelligence-generated content (AIGC) has emerged. AIGC uses artificial intelligence to assist or replace manual content generation by generating content…

Artificial Intelligence · Computer Science 2023-04-14 Jiayang Wu , Wensheng Gan , Zefeng Chen , Shicheng Wan , Hong Lin

We propose a new task named Audio-driven Per-formance Video Generation (APVG), which aims to synthesizethe video of a person playing a certain instrument guided bya given music audio clip. It is a challenging task to gener-ate the…

Computer Vision and Pattern Recognition · Computer Science 2020-11-06 Hao Zhu , Yi Li , Feixia Zhu , Aihua Zheng , Ran He
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