Related papers: Follow-Your-Color: Multi-Instance Sketch Colorizat…
Automatic black-and-white image sequence colorization while preserving character and object identity (ID) is a complex task with significant market demand, such as in cartoon or comic series colorization. Despite advancements in visual…
We propose InstanceAnimator, a novel Diffusion Transformer framework for multi-instance sketch video colorization. Existing methods suffer from three core limitations: inflexible user control due to heavy reliance on single reference…
Despite the existence of numerous colorization methods, several limitations still exist, such as lack of user interaction, inflexibility in local colorization, unnatural color rendering, insufficient color variation, and color overflow. To…
Recently, the application of deep learning in image colorization has received widespread attention. The maturation of diffusion models has further advanced the development of image colorization models. However, current mainstream image…
Sketch colorization plays an important role in animation and digital illustration production tasks. However, existing methods still meet problems in that text-guided methods fail to provide accurate color and style reference, hint-guided…
Diffusion models have recently demonstrated their effectiveness in generating extremely high-quality images and are now utilized in a wide range of applications, including automatic sketch colorization. Although many methods have been…
Recent data-driven image colorization methods have enabled automatic or reference-based colorization, while still suffering from unsatisfactory and inaccurate object-level color control. To address these issues, we propose a new method…
Reference-based sketch colorization methods have garnered significant attention due to their potential applications in the animation production industry. However, most existing methods are trained with image triplets of sketch, reference,…
Image rendering from line drawings is vital in design and image generation technologies reduce costs, yet professional line drawings demand preserving complex details. Text prompts struggle with accuracy, and image translation struggles…
Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within the game scene. To lessen this workload, we can apply machine…
We introduce SketchDeco, a training-free approach to sketch colourisation that bridges the gap between professional design needs and intuitive, region-based control. Our method empowers artists to use simple masks and colour palettes for…
Sketching is inherently a sequential process, in which strokes are drawn in a meaningful order to explore and refine ideas. However, most generative models treat sketches as static images, overlooking the temporal structure that underlies…
The production of high-quality 2D animation is highly labor-intensive process, as animators are currently required to draw and color a large number of frames by hand. We present SketchColour, the first sketch-to-colour pipeline for 2D…
Diffusion probabilistic models have achieved remarkable success in text guided image generation. However, generating 3D shapes is still challenging due to the lack of sufficient data containing 3D models along with their descriptions.…
In this work, we present Color3D, a highly adaptable framework for colorizing both static and dynamic 3D scenes from monochromatic inputs, delivering visually diverse and chromatically vibrant reconstructions with flexible user-guided…
We present Sketch2Colab, which turns storyboard-style 2D sketches into coherent, object-aware 3D multi-human motion with fine-grained control over agents, joints, timing, and contacts. Diffusion-based motion generators offer strong realism…
Line art colorization plays a crucial role in hand-drawn animation production, where digital artists manually colorize segments using a paint bucket tool, guided by RGB values from character color design sheets. This process, often called…
We propose Generative Probabilistic Image Colorization, a diffusion-based generative process that trains a sequence of probabilistic models to reverse each step of noise corruption. Given a line-drawing image as input, our method suggests…
The colorization of grayscale images is a complex and subjective task with significant challenges. Despite recent progress in employing large-scale datasets with deep neural networks, difficulties with controllability and visual quality…
Sketch-guided image editing aims to achieve local fine-tuning of the image based on the sketch information provided by the user, while maintaining the original status of the unedited areas. Due to the high cost of acquiring human sketches,…