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Related papers: Re-HOLD: Video Hand Object Interaction Reenactment…

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Despite significant progress in text-driven 4D human-object interaction (HOI) generation with supervised methods, the scalability remains limited by the scarcity of large-scale 4D HOI datasets. To overcome this, recent approaches attempt…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Sisi Dai , Kai Xu

Human-object interaction (HOI) detection has seen advancements with Vision Language Models (VLMs), but these methods often depend on extensive manual annotations. Vision Large Language Models (VLLMs) can inherently recognize and reason…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Jianjun Gao , Chen Cai , Ruoyu Wang , Wenyang Liu , Kim-Hui Yap , Kratika Garg , Boon-Siew Han

When humans grasp an object, they naturally form trajectories in their minds to manipulate it for specific tasks. Modeling hand-object interaction priors holds significant potential to advance robotic and embodied AI systems in learning to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Alexey Gavryushin , Alexandros Delitzas , Luc Van Gool , Marc Pollefeys , Kaichun Mo , Xi Wang

3D human-object interaction (HOI) anticipation aims to predict the future motion of humans and their manipulated objects, conditioned on the historical context. Generally, the articulated humans and rigid objects exhibit different motion…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Xiaotong Lin , Tianming Liang , Jian-Fang Hu , Kun-Yu Lin , Yulei Kang , Chunwei Tian , Jianhuang Lai , Wei-Shi Zheng

To serve as a scalable data source for embodied AI, world models should act as true simulators that infer interaction dynamics strictly from user actions, rather than mere conditional video generators relying on privileged future object…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Dayou Li , Lulin Liu , Bangya Liu , Shijie Zhou , Jiu Feng , Ziqi Lu , Minghui Zheng , Chenyu You , Zhiwen Fan

Reasoning the human-object interactions (HOI) is essential for deeper scene understanding, while object affordances (or functionalities) are of great importance for human to discover unseen HOIs with novel objects. Inspired by this, we…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Zhi Hou , Baosheng Yu , Yu Qiao , Xiaojiang Peng , Dacheng Tao

Modeling how humans interact with objects is crucial for AI to effectively assist or mimic human behaviors. Existing studies for learning such ability primarily focus on static human-object interaction (HOI) patterns, such as contact and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Hyeonwoo Kim , Sangwon Baik , Hanbyul Joo

In layout-to-image (L2I) synthesis, controlled complex scenes are generated from coarse information like bounding boxes. Such a task is exciting to many downstream applications because the input layouts offer strong guidance to the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Ruyu Wang , Xuefeng Hou , Sabrina Schmedding , Marco F. Huber

We propose EgoGrasp, the first method to reconstruct world-space hand-object interactions (W-HOI) from dynamic egoview videos, supporting open-vocabulary objects. Accurate W-HOI reconstruction is critical for embodied intelligence yet…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Hongming Fu , Wenjia Wang , Xiaozhen Qiao , Rolandos Alexandros Potamias , Taku Komura , Shuo Yang , Zheng Liu , Bo Zhao

We ask whether everyday open-world monocular videos can be turned into reusable 4D interaction primitives: articulated hand motion, object shape with 6D pose over time, and the when/where of contact. Such a capability would enable scalable…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Hao Xu , Yilin Liu , Yinqiao Wang , Chi-Wing Fu , Niloy J. Mitra

Hand-object interaction(HOI) is the fundamental link between human and environment, yet its dexterous and complex pose significantly challenges for gesture control. Despite significant advances in AI and robotics, enabling machines to…

Robotics · Computer Science 2025-07-11 Yongqi Tian , Xueyu Sun , Haoyuan He , Linji Hao , Ning Ding , Caigui Jiang

Detecting human-object interaction (HOI) has long been limited by the amount of supervised data available. Recent approaches address this issue by pre-training according to pseudo-labels, which align object regions with HOI triplets parsed…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Zhuolong Li , Xingao Li , Changxing Ding , Xiangmin Xu

In virtual Hand-Object Interaction (HOI) scenarios, the authenticity of the hand's deformation is important to immersive experience, such as natural manipulation or tactile feedback. Unrealistic deformation arises from simplified hand…

To address key limitations in human-object interaction (HOI) video generation -- specifically the reliance on curated motion data, limited generalization to novel objects/scenarios, and restricted accessibility -- we introduce…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Ziyao Huang , Zixiang Zhou , Juan Cao , Yifeng Ma , Yi Chen , Zejing Rao , Zhiyong Xu , Hongmei Wang , Qin Lin , Yuan Zhou , Qinglin Lu , Fan Tang

Reconstructing dynamic scenes with complex human-object interactions is a fundamental challenge in computer vision and graphics. Existing Gaussian Splatting methods either rely on human pose priors while neglecting dynamic objects, or…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Taewoo Kim , Suwoong Yeom , Jaehyun Pyun , Geonho Cha , Dongyoon Wee , Joonsik Nam , Yun-Seong Jeong , Kyeongbo Kong , Suk-Ju Kang

Synthesizing realistic human-object interaction (HOI) is essential for 3D computer vision and robotics, underpinning animation and embodied control. Existing approaches often require manually specified intermediate waypoints and place all…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Hwanhee Jung , Seunggwan Lee , Jeongyoon Yoon , SeungHyeon Kim , Giljoo Nam , Qixing Huang , Sangpil Kim

Understanding how humans would behave during hand-object interaction is vital for applications in service robot manipulation and extended reality. To achieve this, some recent works have been proposed to simultaneously forecast hand…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Junyi Ma , Jingyi Xu , Xieyuanli Chen , Hesheng Wang

Achieving realistic simulations of humans interacting with a wide range of objects has long been a fundamental goal. Extending physics-based motion imitation to complex human-object interactions (HOIs) is challenging due to intricate…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Sirui Xu , Hung Yu Ling , Yu-Xiong Wang , Liang-Yan Gui

Video generation has drawn significant interest recently, pushing the development of large-scale models capable of producing realistic videos with coherent motion. Due to memory constraints, these models typically generate short video…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Idan Kligvasser , Regev Cohen , George Leifman , Ehud Rivlin , Michael Elad

Generating realistic human-human interactions is a challenging task that requires not only high-quality individual body and hand motions, but also coherent coordination among all interactants. Due to limitations in available data and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Pablo Ruiz-Ponce , Sergio Escalera , José García-Rodríguez , Jiankang Deng , Rolandos Alexandros Potamias
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