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Recent advancements in 3D Gaussian Splatting (3DGS) have demonstrated its potential for efficient and photorealistic 3D reconstructions, which is crucial for diverse applications such as robotics and immersive media. However, current…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Daheng Yin , Isaac Ding , Yili Jin , Jianxin Shi , Jiangchuan Liu

3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts…

Computer Vision and Pattern Recognition · Computer Science 2024-09-06 Shen Chen , Jiale Zhou , Lei Li

Reconstructing dynamic 3D scenes from monocular video remains fundamentally challenging due to the need to jointly infer motion, structure, and appearance from limited observations. Existing dynamic scene reconstruction methods based on…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Jiahui Li , Shengeng Tang , Jingxuan He , Gang Huang , Zhangye Wang , Yantao Pan , Lechao Cheng

3D neural style transfer has gained significant attention for its potential to provide user-friendly stylization with spatial consistency. However, existing 3D style transfer methods often fall short in terms of inference efficiency,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Wanlin Liang , Hongbin Xu , Weitao Chen , Feng Xiao , Wenxiong Kang

3D Gaussian Splatting (3DGS) has recently emerged as a pioneering approach in explicit scene rendering and computer graphics. Unlike traditional neural radiance field (NeRF) methods, which typically rely on implicit, coordinate-based models…

Gaussian Splatting (GS) is a popular approach for 3D reconstruction, mostly due to its ability to converge reasonably fast, faithfully represent the scene and render (novel) views in a fast fashion. However, it suffers from large storage…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Anil Armagan , Albert Saà-Garriga , Bruno Manganelli , Kyuwon Kim , M. Kerim Yucel

3D Gaussian Splatting (3DGS) has shown promising performance in novel view synthesis. Previous methods adapt it to obtaining surfaces of either individual 3D objects or within limited scenes. In this paper, we make the first attempt to…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Junyi Chen , Weicai Ye , Yifan Wang , Danpeng Chen , Di Huang , Wanli Ouyang , Guofeng Zhang , Yu Qiao , Tong He

Efficient and high-fidelity reconstruction of deformable surgical scenes is a critical yet challenging task. Building on recent advancements in 3D Gaussian splatting, current methods have seen significant improvements in both reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Jiwei Shan , Zeyu Cai , Cheng-Tai Hsieh , Shing Shin Cheng , Hesheng Wang

We propose 4DGT, a 4D Gaussian-based Transformer model for dynamic scene reconstruction, trained entirely on real-world monocular posed videos. Using 4D Gaussian as an inductive bias, 4DGT unifies static and dynamic components, enabling the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zhen Xu , Zhengqin Li , Zhao Dong , Xiaowei Zhou , Richard Newcombe , Zhaoyang Lv

This paper proposes a novel framework for large-scale scene reconstruction based on 3D Gaussian splatting (3DGS) and aims to address the scalability and accuracy challenges faced by existing methods. For tackling the scalability issue, we…

Computer Vision and Pattern Recognition · Computer Science 2024-09-25 Hanyue Zhang , Zhiliu Yang , Xinhe Zuo , Yuxin Tong , Ying Long , Chen Liu

3D Gaussian Splatting (3DGS) has emerged as a key rendering pipeline for digital asset creation due to its balance between efficiency and visual quality. To address the issues of unstable pose estimation and scene representation distortion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Meijun Guo , Yongliang Shi , Caiyun Liu , Yixiao Feng , Ming Ma , Tinghai Yan , Weining Lu , Bin Liang

3D Gaussian Splatting reconstructs scenes by starting from a sparse Structure-from-Motion initialization and refining under-reconstructed regions. This process is slow, as it requires multiple densification steps where Gaussians are…

Graphics · Computer Science 2026-02-13 Dmytro Kotovenko , Olga Grebenkova , Björn Ommer

Dynamic extensions of 3D Gaussian Splatting (3DGS) achieve high-quality reconstructions through neural motion fields, but per-Gaussian neural inference makes these models computationally expensive. Building on DeformableGS, we introduce…

Graphics · Computer Science 2026-03-31 Allen Tu , Haiyang Ying , Alex Hanson , Yonghan Lee , Tom Goldstein , Matthias Zwicker

Recently, 3D Gaussian Splatting (3DGS) has exceled in novel view synthesis (NVS) with its real-time rendering capabilities and superior quality. However, it faces challenges for high-resolution novel view synthesis (HRNVS) due to the coarse…

Computer Vision and Pattern Recognition · Computer Science 2024-12-12 Shiyun Xie , Zhiru Wang , Xu Wang , Yinghao Zhu , Chengwei Pan , Xiwang Dong

3D Gaussian splatting (3DGS) offers the capability to achieve real-time high quality 3D scene rendering. However, 3DGS assumes that the scene is in a clear medium environment and struggles to generate satisfactory representations in…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Haoran Wang , Nantheera Anantrasirichai , Fan Zhang , David Bull

3D Gaussian Splatting (3DGS) demonstrates unparalleled superior performance in 3D scene reconstruction. However, 3DGS heavily relies on the sharp images. Fulfilling this requirement can be challenging in real-world scenarios especially when…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Yijia Guo , Liwen Hu , Yuanxi Bai , Jiawei Yao , Lei Ma , Tiejun Huang

3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Binxiao Huang , Zhihao Li , Shiyong Liu , Xiao Tang , Jiajun Tang , Jiaqi Lin , Yuxin Cheng , Zhenyu Chen , Xiaofei Wu , Ngai Wong

3D Gaussian Splatting (3DGS) has emerged as a powerful paradigm for real-time and high-fidelity 3D reconstruction from posed images. However, recent studies reveal its vulnerability to adversarial corruptions in input views, where…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Yiran Qiao , Yiren Lu , Yunlai Zhou , Rui Yang , Linlin Hou , Yu Yin , Jing Ma

Physics-driven 4D dynamic simulation from static 3D scenes remains constrained by an overlooked contradiction: reliable motion supervision often relies on online video diffusion or optical-flow pipelines whose computational cost exceeds…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Changshe Zhang , Jie Feng , Siyu Chen , Guanbin Li , Ronghua Shang , Junpeng Zhang

We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like mixed-reality or closed-loop simulation due to their limited…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Tobias Fischer , Jonas Kulhanek , Samuel Rota Bulò , Lorenzo Porzi , Marc Pollefeys , Peter Kontschieder