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The present study introduces an Android based application that focuses on promoting students' learning experience when interacting with Lego Mindstorms Robotic Kit NXT. A thorough investigation of the current literature reveals that there…
This study, conducted among more than 250 physics and chemistry teachers in Morocco, analyzes the impact of experimentation on student learning and attention in middle and high school. The results show that the majority of teachers favor…
The advantage of the electronic and mobile learning platforms is the dissemination of learning contents with ease, but these operate differently to exchange the learning the learning contents from the server to the client. integrating these…
Humans have long relied on visual aids like sketches and diagrams to support reasoning and problem-solving. Visual tools, like auxiliary lines in geometry or graphs in calculus, are essential for understanding complex ideas. However, many…
The use of robots in education represents a challenge for teachers and a fixed vision of what robots can do for students. This paper presents the development of Sthymuli, a static educational robot designed to explore new classroom…
In this paper, we have gone through different AI-Based frameworks used for various educational tasks like digital customized assignment allotment and performance monitoring, identifying slow-learners and fast-learners, etc. application…
Fun acts as a catalyst for learning by enhancing motivation, active engagement and knowledge retention. As social robots gain traction as educational tools, understanding how their unique affordances can be leveraged to cultivate fun…
In recent years, there has been an increasing interest in the use of robotic technology at home. A number of service robots appeared on the market, supporting customers in the execution of everyday tasks. Roughly at the same time, consumer…
In an exploratory study on educational child-robot interaction we investigate the effect of alternating a learning activity with an additional shared activity. Our aim is to enhance and enrich the relationship between child and robot by…
Online remote learning has certain advantages, such as higher flexibility and greater inclusiveness. However, a caveat is the teachers' limited ability to monitor student interaction during an online class, especially while teachers are…
Nowadays, huge amounts of data are generated every second, and a quantity of that data can be defined as sensitive. Blockchain technology has private, secure, transparent and decentralized exchange of data as native. It is adaptable and can…
In this paper we discuss the use of sensors incorporated in mobile devices as possible mobile laboratories at the service of teaching experimental sciences. Mobile devices, smartphones, tablets, laptops, microbit cards, are a resource for…
This work stages Foosball as a versatile platform for advancing scientific research, particularly in the realm of robot learning. We present an automated Foosball table along with its corresponding simulated counterpart, showcasing a…
The growth of smartphone users globally is a factor that educational technologists should not ignore. This ever-growing market will eventually lead to ubiquitous learning (u-learning). The development of specific content should be replaced…
Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…
Smartphone is a powerful internet connected computer packed with internal sensors that measure sound, light, acceleration and magnetic field strength. Physics teachers can use them as measurement devices to demonstrate science concepts and…
Parent-child interaction is critical for child development, yet parents may need guidance in some aspects of their engagement with their children. Current research on educational math robots focuses on child-robot interactions but falls…
Due to the empirical success of reinforcement learning, an increasing number of students study the subject. However, from our practical teaching experience, we see students entering the field (bachelor, master and early PhD) often struggle.…
The objectives of this ongoing research are to build Real-Time AI-Powered Educational Dashboard (RAED) as a decision support tool for instructors, and to measure its impact on them while making decisions. Current developments in AI can be…
MiBoard (Multiplayer Interactive Board Game) is an online, turn-based board game, which is a supplement of the iSTART (Interactive Strategy Training for Active Reading and Thinking) application. MiBoard is developed to test the hypothesis…