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The present study introduces an Android based application that focuses on promoting students' learning experience when interacting with Lego Mindstorms Robotic Kit NXT. A thorough investigation of the current literature reveals that there…

Computers and Society · Computer Science 2018-06-19 Konstantinos Manousaridis , Apostolos Mavridis , Konstantinos Anagnostopoulos , Gregory Kalogiannis

This study, conducted among more than 250 physics and chemistry teachers in Morocco, analyzes the impact of experimentation on student learning and attention in middle and high school. The results show that the majority of teachers favor…

Physics Education · Physics 2026-01-12 Rachid El Aitouni , Ahmed Bouhlal

The advantage of the electronic and mobile learning platforms is the dissemination of learning contents with ease, but these operate differently to exchange the learning the learning contents from the server to the client. integrating these…

Software Engineering · Computer Science 2019-03-19 Ali Baba Dauda , Auwal Idris , Suleiman Umar , Peter Mshelia , AbdulAziz Ibrahim

Humans have long relied on visual aids like sketches and diagrams to support reasoning and problem-solving. Visual tools, like auxiliary lines in geometry or graphs in calculus, are essential for understanding complex ideas. However, many…

Human-Computer Interaction · Computer Science 2025-04-03 Steven-Shine Chen , Jimin Lee , Paul Pu Liang

The use of robots in education represents a challenge for teachers and a fixed vision of what robots can do for students. This paper presents the development of Sthymuli, a static educational robot designed to explore new classroom…

In this paper, we have gone through different AI-Based frameworks used for various educational tasks like digital customized assignment allotment and performance monitoring, identifying slow-learners and fast-learners, etc. application…

Human-Computer Interaction · Computer Science 2024-10-17 S. Tamang , D. J. Bora

Fun acts as a catalyst for learning by enhancing motivation, active engagement and knowledge retention. As social robots gain traction as educational tools, understanding how their unique affordances can be leveraged to cultivate fun…

Human-Computer Interaction · Computer Science 2024-11-06 Elaheh Sanoubari , John Edison Muñoz , Ali Yamini , Neil Randall , Kerstni Dautenhahn

In recent years, there has been an increasing interest in the use of robotic technology at home. A number of service robots appeared on the market, supporting customers in the execution of everyday tasks. Roughly at the same time, consumer…

Human-Computer Interaction · Computer Science 2020-12-08 F. Gabriele Pratticò , Fabrizio Lamberti

In an exploratory study on educational child-robot interaction we investigate the effect of alternating a learning activity with an additional shared activity. Our aim is to enhance and enrich the relationship between child and robot by…

Robotics · Computer Science 2016-06-10 Daniel Davison , Louisa Schindler , Dennis Reidsma

Online remote learning has certain advantages, such as higher flexibility and greater inclusiveness. However, a caveat is the teachers' limited ability to monitor student interaction during an online class, especially while teachers are…

Human-Computer Interaction · Computer Science 2022-10-17 Arnab Sen Sharma , Mohammad Ruhul Amin , Muztaba Fuad

Nowadays, huge amounts of data are generated every second, and a quantity of that data can be defined as sensitive. Blockchain technology has private, secure, transparent and decentralized exchange of data as native. It is adaptable and can…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-12-16 M. Sipek , M. Zagar , B. Mihaljevic , N. Draskovic

In this paper we discuss the use of sensors incorporated in mobile devices as possible mobile laboratories at the service of teaching experimental sciences. Mobile devices, smartphones, tablets, laptops, microbit cards, are a resource for…

Physics Education · Physics 2019-01-17 Martin Monteiro , Cecilia Stari , Cecilia Cabeza , Arturo C. Marti

This work stages Foosball as a versatile platform for advancing scientific research, particularly in the realm of robot learning. We present an automated Foosball table along with its corresponding simulated counterpart, showcasing a…

Robotics · Computer Science 2024-09-10 Janosch Moos , Cedric Derstroff , Niklas Schröder , Debora Clever

The growth of smartphone users globally is a factor that educational technologists should not ignore. This ever-growing market will eventually lead to ubiquitous learning (u-learning). The development of specific content should be replaced…

Computers and Society · Computer Science 2021-11-02 Daniel Serna-Poot

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

Computers and Society · Computer Science 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

Smartphone is a powerful internet connected computer packed with internal sensors that measure sound, light, acceleration and magnetic field strength. Physics teachers can use them as measurement devices to demonstrate science concepts and…

Physics Education · Physics 2020-07-27 Tze Kwang Leong , Loo Kang Wee , Felix J. Garcia Clemente , Francisco Esquembre

Parent-child interaction is critical for child development, yet parents may need guidance in some aspects of their engagement with their children. Current research on educational math robots focuses on child-robot interactions but falls…

Robotics · Computer Science 2023-05-05 Hui-Ru Ho , Nathan White , Edward Hubbard , Bilge Mutlu

Due to the empirical success of reinforcement learning, an increasing number of students study the subject. However, from our practical teaching experience, we see students entering the field (bachelor, master and early PhD) often struggle.…

The objectives of this ongoing research are to build Real-Time AI-Powered Educational Dashboard (RAED) as a decision support tool for instructors, and to measure its impact on them while making decisions. Current developments in AI can be…

Computers and Society · Computer Science 2021-08-02 Ajay Kulkarni

MiBoard (Multiplayer Interactive Board Game) is an online, turn-based board game, which is a supplement of the iSTART (Interactive Strategy Training for Active Reading and Thinking) application. MiBoard is developed to test the hypothesis…

Computer Science and Game Theory · Computer Science 2010-09-14 Justin F. Brunelle , Irwin B. Levinstein , Chutima Boonthum