Related papers: Limb-Aware Virtual Try-On Network with Progressive…
Recent neural, physics-based modeling of garment deformations allows faster and visually aesthetic results as opposed to the existing methods. Material-specific parameters are used by the formulation to control the garment inextensibility.…
Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and…
Flow based garment warping is an integral part of image-based virtual try-on networks. However, optimizing a single flow predicting network for simultaneous global boundary alignment and local texture preservation results in sub-optimal…
We present Fashion-VDM, a video diffusion model (VDM) for generating virtual try-on videos. Given an input garment image and person video, our method aims to generate a high-quality try-on video of the person wearing the given garment,…
Image-based virtual try-on strives to transfer the appearance of a clothing item onto the image of a target person. Prior work focuses mainly on upper-body clothes (e.g. t-shirts, shirts, and tops) and neglects full-body or lower-body…
Image-based virtual try-on (VTON) aims to generate a virtual try-on result by transferring an input garment onto a target person's image. However, the scarcity of paired garment-model data makes it challenging for existing methods to…
Virtual Try-On is a promising research area with broad applications in e-commerce and everyday life, enabling users to visualize garments on themselves or others before purchase. Most existing methods depend on predefined or user-specified…
Image warping aims to reshape images defined on rectangular grids into arbitrary shapes. Recently, implicit neural functions have shown remarkable performances in representing images in a continuous manner. However, a standalone multi-layer…
We tackle the human motion imitation, appearance transfer, and novel view synthesis within a unified framework, which means that the model once being trained can be used to handle all these tasks. The existing task-specific methods mainly…
A vital task of the wider digital human effort is the creation of realistic garments on digital avatars, both in the form of characteristic fold patterns and wrinkles in static frames as well as richness of garment dynamics under avatars'…
Video virtual try-on aims to generate realistic sequences that maintain garment identity and adapt to a person's pose and body shape in source videos. Traditional image-based methods, relying on warping and blending, struggle with complex…
With the aim of creating virtual cloth deformations more similar to real world clothing, we propose a new computational framework that recasts three dimensional cloth deformation as an RGB image in a two dimensional pattern space. Then a…
In this paper, we present a simple yet effective method to automatically transfer textures of clothing images (front and back) to 3D garments worn on top SMPL, in real time. We first automatically compute training pairs of images with…
Despite remarkable progress in image-based virtual try-on systems, generating realistic and robust fitting images for cross-category virtual try-on remains a challenging task. The primary difficulty arises from the absence of human-like…
In this work a system for recognizing grasp points in RGB-D images is proposed. This system is intended to be used by a domestic robot when deploying clothes lying at a random position on a table. By taking into consideration that the grasp…
Recent advances in garment simulation have brought high-quality results closer to real-time performance. Physics-based simulators can produce accurate motion, but remain too computationally expensive for interactive applications. In…
Garment transfer shows great potential in realistic applications with the goal of transfering outfits across different people images. However, garment transfer between images with heavy misalignments or severe occlusions still remains as a…
Image Virtual try-on aims at replacing the cloth on a personal image with a garment image (in-shop clothes), which has attracted increasing attention from the multimedia and computer vision communities. Prior methods successfully preserve…
Virtual try-on under arbitrary poses has attracted lots of research attention due to its huge potential applications. However, existing methods can hardly preserve the details in clothing texture and facial identity (face, hair) while…
We present a learning algorithm that uses bone-driven motion networks to predict the deformation of loose-fitting garment meshes at interactive rates. Given a garment, we generate a simulation database and extract virtual bones from…