English
Related papers

Related papers: ASMR: Adaptive Skeleton-Mesh Rigging and Skinning …

200 papers

In this paper, we introduce a method for reconstructing 3D humans from a single image using a biomechanically accurate skeleton model. To achieve this, we train a transformer that takes an image as input and estimates the parameters of the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Yan Xia , Xiaowei Zhou , Etienne Vouga , Qixing Huang , Georgios Pavlakos

Character rigging is a process of endowing a character with a set of custom manipulators and controls making it easy to animate by the animators. These controls consist of simple joints, handles, or even separate character selection…

Graphics · Computer Science 2015-02-24 Zeeshan Bhatti , Asadullah Shah , Ahmad Waqas , Nadeem Mahmood

Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning and deep…

Graphics · Computer Science 2021-11-24 L. Mourot , L. Hoyet , F. Le Clerc , François Schnitzler , Pierre Hellier

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers,…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Daniele Reda , Jungdam Won , Yuting Ye , Michiel van de Panne , Alexander Winkler

Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a prominent class of techniques for producing…

Graphics · Computer Science 2022-05-13 Xue Bin Peng , Ze Ma , Pieter Abbeel , Sergey Levine , Angjoo Kanazawa

Statistical shape modeling is the computational process of discovering significant shape parameters from segmented anatomies captured by medical images (such as MRI and CT scans), which can fully describe subject-specific anatomy in the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-01 Krithika Iyer , Shireen Elhabian

Compared to joint position, the accuracy of joint rotation and shape estimation has received relatively little attention in the skinned multi-person linear model (SMPL)-based human mesh reconstruction from multi-view images. The work in…

Computer Vision and Pattern Recognition · Computer Science 2022-08-25 Sungho Chun , Sungbum Park , Ju Yong Chang

The general ability to analyze and classify the 3D kinematics of the human form is an essential step in the development of socially adept humanoid robots. A variety of different types of signals can be used by machines to represent and…

Computer Vision and Pattern Recognition · Computer Science 2018-07-23 Thomas W. Mitchel , Sipu Ruan , Gregory S. Chirikjian

We propose a new approach for controlling the characteristics of certain mesh faces during optimization of high-order curved meshes. The practical goals are tangential relaxation along initially aligned curved boundaries and internal…

Numerical Analysis · Mathematics 2021-05-27 Patrick Knupp , Tzanio Kolev , Ketan Mittal , Vladimir Z. Tomov

We present SCULPT, a novel 3D generative model for clothed and textured 3D meshes of humans. Specifically, we devise a deep neural network that learns to represent the geometry and appearance distribution of clothed human bodies. Training…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Soubhik Sanyal , Partha Ghosh , Jinlong Yang , Michael J. Black , Justus Thies , Timo Bolkart

Geometry- and appearance-controlled full-body human image generation is an interesting but challenging task. Existing solutions are either unconditional or dependent on coarse conditions (e.g., pose, text), thus lacking explicit geometry…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Linzi Qu , Jiaxiang Shang , Hui Ye , Xiaoguang Han , Hongbo Fu

We present a new method to bake classical facial animation blendshapes into a fast linear blend skinning representation. Previous work explored skinning decomposition methods that approximate general animated meshes using a dense set of…

Graphics · Computer Science 2024-07-08 Ladislav Kavan , John Doublestein , Martin Prazak , Matthew Cioffi , Doug Roble

Human motion prediction from historical pose sequence is at the core of many applications in machine intelligence. However, in current state-of-the-art methods, the predicted future motion is confined within the same activity. One can…

Computer Vision and Pattern Recognition · Computer Science 2021-03-18 Zhenguang Liu , Kedi Lyu , Shuang Wu , Haipeng Chen , Yanbin Hao , Shouling Ji

We propose the Medial Skeletal Diagram, a novel skeletal representation that tackles the prevailing issues around skeleton sparsity and reconstruction accuracy in existing skeletal representations. Our approach augments the continuous…

Graphics · Computer Science 2024-10-04 Minghao Guo , Bohan Wang , Wojciech Matusik

In this work we propose a novel solution for 3D skeleton-based human motion prediction. The objective of this task consists in forecasting future human poses based on a prior skeleton pose sequence. This involves solving two main challenges…

Computer Vision and Pattern Recognition · Computer Science 2022-03-03 Baptiste Chopin , Naima Otberdout , Mohamed Daoudi , Angela Bartolo

We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the…

Computer Vision and Pattern Recognition · Computer Science 2020-10-14 Omid Poursaeed , Vladimir G. Kim , Eli Shechtman , Jun Saito , Serge Belongie

Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…

Computer Vision and Pattern Recognition · Computer Science 2018-12-31 Huy-Hieu Pham , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A. Velastin

We present CharacterMixer, a system for blending two rigged 3D characters with different mesh and skeleton topologies while maintaining a rig throughout interpolation. CharacterMixer also enables interpolation during motion for such…

Graphics · Computer Science 2024-02-27 Xiao Zhan , Rao Fu , Daniel Ritchie

This paper presents a Surface-Aligned Gaussian representation for creating animatable human avatars from monocular videos,aiming at improving the novel view and pose synthesis performance while ensuring fast training and real-time…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Ronghan Chen , Yang Cong , Jiayue Liu

In recent years, more and more attention has been paid to the learning of 3D human representation. However, the complexity of lots of hand-defined human body constraints and the absence of supervision data limit that the existing works…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Lu Wang , Xishuai Peng , S. Kevin Zhou
‹ Prev 1 3 4 5 6 7 10 Next ›