Related papers: Towards Better Sample Efficiency in Multi-Agent Re…
The task of accelerating large neural networks on general purpose hardware has, in recent years, prompted the use of channel pruning to reduce network size. However, the efficacy of pruning based approaches has since been called into…
A long-standing problem in online reinforcement learning (RL) is of ensuring sample efficiency, which stems from an inability to explore environments efficiently. Most attempts at efficient exploration tackle this problem in a setting where…
Knowledge distillation has proven to be an effective technique in improving the performance a student model using predictions from a teacher model. However, recent work has shown that gains in average efficiency are not uniform across…
Deep Reinforcement Learning has been shown to be very successful in complex games, e.g. Atari or Go. These games have clearly defined rules, and hence allow simulation. In many practical applications, however, interactions with the…
Reinforcement Learning (RL) has emerged as a powerful paradigm for training LLM-based agents, yet remains limited by low sample efficiency, stemming not only from sparse outcome feedback but also from the agent's inability to leverage prior…
Multi-agent systems provide a powerful way to extend large language models (LLMs) by decomposing a complex task into specialized subtasks handled by different agents. However, their performance is often hindered by error propagation,…
This paper investigates whether learning contingency-awareness and controllable aspects of an environment can lead to better exploration in reinforcement learning. To investigate this question, we consider an instantiation of this…
Reinforcement learning methods require careful design involving a reward function to obtain the desired action policy for a given task. In the absence of hand-crafted reward functions, prior work on the topic has proposed several methods…
Knowledge distillation (KD) is an effective model compression technique where a compact student network is taught to mimic the behavior of a complex and highly trained teacher network. In contrast, Mutual Learning (ML) provides an…
In this study, we address the problem of efficient exploration in reinforcement learning. Most common exploration approaches depend on random action selection, however these approaches do not work well in environments with sparse or no…
Representation-based retrieval models, so-called bi-encoders, estimate the relevance of a document to a query by calculating the similarity of their respective embeddings. Current state-of-the-art bi-encoders are trained using an expensive…
Fast adaptation to new tasks is extremely important for embodied agents in the real world. Meta-reinforcement learning (meta-RL) has emerged as an effective method to enable fast adaptation in unknown environments. Compared to on-policy…
The significance of network structures in promoting group cooperation within social dilemmas has been widely recognized. Prior studies attribute this facilitation to the assortment of strategies driven by spatial interactions. Although…
Dataset distillation compresses a large dataset into a small synthetic dataset such that learning on the synthetic dataset approximates learning on the original. Training on the distilled dataset can be performed in as little as one step of…
Efficient exploration remains a challenging research problem in reinforcement learning, especially when an environment contains large state spaces, deceptive local optima, or sparse rewards. To tackle this problem, we present a…
Intelligent decision-making within large and redundant action spaces remains challenging in deep reinforcement learning. Considering similar but ineffective actions at each step can lead to repetitive and unproductive trials. Existing…
Exploration algorithms for reinforcement learning typically replace or augment the reward function with an additional ``intrinsic'' reward that trains the agent to seek previously unseen states of the environment. Here, we consider an…
Diffusion Policies have demonstrated impressive performance in robotic manipulation tasks. However, their long inference time, resulting from an extensive iterative denoising process, and the need to execute an action chunk before the next…
Multi-agent reinforcement learning typically suffers from the problem of sample inefficiency, where learning suitable policies involves the use of many data samples. Learning from external demonstrators is a possible solution that mitigates…
Deep reinforcement learning (DRL) has effectively enhanced gameplay experiences and game design across various game genres. However, few studies on fighting game agents have focused explicitly on enhancing player enjoyment, a critical…