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In this paper, we present MVC-3D design pattern to develop virtual and augmented (or mixed) reality interfaces that use new types of sensors, modalities and implement specific algorithms and simulation models. The proposed pattern…

Human-Computer Interaction · Computer Science 2019-03-04 Samir Benbelkacem , Djamel Aouam , Nadia Zenati-Henda , Abdelkader Bellarbi , Ahmed Bouhena , Samir Otmane

Virtual reality allows to create situations which can be experimented under the control of the user, without risks, in a very flexible way. This allows to develop skills and to have confidence to work in real conditions with real equipment.…

Human-Computer Interaction · Computer Science 2016-01-19 Nancy Rodriguez

Avatar is a critical medium for identity representation in social virtual reality (VR). However, options for disability expression are highly limited on current avatar interfaces. Improperly designed disability features may even perpetuate…

Human-Computer Interaction · Computer Science 2025-02-17 Kexin Zhang , Edward Glenn Scott Spencer , Abijith Manikandan , Andric Li , Ang Li , Yaxing Yao , Yuhang Zhao

Augmented Reality (AR) and Mobile Augmented Reality (MAR) applications have gained much research and industry attention these days. The mobile nature of MAR applications limits users' interaction capabilities such as inputs, and haptic…

Human-Computer Interaction · Computer Science 2017-09-13 Carlos Bermejo , Pan Hui

Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…

Human-Computer Interaction · Computer Science 2021-11-17 Minghao Cai , Gokce Akcayir , Carrie Demmans Epp

The number of visually impaired or blind (VIB) people in the world is estimated at several hundred million. Based on a series of interviews with the VIB and developers of assistive technology, this paper provides a survey of…

Human-Computer Interaction · Computer Science 2018-11-29 Martin Weiss , Margaux Luck , Roger Girgis , Chris Pal , Joseph Paul Cohen

Accessibility of websites for visually impaired persons is mishandled by screen readers which are not always adapted to interactivity needed by actual web/multimedia technologies. This paper analyses the difficulties to access to…

Human-Computer Interaction · Computer Science 2019-12-09 Katerine Romeo , Edwige Pissaloux , Frédéric Serin

The integration of haptics within Augmented Reality may help to deliver an enriched experience, while facilitating the performance of specific actions (e.g. repositioning or resizin ) that are still dependent on the user's skills. This…

Human-Computer Interaction · Computer Science 2025-01-14 Diego Vaquero-Melchor , Ana M. Bernardos

This position paper addresses the fallacies associated with the improper use of affordances in the opportunistic design of augmented reality (AR) applications. While opportunistic design leverages existing physical affordances for content…

Human-Computer Interaction · Computer Science 2025-03-27 Marc Satkowski , Weizhou Luo , Rufat Rzayev

Creating accessible Virtual Reality (VR) is an ongoing concern in the Human-Computer Interaction (HCI) research community. However, there is little reflection on how accessibility should be conceptualized in the context of an experiential…

Human-Computer Interaction · Computer Science 2024-11-08 Kathrin Gerling , Anna-Lena Meiners , Louisa Schumm , Jan Rixen , Marvin Wolf , Zeynep Yildiz , Dmitry Alexandrovsky , Merlin Opp

Access to textual and visual information for visually impaired persons becomes very difficult with screen readers which are not adapted to different websites.This paper analyses the use of different technologies for access digital content…

Human-Computer Interaction · Computer Science 2019-11-18 Katerine Romeo , Edwige Pissaloux , Frédéric Serin

This paper explores the effectiveness of Multimodal Large Language models (MLLMs) as assistive technologies for visually impaired individuals. We conduct a user survey to identify adoption patterns and key challenges users face with such…

Abstract. While the use of location-based augmented reality (AR) for education has demonstrated benefits on participants' motivation, engagement, and on their physical activity, geolocation data inaccuracy causes augmented objects to jitter…

Human-Computer Interaction · Computer Science 2023-08-29 Julien Mercier , N. Chabloz , G. Dozot , C. Audrin , O. Ertz , E. Bocher , D. Rappo

Visually impaired people are often confronted with new environments and they find themselves face to face with an innumerous amount of difficulties when facing these environments. Having to surpass and deal with these difficulties that…

Human-Computer Interaction · Computer Science 2014-02-07 Ivo Rafael

This paper is a collaborative piece between two worlds of expertise in the field of data visualization: accessibility and bias. In particular, the rise of generative models playing a role in accessibility is a worrying trend for data…

Human-Computer Interaction · Computer Science 2025-08-19 Frank Elavsky , Cindy Xiong Bearfield

Systems that augment sensory abilities are increasingly employing AI and machine learning (ML) approaches, with applications ranging from object recognition and scene description tools for blind users to sound awareness tools for d/Deaf…

Computers and Society · Computer Science 2019-08-21 Leah Findlater , Steven Goodman , Yuhang Zhao , Shiri Azenkot , Margot Hanley

Poor social skills in autism spectrum disorder (ASD) are associated with reduced independence in daily life. Current interventions for improving the social skills of individuals with ASD fail to represent the complexity of real-life social…

Augmented reality (AR) enhances user interaction with the real world but also presents vulnerabilities, particularly through Visual Information Manipulation (VIM) attacks. These attacks alter important real-world visual cues, leading to…

Human-Computer Interaction · Computer Science 2025-09-04 Yanming Xiu , Maria Gorlatova

Virtual content in Augmented Reality (AR) applications can be constructed according to the designer's requirements, but real environments, are difficult to be accurate control or completely reproduce. This makes it difficult to prototype AR…

Human-Computer Interaction · Computer Science 2024-09-25 Tianyu Liu , Weiping He , Mark Billinghurst

As AI becomes embedded in customer-facing systems, ethical scrutiny has largely focused on models, data, and governance. Far less attention has been paid to how AI is experienced through user-facing design. This commentary argues that many…

Human-Computer Interaction · Computer Science 2026-03-31 Neha Puri , Tim Dixon
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