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This paper explores an innovative approach to teaching data wrangling skills to students through hands-on activities before transitioning to coding. Data wrangling, a critical aspect of data analysis, involves cleaning, transforming, and…

Human-Computer Interaction · Computer Science 2025-03-24 Lucy D'Agostino McGowan

Vision to audition substitution devices are designed to convey visual information through auditory input. The acceptance of such systems depends heavily on their ease of use, training time, reliability and on the amount of coverage of…

Human-Computer Interaction · Computer Science 2020-10-20 Louis Commère , Sean U. N. Wood , Jean Rouat

Complex, multi-task problems have proven to be difficult to solve efficiently in a sparse-reward reinforcement learning setting. In order to be sample efficient, multi-task learning requires reuse and sharing of low-level policies. To…

Machine Learning · Computer Science 2021-09-28 Valerie Chen , Abhinav Gupta , Kenneth Marino

Augmented reality (AR) is an effective tool in robotic surgery education as it combines exploratory learning with three-dimensional guidance. However, existing AR systems require expert supervision and do not account for differences in the…

Robotics · Computer Science 2025-04-10 Alexandre Banks , Richard Cook , Septimiu E. Salcudean

Recent advances in machine learning models allowed robots to identify objects on a perceptual nonsymbolic level (e.g., through sensor fusion and natural language understanding). However, these primarily black-box learning models still lack…

Robotics · Computer Science 2023-07-11 Amr Gomaa , Bilal Mahdy , Niko Kleer , Michael Feld , Frank Kirchner , Antonio Krüger

3D Visual Question Answering (3D VQA) is crucial for enabling models to perceive the physical world and perform spatial reasoning. In 3D VQA, the free-form nature of answers often leads to improper annotations that can confuse or mislead…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Shengli Zhou , Yang Liu , Feng Zheng

The sliding cubes model is a well-established theoretical framework that supports the analysis of reconfiguration algorithms for modular robots consisting of face-connected cubes. The best algorithm currently known for the reconfiguration…

Computational Geometry · Computer Science 2023-12-27 Irina Kostitsyna , Tim Ophelders , Irene Parada , Tom Peters , Willem Sonke , Bettina Speckmann

The task of learning the piano has been a centuries-old challenge for novices, experts and technologists. Several innovations have been introduced to support proper posture, movement, and motivation, while sight-reading and improvisation…

Human-Computer Interaction · Computer Science 2022-11-14 Jordan Aiko Deja

This paper presents an intelligent tutoring system, GeoTutor, for Euclidean Geometry that is automatically able to synthesize proof problems and their respective solutions given a geometric figure together with a set of properties true of…

Artificial Intelligence · Computer Science 2015-10-30 Chris Alvin , Sumit Gulwani , Rupak Majumdar , Supratik Mukhopadhyay

Deep reinforcement learning has recently been applied to a variety of robotics applications, but learning locomotion for robots with unconventional configurations is still limited. Prior work has shown that, despite the simple modeling of…

Robotics · Computer Science 2023-01-31 Jiaheng Hu , Tony Dear

In computer animation, driving a simulated character with lifelike motion is challenging. Current generative models, though able to generalize to diverse motions, often pose challenges to the responsiveness of end-user control. To address…

Computer Vision and Pattern Recognition · Computer Science 2024-06-27 Yuxuan Mu , Shihao Zou , Kangning Yin , Zheng Tian , Li Cheng , Weinan Zhang , Jun Wang

Reliable bipedal walking over complex terrain is a challenging problem, using a curriculum can help learning. Curriculum learning is the idea of starting with an achievable version of a task and increasing the difficulty as a success…

Robotics · Computer Science 2021-02-03 Brendan Tidd , Nicolas Hudson , Akansel Cosgun

The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD…

Computer Vision and Pattern Recognition · Computer Science 2021-12-30 Yizhong Zhang , Jiaolong Yang , Zhen Liu , Ruicheng Wang , Guojun Chen , Xin Tong , Baining Guo

Automating the segregation process is a need for every sector experiencing a high volume of materials handling, repetitive and exhaustive operations, in addition to risky exposures. Learning automated pick-and-place operations can be…

Machine Learning · Computer Science 2024-04-30 Hariharan Arunachalam , Marc Hanheide , Sariah Mghames

Teaching Robotics is about empowering students to create and configure robotics devices and program computers to nurture in students the skill sets necessary to play an active role in society. The robot in Figure 1 focuses on the design of…

Physics Education · Physics 2015-02-05 Dennis Toh , Ravintharan , Matthew Lim , Loo Kang Wee , Matthew Ong

Human intelligence can retrieve any person according to both visual and language descriptions. However, the current computer vision community studies specific person re-identification (ReID) tasks in different scenarios separately, which…

Computer Vision and Pattern Recognition · Computer Science 2025-04-30 Weizhen He , Yiheng Deng , Shixiang Tang , Qihao Chen , Qingsong Xie , Yizhou Wang , Lei Bai , Feng Zhu , Rui Zhao , Wanli Ouyang , Donglian Qi , Yunfeng Yan

We present a novel AI-assisted method for decomposing (segmenting) planar CAD (computer-aided design) models into well shaped rectangular blocks as a proof-of-principle of a general decomposition method applicable to complex 2D and 3D CAD…

Machine Learning · Computer Science 2023-02-23 Benjamin C. DiPrete , Rao V. Garimella , Cristina Garcia Cardona , Navamita Ray

Physical skill acquisition, from sports techniques to surgical procedures, requires instruction and feedback. In the absence of a human expert, Physical Task Guidance (PTG) systems can offer a promising alternative. These systems integrate…

Human-Computer Interaction · Computer Science 2025-04-29 Arthur Caetano , Alejandro Aponte , Misha Sra

The Rubik's cube was invented in 1974 by Erno Rubik, who had no idea of the incredible popularity and mathematical fascinations his toy would bring. Through the years of study on the mathematical properties of the cube, the Rubik's Cube…

Combinatorics · Mathematics 2022-03-08 Skylar Werner

Considering its advantages in dealing with high-dimensional visual input and learning control policies in discrete domain, Deep Q Network (DQN) could be an alternative method of traditional auto-focus means in the future. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2018-09-11 Xiaofan Yu , Runze Yu , Jingsong Yang , Xiaohui Duan