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Related papers: Effect factors of motion aftereffect in depth: Ada…

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Recently, extended reality (XR) displays including augmented reality (AR) and virtual reality (VR) have integrated eye tracking capabilities, which could enable novel ways of interacting with XR content. The vergence angle of the eyes…

Human-Computer Interaction · Computer Science 2023-11-22 Mohammed Safayet Arefin , J. Edward Swan , Russell Cohen Hoffing , Steven Thurman

Unsupervised learning of depth and ego-motion, two fundamental 3D perception tasks, has made significant strides in recent years. However, most methods treat ego-motion as an auxiliary task, either mixing all motion types or excluding…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Mengtan Zhang , Zizhan Guo , Hongbo Zhao , Yi Feng , Zuyi Xiong , Yue Wang , Shaoyi Du , Hanli Wang , Rui Fan

Studies suggest that involuntary eye movements exhibit greater stability during active motion compared to passive motion, and this effect may also apply to the operation of ride-on machinery. Moreover, a study suggested that experimentally…

Human-Computer Interaction · Computer Science 2026-02-26 Muhammad Akmal Bin Mohammed Zaffir , Daisuke Sakai , Yuki Sato , Takahiro Wada

Image animation is the task of transferring the motion of a driving video to a given object in a source image. While great progress has recently been made in unsupervised motion transfer, requiring no labeled data or domain priors, many…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Peirong Liu , Rui Wang , Xuefei Cao , Yipin Zhou , Ashish Shah , Ser-Nam Lim

The fine-tuning of large vision-language foundation models remains an underexplored area, particularly regarding its impact on learning gains and catastrophic forgetting. Inspired by the significance of modality gaps in contrastive…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Laura Niss , Kevin Vogt-Lowell , Theodoros Tsiligkaridis

Despite the enhanced realism and immersion provided by VR headsets, users frequently encounter adverse effects such as digital eye strain (DES), dry eye, and potential long-term visual impairment due to excessive eye stimulation from VR…

Image and Video Processing · Electrical Eng. & Systems 2023-11-14 Yitong Sun , Zijian Zhou , Cyriel Diels , Ali Asadipour

Masked Autoencoders (MAE) play a pivotal role in learning potent representations, delivering outstanding results across various 3D perception tasks essential for autonomous driving. In real-world driving scenarios, it's commonplace to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-26 Jian Zou , Tianyu Huang , Guanglei Yang , Zhenhua Guo , Tao Luo , Chun-Mei Feng , Wangmeng Zuo

Speed and consistency of target-shifting play a crucial role in human ability to perform complex tasks. Shifting our gaze between objects of interest quickly and consistently requires changes both in depth and direction. Gaze changes in…

Graphics · Computer Science 2023-10-04 Budmonde Duinkharjav , Benjamin Liang , Anjul Patney , Rachel Brown , Qi Sun

Intracranial aneurysms are a major cause of morbidity and mortality worldwide, and detecting them manually is a complex, time-consuming task. Albeit automated solutions are desirable, the limited availability of training data makes it…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Alberto Mario Ceballos-Arroyo , Jisoo Kim , Chu-Hsuan Lin , Lei Qin , Geoffrey S. Young , Huaizu Jiang

Humans activate muscles to shape the mechanical interaction with their environment, but can they harness this control mechanism to best sense the environment? We investigated how participants adapt their muscle activation to visual and…

Human-Computer Interaction · Computer Science 2024-09-11 Xiaoxiao Cheng , Shixian Shen , Ekaterina Ivanova , Gerolamo Carboni , Atsushi Takagi , Etienne Burdet

Masked Autoencoding (MAE) has emerged as an effective approach for pre-training representations across multiple domains. In contrast to discrete tokens in natural languages, the input for image MAE is continuous and subject to additional…

Computer Vision and Pattern Recognition · Computer Science 2022-10-14 Ronghang Hu , Shoubhik Debnath , Saining Xie , Xinlei Chen

Human perception is inherently multimodal. We integrate, for instance, visual, proprioceptive and tactile information into one experience. Hence, multimodal learning is of importance for building robotic systems that aim at robustly…

Machine Learning · Computer Science 2024-11-04 Carlotta Langer , Yasmin Kim Georgie , Ilja Porohovoj , Verena Vanessa Hafner , Nihat Ay

Traditional monocular Visual-Inertial Odometry (VIO) systems struggle in low-texture environments where sparse visual features are insufficient for accurate pose estimation. To address this, dense Monocular Depth Estimation (MDE) has been…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Arda Alniak , Sinan Kalkan , Mustafa Mert Ankarali , Afsar Saranli , Abdullah Aydin Alatan

A clear need for automatic anomaly detection applied to automotive testing has emerged as more and more attention is paid to the data recorded and manual evaluation by humans reaches its capacity. Such real-world data is massive, diverse,…

Machine Learning · Computer Science 2024-11-22 Lucas Correia , Jan-Christoph Goos , Philipp Klein , Thomas Bäck , Anna V. Kononova

Pre-training strategies based on self-supervised learning (SSL) have proven to be effective pretext tasks for many downstream tasks in computer vision. Due to the significant disparity between medical and natural images, the application of…

Objective. Decoding visual attention from brain signals during naturalistic video viewing has emerged as a new direction in brain-computer interface research. Current methods assume that stronger coupling between object motion and neural…

Signal Processing · Electrical Eng. & Systems 2026-04-17 Yuanyuan Yao , Celina Salamanca Gonzalez , Simon Geirnaert , Celine R. Gillebert , Tinne Tuytelaars , Alexander Bertrand

Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual reality applications. Previous research has shown that manipulating the eye height in egocentric virtual environments can significantly affect…

Computer Vision and Pattern Recognition · Computer Science 2023-08-28 Qi Feng , Hubert P. H. Shum , Shigeo Morishima

In the research of the impact of gestures using by a lecturer, one challenging task is to infer the attention of a group of audiences. Two important measurements that can help infer the level of attention are eye movement data and…

Neural and Evolutionary Computing · Computer Science 2018-01-09 Qiangeng Xu , John Kender

Vergence is widely used as a proxy for depth perception and spatial attention in immersive and real-world eye-tracking studies. In this paper, we investigate how pupil size artefacts affect vergence estimates during real physical depth…

Human-Computer Interaction · Computer Science 2026-04-03 Virmarie Maquiling , Yasmeen Abdrabou , Enkelejda Kasneci

With the exponential growth of multimedia data, leveraging multimodal sensors presents a promising approach for improving accuracy in human activity recognition. Nevertheless, accurately identifying these activities using both video data…

Computer Vision and Pattern Recognition · Computer Science 2024-08-09 Rex Liu , Xin Liu
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