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We develop a technique for generating smooth and accurate 3D human pose and motion estimates from RGB video sequences. Our method, which we call Motion Estimation via Variational Autoencoder (MEVA), decomposes a temporal sequence of human…

Computer Vision and Pattern Recognition · Computer Science 2020-10-07 Zhengyi Luo , S. Alireza Golestaneh , Kris M. Kitani

Although humans have the innate ability to imagine multiple possible actions from videos, it remains an extraordinary challenge for computers due to the intricate camera movements and montages. Most existing motion generation methods…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Liangdong Qiu , Chengxing Yu , Yanran Li , Zhao Wang , Haibin Huang , Chongyang Ma , Di Zhang , Pengfei Wan , Xiaoguang Han

Existing human motion generation methods with trajectory and pose inputs operate global processing on both modalities, leading to suboptimal outputs. In this paper, we propose IKMo, an image-keyframed motion generation method based on the…

Graphics · Computer Science 2025-05-28 Yang Zhao , Yan Zhang , Xubo Yang

Human motion modeling traditionally separates motion generation and estimation into distinct tasks with specialized models. Motion generation models focus on creating diverse, realistic motions from inputs like text, audio, or keyframes,…

Graphics · Computer Science 2025-05-05 Jiefeng Li , Jinkun Cao , Haotian Zhang , Davis Rempe , Jan Kautz , Umar Iqbal , Ye Yuan

This paper presents a novel framework for automatic speech-driven gesture generation, applicable to human-agent interaction including both virtual agents and robots. Specifically, we extend recent deep-learning-based, data-driven methods…

Human-Computer Interaction · Computer Science 2019-06-12 Taras Kucherenko , Dai Hasegawa , Gustav Eje Henter , Naoshi Kaneko , Hedvig Kjellström

Success in generative modeling across language, image, and video demonstrates that large, well-curated datasets are the key driver for building capable models. 3D Human motion, however, has lagged behind, constrained by an unsatisfying…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Jiahao Zhang , Joseph Liu , Young-Yoon Lee , Seonghyeon Moon , Victor Zordan , Guy Tevet , Karen Liu , Stephen Gould , Oren Jacob , Haomiao Jiang , Mubbasir Kapadia , Yizhak Ben-Shabat

Generating 3D human motions from textual descriptions is an important research problem with broad applications in video games, virtual reality, and augmented reality. Recent methods align the textual description with human motion at the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Bowen Dang , Lin Wu , Xiaohang Yang , Zheng Yuan , Zhixiang Chen

We introduce a novel approach for high-resolution talking head generation from a single image and audio input. Prior methods using explicit face models, like 3D morphable models (3DMM) and facial landmarks, often fall short in generating…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Sejong Yang , Seoung Wug Oh , Yang Zhou , Seon Joo Kim

Recent progress in video diffusion models has markedly advanced character animation, which synthesizes motioned videos by animating a static identity image according to a driving video. Explicit methods represent motion using skeleton,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Zhufeng Xu , Xuan Gao , Feng-Lin Liu , Haoxian Zhang , Zhixue Fang , Yu-Kun Lai , Xiaoqiang Liu , Pengfei Wan , Lin Gao

Spatio-temporal coherency is a major challenge in synthesizing high quality videos, particularly in synthesizing human videos that contain rich global and local deformations. To resolve this challenge, previous approaches have resorted to…

Computer Vision and Pattern Recognition · Computer Science 2024-11-13 Yaohui Wang , Xin Ma , Xinyuan Chen , Cunjian Chen , Antitza Dantcheva , Bo Dai , Yu Qiao

Despite advancements in Text-to-Video (T2V) generation, producing videos with realistic motion remains challenging. Current models often yield static or minimally dynamic outputs, failing to capture complex motions described by text. This…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Penghui Ruan , Pichao Wang , Divya Saxena , Jiannong Cao , Yuhui Shi

In recent years, generative artificial intelligence has achieved significant advancements in the field of image generation, spawning a variety of applications. However, video generation still faces considerable challenges in various…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Yuang Zhang , Jiaxi Gu , Li-Wen Wang , Han Wang , Junqi Cheng , Yuefeng Zhu , Fangyuan Zou

Text-to-motion generation has advanced rapidly, yet two challenges persist. First, existing motion autoencoders compress each frame into a single monolithic latent vector, entangling trajectory and per-joint rotations in an unstructured…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Zeyu Ling , Qing Shuai , Teng Zhang , Shiyang Li , Bo Han , Changqing Zou

We propose a new representation of human body motion which encodes a full motion in a sequence of latent motion primitives. Recently, task generic motion priors have been introduced and propose a coherent representation of human motion…

Computer Vision and Pattern Recognition · Computer Science 2022-09-02 Mathieu Marsot , Stefanie Wuhrer , Jean-Sebastien Franco , Anne Hélène Olivier

Video diffusion models have recently made great progress in generation quality, but are still limited by the high memory and computational requirements. This is because current video diffusion models often attempt to process…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Sihyun Yu , Weili Nie , De-An Huang , Boyi Li , Jinwoo Shin , Anima Anandkumar

Video representation learning has seen tremendous progress in recent years. This has been driven by many factors, including the scale of training and the success of visual models trained contrastively with language. While these factors have…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Mantas Skackauskas , Xinyue Hao , Laura Sevilla-Lara

Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other…

Computer Vision and Pattern Recognition · Computer Science 2018-07-31 Ceyuan Yang , Zhe Wang , Xinge Zhu , Chen Huang , Jianping Shi , Dahua Lin

Existing 3D human motion generation and understanding methods often exhibit limited interpretability, restricting effective mutual enhancement between these inherently related tasks. While current unified frameworks based on large language…

Artificial Intelligence · Computer Science 2026-01-21 Guocun Wang , Kenkun Liu , Jing Lin , Guorui Song , Jian Li , Xiaoguang Han

This paper presents a novel framework for speech-driven gesture production, applicable to virtual agents to enhance human-computer interaction. Specifically, we extend recent deep-learning-based, data-driven methods for speech-driven…

Computer Vision and Pattern Recognition · Computer Science 2021-04-07 Taras Kucherenko , Dai Hasegawa , Naoshi Kaneko , Gustav Eje Henter , Hedvig Kjellström

Dynamic human rendering from video sequences has achieved remarkable progress by formulating the rendering as a mapping from static poses to human images. However, existing methods focus on the human appearance reconstruction of every…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Tao Hu , Fangzhou Hong , Ziwei Liu