Related papers: Cosh-DiT: Co-Speech Gesture Video Synthesis via Hy…
Text-based talking-head video editing aims to efficiently insert, delete, and substitute segments of talking videos through a user-friendly text editing approach. It is challenging because of \textbf{1)} generalizable talking-face…
Audio-driven talking head synthesis strives to generate lifelike video portraits from provided audio. The diffusion model, recognized for its superior quality and robust generalization, has been explored for this task. However, establishing…
Recent advances in deep learning for sequential data have given rise to fast and powerful models that produce realistic videos of talking humans. The state of the art in talking face generation focuses mainly on lip-syncing, being…
Hand-Object Interaction (HOI) generation has significant application potential. However, current 3D HOI motion generation approaches heavily rely on predefined 3D object models and lab-captured motion data, limiting generalization…
The objective of this work is to extract target speaker's voice from a mixture of voices using visual cues. Existing works on audio-visual speech separation have demonstrated their performance with promising intelligibility, but maintaining…
Generating high-quality whole-body human object interaction motion sequences is becoming increasingly important in various fields such as animation, VR/AR, and robotics. The main challenge of this task lies in determining the level of…
The goal of this work is to simultaneously generate natural talking faces and speech outputs from text. We achieve this by integrating Talking Face Generation (TFG) and Text-to-Speech (TTS) systems into a unified framework. We address the…
Generating high-quality and person-generic visual dubbing remains a challenge. Recent innovation has seen the advent of a two-stage paradigm, decoupling the rendering and lip synchronization process facilitated by intermediate…
Learning directly from human demonstration videos is a key milestone toward scalable and generalizable robot learning. Yet existing methods rely on intermediate representations such as keypoints or trajectories, introducing information loss…
Human speech is often accompanied by body gestures including arm and hand gestures. We present a method that reenacts a high-quality video with gestures matching a target speech audio. The key idea of our method is to split and re-assemble…
Diffusion models have been widely used for conditional data cross-modal generation tasks such as text-to-image and text-to-video. However, state-of-the-art models still fail to align the generated visual concepts with high-level semantics…
Generating high-fidelity, temporally consistent videos in autonomous driving scenarios faces a significant challenge, e.g. problematic maneuvers in corner cases. Despite recent video generation works are proposed to tackcle the mentioned…
Text-to-speech(TTS) has undergone remarkable improvements in performance, particularly with the advent of Denoising Diffusion Probabilistic Models (DDPMs). However, the perceived quality of audio depends not solely on its content, pitch,…
The objective of this paper is to jointly synthesize interactive videos and conversational speech from text and reference images. With the ultimate goal of building human-like conversational systems, recent studies have explored talking or…
Text-to-Speech (TTS) synthesis faces the inherent challenge of producing multiple speech outputs with varying prosody given a single text input. While previous research has addressed this by predicting prosodic information from both text…
The generation of emotional talking faces from a single portrait image remains a significant challenge. The simultaneous achievement of expressive emotional talking and accurate lip-sync is particularly difficult, as expressiveness is often…
Video try-on stands as a promising area for its tremendous real-world potential. Prior works are limited to transferring product clothing images onto person videos with simple poses and backgrounds, while underperforming on casually…
Diffusion models have recently advanced photorealistic human synthesis, although practical talking-head generation (THG) remains constrained by high inference latency, temporal instability such as flicker and identity drift, and imperfect…
In this paper we introduce a new synchronisation task, Gesture-Sync: determining if a person's gestures are correlated with their speech or not. In comparison to Lip-Sync, Gesture-Sync is far more challenging as there is a far looser…
Although humans engaged in face-to-face conversation simultaneously communicate both verbally and non-verbally, methods for joint and unified synthesis of speech audio and co-speech 3D gesture motion from text are a new and emerging field.…