Related papers: Bidirectional Learned Facial Animation Codec for L…
We study video reconstruction from ultra-low-bitrate representations, where the primary challenge shifts from encoding to decoding. In this regime, reconstruction with classical and neural codecs introduces blur, while generative and…
Intense bandwidth depletion within consumer and constrained networks has the potential to undermine the stability of real-time video conferencing: encoder rate management becomes saturated, packet loss escalates, frame rates deteriorate,…
Speech-driven 3D facial animation has improved a lot recently while most related works only utilize acoustic modality and neglect the influence of visual and textual cues, leading to unsatisfactory results in terms of precision and…
Given an arbitrary audio clip, audio-driven 3D facial animation aims to generate lifelike lip motions and facial expressions for a 3D head. Existing methods typically rely on training their models using limited public 3D datasets that…
Whenever we speak, our voice is accompanied by facial movements and expressions. Several recent works have shown the synthesis of highly photo-realistic videos of talking faces, but they either require a source video to drive the target…
Creating high-fidelity, animatable 3D talking heads is crucial for immersive applications, yet often hindered by the prevalence of low-quality image or video sources, which yield poor 3D reconstructions. In this paper, we introduce…
Audio-driven facial animation has made significant progress in multimedia applications, with diffusion models showing strong potential for talking-face synthesis. However, most existing works treat speech features as a monolithic…
In recent years, audio-driven 3D facial animation has gained significant attention, particularly in applications such as virtual reality, gaming, and video conferencing. However, accurately modeling the intricate and subtle dynamics of…
Audio-driven 3D face animation is increasingly vital in live streaming and augmented reality applications. While remarkable progress has been observed, most existing approaches are designed for specific individuals with predefined speaking…
This paper targets to explore the inter-subject variations eliminated facial expression representation in the compressed video domain. Most of the previous methods process the RGB images of a sequence, while the off-the-shelf and valuable…
This paper presents a generic face animator that is able to control the pose and expressions of a given face image. The animation is driven by human interpretable control signals consisting of head pose angles and the Action Unit (AU)…
While recent neural codecs achieve strong performance at low bitrates when optimized for perceptual quality, their effectiveness deteriorates significantly under ultra-low bitrate conditions. To mitigate this, generative compression methods…
Perceptual video compression adopts generative video modeling to improve perceptual realism but frequently sacrifices signal fidelity, diverging from the goal of video compression to faithfully reproduce visual signal. To alleviate the…
Individuals have unique facial expression and head pose styles that reflect their personalized speaking styles. Existing one-shot talking head methods cannot capture such personalized characteristics and therefore fail to produce diverse…
We propose a real time deep learning framework for video-based facial expression capture. Our process uses a high-end facial capture pipeline based on FACEGOOD to capture facial expression. We train a convolutional neural network to produce…
It is encouraged to see that progress has been made to bridge videos and natural language. However, mainstream video captioning methods suffer from slow inference speed due to the sequential manner of autoregressive decoding, and prefer…
Large language models have revolutionized natural language processing through self-supervised pretraining on massive datasets. Inspired by this success, researchers have explored adapting these methods to speech by discretizing continuous…
In this work, we address the task of unconditional head motion generation to animate still human faces in a low-dimensional semantic space from a single reference pose. Different from traditional audio-conditioned talking head generation…
Generating photo-realistic video portrait with arbitrary speech audio is a crucial problem in film-making and virtual reality. Recently, several works explore the usage of neural radiance field in this task to improve 3D realness and image…
The past few years have witnessed increasing interests in applying deep learning to video compression. However, the existing approaches compress a video frame with only a few number of reference frames, which limits their ability to fully…