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Controllable character animation has advanced rapidly in recent years, yet multi-character animation remains underexplored. As the number of characters grows, multi-character reference encoding becomes more susceptible to latent identity…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Zhenyu Xie , Ji Xia , Michael Kampffmeyer , Panwen Hu , Zehua Ma , Yujian Zheng , Jing Wang , Zheng Chong , Xujie Zhang , Xianhang Cheng , Xiaodan Liang , Hao Li

Motion generation is a cornerstone of computer graphics, animation, gaming, and robotics, enabling the creation of realistic and varied character movements. A significant limitation of existing methods is their reliance on specific skeletal…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Aliasghar Khani , Arianna Rampini , Evan Atherton , Bruno Roy

In this paper, we present DreaMoving, a diffusion-based controllable video generation framework to produce high-quality customized human videos. Specifically, given target identity and posture sequences, DreaMoving can generate a video of…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Mengyang Feng , Jinlin Liu , Kai Yu , Yuan Yao , Zheng Hui , Xiefan Guo , Xianhui Lin , Haolan Xue , Chen Shi , Xiaowen Li , Aojie Li , Xiaoyang Kang , Biwen Lei , Miaomiao Cui , Peiran Ren , Xuansong Xie

Text-conditioned motion synthesis has made remarkable progress with the emergence of diffusion models. However, the majority of these motion diffusion models are primarily designed for a single character and overlook multi-human…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Zhenzhi Wang , Jingbo Wang , Yixuan Li , Dahua Lin , Bo Dai

In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion controls into the procedure of motion transitions. Notably,…

Graphics · Computer Science 2024-10-02 Yuchen Chu , Zeshi Yang

Pose-guided human image animation aims to synthesize realistic videos of a reference character driven by a sequence of poses. While diffusion-based methods have achieved remarkable success, most existing approaches are limited to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Yingcheng Hu , Haowen Gong , Chuanguang Yang , Zhulin An , Yongjun Xu , Songhua Liu

We present AnaMoDiff, a novel diffusion-based method for 2D motion analogies that is applied to raw, unannotated videos of articulated characters. Our goal is to accurately transfer motions from a 2D driving video onto a source character,…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Maham Tanveer , Yizhi Wang , Ruiqi Wang , Nanxuan Zhao , Ali Mahdavi-Amiri , Hao Zhang

Conditional human motion generation remains a fundamental challenge in computer vision and robotics. Despite significant progress, current methods are often constrained by fixed modality configurations and task-specific architectures,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Yiheng Li , Zhuo Li , Ruibing Hou , Yingjie Chen , Hong Chang , Hao Liu , Shiguang Shan

The production of 2D animation follows an industry-standard workflow, encompassing four essential stages: character design, keyframe animation, in-betweening, and coloring. Our research focuses on reducing the labor costs in the above…

Computer Vision and Pattern Recognition · Computer Science 2025-01-31 Yihao Meng , Hao Ouyang , Hanlin Wang , Qiuyu Wang , Wen Wang , Ka Leong Cheng , Zhiheng Liu , Yujun Shen , Huamin Qu

Conditional motion generation has been extensively studied in computer vision, yet two critical challenges remain. First, while masked autoregressive methods have recently outperformed diffusion-based approaches, existing masking models…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Zeyu Zhang , Yiran Wang , Wei Mao , Danning Li , Rui Zhao , Biao Wu , Zirui Song , Bohan Zhuang , Ian Reid , Richard Hartley

This paper introduces Motion Personalization, a new task that generates personalized motions aligned with text descriptions using several basic motions containing Persona. To support this novel task, we introduce a new large-scale motion…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Boeun Kim , Hea In Jeong , JungHoon Sung , Yihua Cheng , Jeongmin Lee , Ju Yong Chang , Sang-Il Choi , Younggeun Choi , Saim Shin , Jungho Kim , Hyung Jin Chang

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Hsin-Ping Huang , Yang Zhou , Jui-Hsien Wang , Difan Liu , Feng Liu , Ming-Hsuan Yang , Zhan Xu

The field of controllable human-centric video generation has witnessed remarkable progress, particularly with the advent of diffusion models. However, achieving precise and localized control over human motion in videos, such as replacing or…

Computer Vision and Pattern Recognition · Computer Science 2025-05-08 Xiang Wang , Shiwei Zhang , Haonan Qiu , Ruihang Chu , Zekun Li , Yingya Zhang , Changxin Gao , Yuehuan Wang , Chunhua Shen , Nong Sang

Recent advances in video diffusion models have significantly improved character animation techniques. However, current approaches rely on basic structural conditions such as DWPose or SMPL-X to animate character images, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Muyao Niu , Mingdeng Cao , Yifan Zhan , Qingtian Zhu , Mingze Ma , Jiancheng Zhao , Yanhong Zeng , Zhihang Zhong , Xiao Sun , Yinqiang Zheng

Animating stylized avatars with dynamic poses and expressions has attracted increasing attention for its broad range of applications. Previous research has made significant progress by training controllable generative models to synthesize…

Computer Vision and Pattern Recognition · Computer Science 2025-07-11 Ken Chen , Sachith Seneviratne , Wei Wang , Dongting Hu , Sanjay Saha , Md. Tarek Hasan , Sanka Rasnayaka , Tamasha Malepathirana , Mingming Gong , Saman Halgamuge

Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Minyue Dai , Ke Fan , Bin Ji , Haoran Xu , Haoyu Zhao , Junting Dong , Jingbo Wang , Bo Dai

Real-time character control is an essential component for interactive experiences, with a broad range of applications, including physics simulations, video games, and virtual reality. The success of diffusion models for image synthesis has…

Computer Vision and Pattern Recognition · Computer Science 2024-08-19 Yi Shi , Jingbo Wang , Xuekun Jiang , Bingkun Lin , Bo Dai , Xue Bin Peng

Despite remarkable achievements in video synthesis, achieving granular control over complex dynamics, such as nuanced movement among multiple interacting objects, still presents a significant hurdle for dynamic world modeling, compounded by…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Pengxiang Li , Kai Chen , Zhili Liu , Ruiyuan Gao , Lanqing Hong , Guo Zhou , Hua Yao , Dit-Yan Yeung , Huchuan Lu , Xu Jia

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Nan Jiang , Zimo He , Zi Wang , Hongjie Li , Yixin Chen , Siyuan Huang , Yixin Zhu

We present a unified controllable video generation approach AnimateAnything that facilitates precise and consistent video manipulation across various conditions, including camera trajectories, text prompts, and user motion annotations.…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Guojun Lei , Chi Wang , Hong Li , Rong Zhang , Yikai Wang , Weiwei Xu