Related papers: 3D Surface Reconstruction and Volume Approximation…
Recovering the 3D geometry of a purely texture-less object with generally unknown surface reflectance (e.g. non-Lambertian) is regarded as a challenging task in multi-view reconstruction. The major obstacle revolves around establishing…
Image-based 3D reconstruction is one of the most important tasks in Computer Vision with many solutions proposed over the last few decades. The objective is to extract metric information i.e. the geometry of scene objects directly from…
We present a technique for dense 3D reconstruction of objects using an imaging sonar, also known as forward-looking sonar (FLS). Compared to previous methods that model the scene geometry as point clouds or volumetric grids, we represent…
Lightweight building surface models are crucial for digital city, navigation, and fast geospatial analytics, yet conventional multi-view geometry pipelines remain cumbersome and quality-sensitive due to their reliance on dense…
Reconstructing texture-less surfaces poses unique challenges in computer vision, primarily due to the lack of specialized datasets that cater to the nuanced needs of depth and normals estimation in the absence of textural information. We…
This paper evaluates and compares the accuracy and robustness of curvature estimation methods for three-dimensional interfaces represented implicitly by discrete volume fractions on a Cartesian mesh. The height function (HF) method is…
We present a novel way of approaching image-based 3D reconstruction based on radiance fields. The problem of volumetric reconstruction is formulated as a non-linear least-squares problem and solved explicitly without the use of neural…
Point cloud reconstruction from raw point cloud has been an important topic in computer graphics for decades, especially due to its high demand in modeling and rendering applications. An important way to solve this problem is establishing a…
In the reconstruction of fa\c{c}ade elements, the identification of specific object types remains challenging and is often circumvented by rectangularity assumptions or the use of bounding boxes. We propose a new approach for the…
3D scene reconstruction is a long-standing vision task. Existing approaches can be categorized into geometry-based and learning-based methods. The former leverages multi-view geometry but can face catastrophic failures due to the reliance…
Surface reconstruction from point clouds is a crucial task in the fields of computer vision and computer graphics. SDF-based methods excel at reconstructing smooth meshes with minimal error and artefacts but struggle with representing open…
We present a novel method for reconstructing a 3D implicit surface from a large-scale, sparse, and noisy point cloud. Our approach builds upon the recently introduced Neural Kernel Fields (NKF) representation. It enjoys similar…
We propose a method to obtain superresolution of turbulent statistics for three-dimensional ensemble particle tracking velocimetry (EPTV). The method is ''meshless'' because it does not require the definition of a grid for computing…
Reconstructing general dynamic scenes is important for many computer vision and graphics applications. Recent works represent the dynamic scene with neural radiance fields for photorealistic view synthesis, while their surface geometry is…
In this paper we present a new method, which allows for the construction of triangular isosurfaces from three-dimensional data sets, such as 3D image data and/or numerical simulation data that are based on regularly shaped, cubic lattices.…
Reconstructing real-world 3D objects has numerous applications in computer vision, such as virtual reality, video games, and animations. Ideally, 3D reconstruction methods should generate high-fidelity results with 3D consistency in…
High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry like hair. In turn, alpha-blending techniques excel…
Over the past two decades, we have seen an exponentially increased amount of point clouds collected with irregular shapes in various areas. Motivated by the importance of solid modeling for point clouds, we develop a novel and efficient…
Deep learning-based 3-dimensional (3D) shape reconstruction from 2-dimensional (2D) magnetic resonance imaging (MRI) has become increasingly important in medical disease diagnosis, treatment planning, and computational modeling. This review…
This paper proposes Separability Membrane, a robust 3D active contour for extracting a surface from 3D point cloud object. Our approach defines the surface of a 3D object as the boundary that maximizes the separability of point features,…