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A sliding puzzle is a combination puzzle where a player slide pieces along certain routes on a board to reach a certain end-configuration. In this paper, we propose a novel measurement of complexity of massive sliding puzzles with…

Computational Complexity · Computer Science 2020-12-16 Ruo Ando , Yoshiyasu Takefuji

Many classical theorems in combinatorics establish the emergence of substructures within sufficiently large collections of objects. Well-known examples are Ramsey's theorem on monochromatic subgraphs and the Erd\H{o}s-Rado sunflower lemma.…

Computational Complexity · Computer Science 2022-09-13 Romain Bourneuf , Lukáš Folwarczný , Pavel Hubáček , Alon Rosen , Nikolaj Ignatieff Schwartzbach

The Decodoku project seeks to let users get hands-on with cutting-edge quantum research through a set of simple puzzle games. The design of these games is explicitly based on the problem of decoding qudit variants of surface codes. This…

Quantum Physics · Physics 2017-12-29 James R. Wootton

{\sc ParMooN} is a program package for the numerical solution of elliptic and parabolic partial differential equations. It inherits the distinct features of its predecessor {\sc MooNMD} \cite{JM04}: strict decoupling of geometry and finite…

The Number Rotation Puzzle (NRP) is a combination puzzle in which the goal is to rearrange a scrambled rectangular grid of numbers back into order via moves that consist of rotating square blocks of numbers of fixed size. Over all possible…

Combinatorics · Mathematics 2022-12-01 Thomas Lam

The New York Times (NYT) games have found widespread popularity in recent years and reportedly account for an increasing fraction of the newspaper's readership. In this paper, we bring the computational lens to the study of New York Times…

Computational Complexity · Computer Science 2025-09-16 Alessandro Giovanni Alberti , Flavio Chierichetti , Mirko Giacchini , Daniele Muscillo , Alessandro Panconesi , Erasmo Tani

Satisfiability of Boolean circuits is among the most known and important problems in theoretical computer science. This problem is NP-complete in general but becomes polynomial time when restricted either to monotone gates or linear gates.…

Computational Complexity · Computer Science 2017-10-24 Paweł M. Idziak , Jacek Krzaczkowski

The poset cover problem seeks a minimum set of partial orders whose linear extensions cover a given set of linear orders. Recognizing its NP-completeness, we devised a non-trivial reduction to the Boolean satisfiability problem using a…

Logic in Computer Science · Computer Science 2025-05-08 Chih-Cheng Rex Yuan , Bow-Yaw Wang

Exactly 20 years ago at MFCS, Demaine posed the open problem whether the game of Dots & Boxes is PSPACE-complete. Dots & Boxes has been studied extensively, with for instance a chapter in Berlekamp et al. "Winning Ways for Your Mathematical…

Computational Geometry · Computer Science 2021-05-07 Kevin Buchin , Mart Hagedoorn , Irina Kostitsyna , Max van Mulken

The mathematical structure of the widely popular Sudoku puzzles is akin to typical hard constraint satisfaction problems that lie at the heart of many applications, including protein folding and the general problem of finding the ground…

Chaotic Dynamics · Physics 2012-08-03 Maria Ercsey-Ravasz , Zoltan Toroczkai

We consider the problem of deciding, given a sequence of regions, if there is a choice of points, one for each region, such that the induced polyline is simple or weakly simple, meaning that it can touch but not cross itself. Specifically,…

Computational Geometry · Computer Science 2023-04-27 Thijs van der Horst , Tim Ophelders , Bart van der Steenhoven

The problem of P vs. NP is very serious, and solutions to the problem can help save lives. This article is an attempt at solving the problem using a computer algorithm. It is presented in a fashion that will hopefully allow for easy…

Data Structures and Algorithms · Computer Science 2015-03-19 Matt Groff

Consider a very simple class of (finite) games: after an initial move by nature, each player makes one move. Moreover, the players have common interests: at each node, all the players get the same payoff. We show that the problem of…

Computer Science and Game Theory · Computer Science 2007-05-23 Francis Chu , Joseph Y. Halpern

There is no known polynomial-time algorithm that can solve an NP problem. Evolutionary search has been shown to be a viable method of finding acceptable solutions within a reasonable time period. Recently quantum computers have surfaced as…

Quantum Physics · Physics 2007-05-23 G. W. Greenwood

We prove that two pushing-blocks puzzles are intractable in 2D. One of our constructions improves an earlier result that established intractability in 3D [OS99] for a puzzle inspired by the game PushPush. The second construction answers a…

Computational Geometry · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Joseph O'Rourke

Scoring protocols are a broad class of voting systems. Each is defined by a vector $(\alpha_1,\alpha_2,...,\alpha_m)$, $\alpha_1 \geq \alpha_2 \geq >... \geq \alpha_m$, of integers such that each voter contributes $\alpha_1$ points to…

Computer Science and Game Theory · Computer Science 2007-05-23 Edith Hemaspaandra , Lane A. Hemaspaandra

We address a discrete tomography problem that arises in the study of the atomic structure of crystal lattices. A polyatomic structure T can be defined as an integer lattice in dimension D>=2, whose points may be occupied by $c$ distinct…

Data Structures and Algorithms · Computer Science 2007-05-23 Christoph Durr , Marek Chrobak

We analyze a directed variation of the book embedding problem when the page partition is prespecified and the nodes on the spine must be in topological order (upward book embedding). Given a directed acyclic graph and a partition of its…

Computational Geometry · Computer Science 2017-08-23 Hugo A. Akitaya , Erik D. Demaine , Adam Hesterberg , Quanquan C. Liu

In games with imperfect recall, players may forget the sequence of decisions they made in the past. When players also forget whether they have already encountered their current decision point, they are said to be absent-minded. Solving…

Computer Science and Game Theory · Computer Science 2025-02-20 Hugo Gimbert , Soumyajit Paul , B. Srivathsan

Traditional Support Vector Machines (SVMs) need pre-wired finite time windows to predict and classify time series. They do not have an internal state necessary to deal with sequences involving arbitrary long-term dependencies. Here we…

Neural and Evolutionary Computing · Computer Science 2007-05-23 Juergen Schmidhuber , Matteo Gagliolo , Daan Wierstra , Faustino Gomez