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The 3D Gaussian Splatting (3DGS) gained its popularity recently by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality and efficiency for 3D scene rendering. However, 3DGS is not…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Zhihao Liang , Qi Zhang , Wenbo Hu , Ying Feng , Lei Zhu , Kui Jia

2D Gaussian Splatting (2DGS) has recently emerged as a promising method for novel view synthesis and surface reconstruction, offering better view-consistency and geometric accuracy than volumetric 3DGS. However, 2DGS suffers from severe…

Graphics · Computer Science 2025-11-04 Mae Younes , Adnane Boukhayma

3D Gaussian Splatting (3DGS) has emerged as a premier method for 3D representation due to its real-time rendering and high-quality outputs, underscoring the critical need to protect the privacy of 3D assets. Traditional NeRF steganography…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Xuanyu Zhang , Jiarui Meng , Zhipei Xu , Shuzhou Yang , Yanmin Wu , Ronggang Wang , Jian Zhang

Dense colored point clouds enhance visual perception and are of significant value in various robotic applications. However, existing learning-based point cloud upsampling methods are constrained by computational resources and batch…

Robotics · Computer Science 2024-09-04 Zixuan Guo , Yifan Xie , Weijing Xie , Peng Huang , Fei Ma , Fei Richard Yu

3D Gaussian Splatting (3DGS) enables efficient reconstruction and high-fidelity real-time rendering of complex scenes on consumer hardware. However, due to its rasterization-based formulation, 3DGS is constrained to ideal pinhole cameras…

Graphics · Computer Science 2025-03-26 Qi Wu , Janick Martinez Esturo , Ashkan Mirzaei , Nicolas Moenne-Loccoz , Zan Gojcic

3D Gaussian Splatting (3DGS) is a powerful reconstruction technique, but it needs to be initialized from accurate camera poses and high-fidelity point clouds. Typically, the initialization is taken from Structure-from-Motion (SfM)…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Jizong Peng , Tze Ho Elden Tse , Kai Xu , Wenchao Gao , Angela Yao

We present a multispectral extension to 3D Gaussian Splatting (3DGS) for wavelength-aware view synthesis. Each Gaussian is augmented with spectral radiance, represented via per-band spherical harmonics, and optimized under a dual-loss…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Iris Zheng , Guojun Tang , Alexander Doronin , Paul Teal , Fang-Lue Zhang

Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real-time novel-view synthesis with high visual quality and fast training times.…

Graphics · Computer Science 2025-02-27 Adam Celarek , George Kopanas , George Drettakis , Michael Wimmer , Bernhard Kerbl

Reconstructing dynamic 3D scenes from monocular videos remains a fundamental challenge in 3D vision. While 3D Gaussian Splatting (3DGS) achieves real-time rendering in static settings, extending it to dynamic scenes is challenging due to…

Computer Vision and Pattern Recognition · Computer Science 2025-10-30 Jianing Chen , Zehao Li , Yujun Cai , Hao Jiang , Chengxuan Qian , Juyuan Kang , Shuqin Gao , Honglong Zhao , Tianlu Mao , Yucheng Zhang

The emergence of 3D Gaussian Splatting (3DGS) has recently ignited a renewed wave of research in dense visual SLAM. However, existing approaches encounter challenges, including sensitivity to artifacts and noise, suboptimal selection of…

Robotics · Computer Science 2025-08-26 Wancai Zheng , Xinyi Yu , Jintao Rong , Linlin Ou , Yan Wei , Libo Zhou

3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis. However, this technique requires dense training views to accurately reconstruct 3D geometry. A limited number of input…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Haolin Xiong , Sairisheek Muttukuru , Rishi Upadhyay , Pradyumna Chari , Achuta Kadambi

3D Gaussian Splatting (3DGS) has demonstrated outstanding performance in novel view synthesis, achieving a balance between rendering quality and real-time performance. 3DGS employs Adaptive Density Control (ADC) to increase the number of…

Computer Vision and Pattern Recognition · Computer Science 2025-08-25 Xiaobin Deng , Changyu Diao , Min Li , Ruohan Yu , Duanqing Xu

3D Gaussian Splatting (3DGS) has recently emerged as a promising approach in novel view synthesis, combining photorealistic rendering with real-time efficiency. However, its success heavily relies on dense camera coverage; under sparse-view…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Jiashu Li , Xumeng Han , Zhaoyang Wei , Zipeng Wang , Kuiran Wang , Guorong Li , Zhenjun Han , Jianbin Jiao

The 3D Gaussian Splatting technique has significantly advanced the construction of radiance fields from multi-view images, enabling real-time rendering. While point-based rasterization effectively reduces computational demands for…

Computer Vision and Pattern Recognition · Computer Science 2024-06-27 Jiaze Li , Zhengyu Wen , Luo Zhang , Jiangbei Hu , Fei Hou , Zhebin Zhang , Ying He

3D Gaussian Splatting (3DGS) has recently advanced radiance field reconstruction by offering superior capabilities for novel view synthesis and real-time rendering speed. However, its strategy of blending optimization and adaptive density…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Rong Liu , Rui Xu , Yue Hu , Meida Chen , Andrew Feng

3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical use is hindered by the massive memory and computational…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Seokhyun Youn , Soohyun Lee , Geonho Kim , Weeyoung Kwon , Sung-Ho Bae , Jihyong Oh

We introduce GeoGS3D, a novel two-stage framework for reconstructing detailed 3D objects from single-view images. Inspired by the success of pre-trained 2D diffusion models, our method incorporates an orthogonal plane decomposition…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Qijun Feng , Zhen Xing , Zuxuan Wu , Yu-Gang Jiang

3D Gaussian Splatting (3DGS) has significantly improved the efficiency and realism of three-dimensional scene visualization in several applications, ranging from robotics to eXtended Reality (XR). This work presents SAGE (Semantic-Driven…

Graphics · Computer Science 2025-03-24 Chiara Schiavo , Elena Camuffo , Leonardo Badia , Simone Milani

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable rendering fidelity and efficiency. However, these methods still rely on computationally expensive sequential alpha-blending operations, resulting in significant…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Weihang Liu , Yuke Li , Yuxuan Li , Jingyi Yu , Xin Lou

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in novel view synthesis under dense-view settings. However, in sparse-view scenarios, despite the realistic renderings in training views, 3DGS occasionally manifests…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Kangjie Chen , Yingji Zhong , Zhihao Li , Jiaqi Lin , Youyu Chen , Minghan Qin , Haoqian Wang