Related papers: Pixel to Gaussian: Ultra-Fast Continuous Super-Res…
Hyperspectral images super-resolution aims to improve the spatial resolution, yet its performance is often limited at high-resolution ratios. The recent adoption of high-resolution reference images for super-resolution is driven by the poor…
Arbitrary-scale image super-resolution aims to upsample images to any desired resolution, offering greater flexibility than traditional fixed-scale super-resolution. Recent approaches based on regression-based or generative models have…
Implicit Neural Representations (INRs) are widely used for modeling continuous 2D images, enabling high-fidelity reconstruction, super-resolution, and compression. Architectures such as SIREN, WIRE, and FINER demonstrate their ability to…
Feed-forward 3D Gaussian Splatting (FF-3DGS) emerges as a fast and robust solution for sparse-view 3D reconstruction and novel view synthesis (NVS). However, existing FF-3DGS methods are built on incorrect screen-space dilation filters,…
3D Gaussian Splatting (3DGS) enables photorealistic rendering but suffers from artefacts due to sparse Structure-from-Motion (SfM) initialisation. To address this limitation, we propose GP-GS, a Gaussian Process (GP) based densification…
Recent advancements in 3D Gaussian Splatting (3DGS), which lead to high-quality novel view synthesis and accelerated rendering, have remarkably improved the quality of radiance field reconstruction. However, the extraction of mesh from a…
We propose a Bayesian image super-resolution (SR) method with a causal Gaussian Markov random field (MRF) prior. SR is a technique to estimate a spatially high-resolution image from given multiple low-resolution images. An MRF model with…
Single image super-resolution (SISR) algorithms reconstruct high-resolution (HR) images with their low-resolution (LR) counterparts. It is desirable to develop image quality assessment (IQA) methods that can not only evaluate and compare…
Rendering large-scale, unbounded scenes on AR/VR-class devices is constrained by the computation, bandwidth, and storage cost of 3D Gaussian Splatting (3DGS). We propose a low-power, low-cost 3DGS hardware accelerator that renders full-HD…
Most single image super-resolution (SR) methods are developed on synthetic low-resolution (LR) and high-resolution (HR) image pairs, which are simulated by a predetermined degradation operation, e.g., bicubic downsampling. However, these…
Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on single domain, limiting their applications in immersive…
Distributed scatterers in InSAR (DS-InSAR) processing are essential for retrieving surface deformation in areas lacking strong point targets. Conventional workflows typically involve selecting statistically homogeneous pixels based on…
The rich textual information of large vision-language models (VLMs) combined with the powerful generative prior of pre-trained text-to-image (T2I) diffusion models has achieved impressive performance in single-image super-resolution (SISR).…
3D Gaussian Splatting (3D-GS) has emerged as an efficient 3D representation and a promising foundation for semantic tasks like segmentation. However, existing 3D-GS-based segmentation methods typically rely on high-dimensional category…
3D Gaussian Splatting reconstructs scenes by starting from a sparse Structure-from-Motion initialization and refining under-reconstructed regions. This process is slow, as it requires multiple densification steps where Gaussians are…
3D Gaussian Splatting (3DGS) has shown remarkable potential for static scene reconstruction, and recent advancements have extended its application to dynamic scenes. However, the quality of reconstructions depends heavily on high-quality…
There is a growing demand for high-resolution (HR) medical images in both the clinical and research applications. Image quality is inevitably traded off with the acquisition time for better patient comfort, lower examination costs, dose,…
Diffusion models (DMs) have demonstrated remarkable success in real-world image super-resolution (SR), yet their reliance on time-consuming multi-step sampling largely hinders their practical applications. While recent efforts have…
Sparse Multi-view Images can be Learned to predict explicit radiance fields via Generalizable Gaussian Splatting approaches, which can achieve wider application prospects in real-life when ground-truth camera parameters are not required as…
3D Gaussian Splatting (3DGS) has shown impressive results in real-time novel view synthesis. However, it often struggles under sparse-view settings, producing undesirable artifacts such as floaters, inaccurate geometry, and overfitting due…