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Like many team sports, basketball involves two groups of players who engage in collaborative and adversarial activities to win a game. Players and teams are executing various complex strategies to gain an advantage over their opponents.…

Machine Learning · Computer Science 2022-09-02 Sandro Hauri , Slobodan Vucetic

Research on group activity recognition mostly leans on the standard two-stream approach (RGB and Optical Flow) as their input features. Few have explored explicit pose information, with none using it directly to reason about the persons…

Computer Vision and Pattern Recognition · Computer Science 2021-10-11 Mauricio Perez , Jun Liu , Alex C. Kot

Group Activity Recognition aims to understand collective activities from videos. Existing solutions primarily rely on the RGB modality, which encounters challenges such as background variations, occlusions, motion blurs, and significant…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Zhengcen Li , Xinle Chang , Yueran Li , Jingyong Su

With the inherent advantages of skeleton representation, 3D skeleton-based action recognition has become a prominent topic in the field of computer vision. However, previous reviews have predominantly adopted a model-oriented perspective,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Mengyuan Liu , Hong Liu , Qianshuo Hu , Bin Ren , Junsong Yuan , Jiaying Lin , Jiajun Wen

Skeleton-based human action recognition has attracted a lot of research attention during the past few years. Recent works attempted to utilize recurrent neural networks to model the temporal dependencies between the 3D positional…

Computer Vision and Pattern Recognition · Computer Science 2017-06-27 Jun Liu , Amir Shahroudy , Dong Xu , Alex C. Kot , Gang Wang

Skeleton-based Human Activity Recognition has achieved great interest in recent years as skeleton data has demonstrated being robust to illumination changes, body scales, dynamic camera views, and complex background. In particular,…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Chiara Plizzari , Marco Cannici , Matteo Matteucci

In this paper, we propose a new, simple, and effective Self-supervised Spatio-temporal Transformers (SPARTAN) approach to Group Activity Recognition (GAR) using unlabeled video data. Given a video, we create local and global Spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Naga VS Raviteja Chappa , Pha Nguyen , Alexander H Nelson , Han-Seok Seo , Xin Li , Page Daniel Dobbs , Khoa Luu

Group Activity Recognition (GAR) is well studied on the video modality for surveillance and indoor team sports (e.g., volleyball, basketball). Yet, other modalities such as agent positions and trajectories over time, i.e. tracking, remain…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Drishya Karki , Merey Ramazanova , Anthony Cioppa , Silvio Giancola , Bernard Ghanem

Human skeleton information is important in skeleton-based action recognition, which provides a simple and efficient way to describe human pose. However, existing skeleton-based methods focus more on the skeleton, ignoring the objects…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Hao Wen , Ziqian Lu , Fengli Shen , Zhe-Ming Lu , Jialin Cui

This paper presents a new task named weakly-supervised group activity recognition (GAR) which differs from conventional GAR tasks in that only video-level labels are available, yet the important persons within each frame are not provided…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Rui Yan , Lingxi Xie , Jinhui Tang , Xiangbo Shu , Qi Tian

3D action recognition is referred to as the classification of action sequences which consist of 3D skeleton joints. While many research work are devoted to 3D action recognition, it mainly suffers from three problems: highly complicated…

Computer Vision and Pattern Recognition · Computer Science 2021-09-08 Bin Sun , Shaofan Wang , Dehui Kong , Lichun Wang , Baocai Yin

3D skeleton-based action recognition (3D SAR) has gained significant attention within the computer vision community, owing to the inherent advantages offered by skeleton data. As a result, a plethora of impressive works, including those…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Bin Ren , Mengyuan Liu , Runwei Ding , Hong Liu

Human activity discovery aims to cluster the activities performed by humans without any prior information on what defines each activity. Most methods presented in human activity recognition are supervised, where there are labeled inputs to…

Computer Vision and Pattern Recognition · Computer Science 2022-10-19 Parham Hadikhani , Daphne Teck Ching Lai , Wee-Hong Ong

We propose a novel semi-supervised, Multi-Level Sequential Generative Adversarial Network (MLS-GAN) architecture for group activity recognition. In contrast to previous works which utilise manually annotated individual human action…

Computer Vision and Pattern Recognition · Computer Science 2018-12-19 Harshala Gammulle , Simon Denman , Sridha Sridharan , Clinton Fookes

Action recognition with 3D skeleton sequences is becoming popular due to its speed and robustness. The recently proposed Convolutional Neural Networks (CNN) based methods have shown good performance in learning spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2018-04-12 Zhengyuan Yang , Yuncheng Li , Jianchao Yang , Jiebo Luo

Group Activity Recognition (GAR) is a fundamental problem in computer vision, with diverse applications in sports video analysis, video surveillance, and social scene understanding. Unlike conventional action recognition, GAR aims to…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Naga VS Raviteja Chappa , Pha Nguyen , Page Daniel Dobbs , Khoa Luu

Dynamic skeletal data, represented as the 2D/3D coordinates of human joints, has been widely studied for human action recognition due to its high-level semantic information and environmental robustness. However, previous methods heavily…

Computer Vision and Pattern Recognition · Computer Science 2020-07-08 Lei Shi , Yifan Zhang , Jian Cheng , Hanqing Lu

This paper introduces a novel approach to Social Group Activity Recognition (SoGAR) using Self-supervised Transformers network that can effectively utilize unlabeled video data. To extract spatio-temporal information, we created local and…

Computer Vision and Pattern Recognition · Computer Science 2024-11-20 Naga VS Raviteja Chappa , Pha Nguyen , Alexander H Nelson , Han-Seok Seo , Xin Li , Page Daniel Dobbs , Khoa Luu

Skeleton-based human action recognition has attracted great interest thanks to the easy accessibility of the human skeleton data. Recently, there is a trend of using very deep feedforward neural networks to model the 3D coordinates of…

Computer Vision and Pattern Recognition · Computer Science 2020-04-20 Pengfei Zhang , Cuiling Lan , Wenjun Zeng , Junliang Xing , Jianru Xue , Nanning Zheng

Zero-shot human skeleton-based action recognition aims to construct a model that can recognize actions outside the categories seen during training. Previous research has focused on aligning sequences' visual and semantic spatial…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Haojun Xu , Yan Gao , Jie Li , Xinbo Gao
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