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Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their…

Human-Computer Interaction · Computer Science 2023-03-21 Song Zhao , Shiwei Cheng , Chenshuang Zhu

Virtual reality (VR) and interactive 3D visualization systems have enhanced educational experiences and environments, particularly in complicated subjects such as anatomy education. VR-based systems surpass the potential limitations of…

After-action reviews (AARs) are professional discussions that help operators and teams enhance their task performance by analyzing completed missions with peers and professionals. Previous studies that compared different formats of AARs…

Human-Computer Interaction · Computer Science 2025-04-15 Sean Dallas , Hongjiao Qiang , Motaz AbuHijleh , Wonse Jo , Kayla Riegner , Jon Smereka , Lionel Robert , Wing-Yue Louie , Dawn M. Tilbury

Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed…

Human-Computer Interaction · Computer Science 2021-03-05 Holger Regenbrecht , Thomas Schubert

A fundamental component of human vision is our ability to parse complex visual scenes and judge the relations between their constituent objects. AI benchmarks for visual reasoning have driven rapid progress in recent years with…

Computer Vision and Pattern Recognition · Computer Science 2022-06-14 Aimen Zerroug , Mohit Vaishnav , Julien Colin , Sebastian Musslick , Thomas Serre

Head-worn augmented reality (AR) is a hotly pursued and increasingly feasible contender paradigm for replacing or complementing smartphones and watches for continual information consumption. Here, we compare three different AR navigation…

Human-Computer Interaction · Computer Science 2025-10-31 Radha Kumaran , You-Jin Kim , Anne E Milner , Tom Bullock , Barry Giesbrecht , Tobias Höllerer

Experiential learning (ExL) is the process of learning through experience or more specifically "learning through reflection on doing". In this paper, we propose a simulation of these experiences, in Augmented Reality (AR), addressing the…

Human-Computer Interaction · Computer Science 2022-07-05 Maheshya Weerasinghe , Aaron Quigley , Klen Čopič Pucihar , Alice Toniolo , Angela Miguel , Matjaž Kljun

Many everyday tasks rely on external tutorials such as manuals and videos, requiring users to constantly switch between reading instructions and performing actions, which disrupts workflow and increases cognitive load. Augmented reality…

Human-Computer Interaction · Computer Science 2026-05-19 Yusi Sun , Ying Jiang , Jiayin Lu , Yin yang , Yong-Hong Kuo , Chenfanfu Jiang

This publication reports on a research project in which we set out to explore the advantages and disadvantages augmented reality (AR) technology has for visual data analytics. We developed a prototype of an AR data analytics application,…

Human-Computer Interaction · Computer Science 2020-10-15 Wanze Xie , Yining Liang , Janet Johnson , Andrea Mower , Samuel Burns , Colleen Chelini , Paul D Alessandro , Nadir Weibel , Jürgen P. Schulze

Prolonged mid-air interaction in virtual reality (VR) causes arm fatigue and discomfort, negatively affecting user experience. Incorporating ergonomic considerations into VR user interface (UI) design typically requires extensive…

Human-Computer Interaction · Computer Science 2026-03-30 Harshitha Voleti , Charalambos Poullis

While visual search for targets within a complex scene might benefit from using augmented-reality (AR) head-mounted display (HMD) technologies helping to efficiently direct human attention, imperfectly reliable automation support could…

Human-Computer Interaction · Computer Science 2023-03-28 Amelia C. Warden , Christopher D. Wickens , Daniel Rehberg , Francisco R. Ortega , Benjamin A. Clegg

With the increasing spread of AR head-mounted displays suitable for everyday use, interaction with information becomes ubiquitous, even while walking. However, this requires constant shifts of our attention between walking and interacting…

Human-Computer Interaction · Computer Science 2025-03-05 Julian Rasch , Matthias Wilhalm , Florian Müller , Francesco Chiossi

The recent rapid advancement of machine learning has been driven by increasingly powerful models with the growing availability of training data and computational resources. However, real-time decision-making tasks with limited time and…

Machine Learning · Computer Science 2024-10-22 Lingyu Zhang , Zhengran Ji , Nicholas R Waytowich , Boyuan Chen

Virtual reality (VR) is known to cause a "time compression" effect, where the time spent in VR feels to pass faster than the effective elapsed time. Our goal with this research is to investigate if the physical realism of a VR experience…

Human-Computer Interaction · Computer Science 2023-05-05 Kadir Lofca , Jason Jerald , Dalton Costa , Regis Kopper

This chapter explores the practice of conducting user research studies and design assessments in virtual reality (VR). An overview of key VR hardware and software tools is provided, including game engines, such as Unity and Unreal Engine.…

Human errors in performing security-critical tasks are typically blamed on the complexity of those tasks. However, such errors can also occur because of (possibly unexpected) sensory distractions. A sensory distraction that produces…

Human-Computer Interaction · Computer Science 2017-06-02 Bruce Berg , Tyler Kaczmarek , Alfred Kobsa , Gene Tsudik

Visual Planning for Assistance (VPA) aims to predict a sequence of user actions required to achieve a specified goal based on a video showing the user's progress. Although recent advances in multimodal large language models (MLLMs) have…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Ce Zhang , Yale Song , Ruta Desai , Michael Louis Iuzzolino , Joseph Tighe , Gedas Bertasius , Satwik Kottur

Augmented Reality (AR) solutions are providing tools that could improve applications in the medical and industrial fields. Augmentation can provide additional information in training, visualization, and work scenarios, to increase…

Human-Computer Interaction · Computer Science 2023-06-30 Akos Nagy , Thomas Lagkas , Panagiotis Sarigiannidis , Vasileios Argyriou

Visual prompting (VP) is an emerging parameter-efficient fine-tuning approach to adapting pre-trained vision models to solve various downstream image-classification tasks. However, there has hitherto been little systematic study of the…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Hsi-Ai Tsao , Lei Hsiung , Pin-Yu Chen , Sijia Liu , Tsung-Yi Ho

When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. However, when people collaborate remotely using desktop…

Human-Computer Interaction · Computer Science 2022-10-17 Ying Yang , Tim Dwyer , Michael Wybrow , Benjamin Lee , Maxime Cordeil , Mark Billinghurst , Bruce H. Thomas