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Understanding realistic hand-object interactions from monocular RGB videos is essential for AR/VR, robotics, and embodied AI. Existing methods rely on category-specific templates or heavy computation, yet still produce physically…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Ahmed Tawfik Aboukhadra , Marcel Rogge , Nadia Robertini , Abdalla Arafa , Jameel Malik , Ahmed Elhayek , Didier Stricker

In this paper, we present a general approach to automatically visual-servo control the position and shape of a deformable object whose deformation parameters are unknown. The servo-control is achieved by online learning a model mapping…

Robotics · Computer Science 2017-10-06 Zhe Hu , Peigen Sun , Jia Pan

Mobile robots and IoT devices demand real-time localization and dense reconstruction under tight compute and energy budgets. While 3D Gaussian Splatting (3DGS) enables efficient dense SLAM, dynamic objects and occlusions still degrade…

Robotics · Computer Science 2026-03-02 Li Zhang , Yu-An Liu , Xijia Jiang , Conghao Huang , Danyang Li , Yanyong Zhang

Recently, robots have seen rapidly increasing use in homes and warehouses to declutter by collecting objects from a planar surface and placing them into a container. While current techniques grasp objects individually, Multi-Object Grasping…

Robotics · Computer Science 2023-06-27 Shrey Aeron , Edith LLontop , Aviv Adler , Wisdom C. Agboh , Mehmet R Dogar , Ken Goldberg

Gaussian Splatting (GS) is a novel, state-of-the-art technique for rendering points in a 3D scene by approximating their contribution to image pixels through Gaussian distributions, warranting fast training and real-time rendering. The main…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Joanna Waczyńska , Piotr Borycki , Sławomir Tadeja , Jacek Tabor , Przemysław Spurek

Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Jaehoon Choi , Yonghan Lee , Hyungtae Lee , Heesung Kwon , Dinesh Manocha

Accurate object perception is essential for robotic applications such as object navigation. In this paper, we propose DQO-MAP, a novel object-SLAM system that seamlessly integrates object pose estimation and reconstruction. We employ 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Haoyuan Li , Ziqin Ye , Yue Hao , Weiyang Lin , Chao Ye

3D Gaussian Splatting (3DGS) has shown remarkable potential for static scene reconstruction, and recent advancements have extended its application to dynamic scenes. However, the quality of reconstructions depends heavily on high-quality…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Yiren Lu , Yunlai Zhou , Disheng Liu , Tuo Liang , Yu Yin

We have recently seen great progress in 3D scene reconstruction through explicit point-based 3D Gaussian Splatting (3DGS), notable for its high quality and fast rendering speed. However, reconstructing dynamic scenes such as complex human…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 Chao Zhang , Yifeng Zhou , Shuheng Wang , Wenfa Li , Degang Wang , Yi Xu , Shaohui Jiao

We present DrivingGaussian, an efficient and effective framework for surrounding dynamic autonomous driving scenes. For complex scenes with moving objects, we first sequentially and progressively model the static background of the entire…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Xiaoyu Zhou , Zhiwei Lin , Xiaojun Shan , Yongtao Wang , Deqing Sun , Ming-Hsuan Yang

We tackle the challenge of concurrent reconstruction at the part level with the RGB appearance and estimation of motion parameters for building digital twins of articulated objects using the 3D Gaussian Splatting (3D-GS) method. With two…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Junfu Guo , Yu Xin , Gaoyi Liu , Kai Xu , Ligang Liu , Ruizhen Hu

Robotic manipulation systems operating in complex environments rely on perception systems that provide information about the geometry (pose and 3D shape) of the objects in the scene along with other semantic information such as object…

Robotics · Computer Science 2023-05-17 Shubham Agrawal , Nikhil Chavan-Dafle , Isaac Kasahara , Selim Engin , Jinwook Huh , Volkan Isler

3D Gaussians have recently emerged as an effective scene representation for real-time splatting and accurate novel-view synthesis, motivating several works to adapt multi-view structure prediction networks to regress per-pixel 3D Gaussians…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Mehdi Hosseinzadeh , Shin-Fang Chng , Yi Xu , Simon Lucey , Ian Reid , Ravi Garg

Robotic grasping is facing a variety of real-world uncertainties caused by non-static object states, unknown object properties, and cluttered object arrangements. The difficulty of grasping increases with the presence of more uncertainties,…

Robotics · Computer Science 2025-09-10 Hao Chen , Takuya Kiyokawa , Weiwei Wan , Kensuke Harada

Visuomotor policies learned from teleoperated demonstrations face challenges such as lengthy data collection, high costs, and limited data diversity. Existing approaches address these issues by augmenting image observations in RGB space or…

Robotics · Computer Science 2025-04-18 Sizhe Yang , Wenye Yu , Jia Zeng , Jun Lv , Kerui Ren , Cewu Lu , Dahua Lin , Jiangmiao Pang

Despite the advancements in quality and efficiency achieved by 3D Gaussian Splatting (3DGS) in 3D scene rendering, aliasing artifacts remain a persistent challenge. Existing approaches primarily rely on low-pass filtering to mitigate…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Zhenya Yang , Bingchen Gong , Kai Chen

Recently, generalizable human Gaussian splatting from sparse-view inputs has been actively studied for the photorealistic human rendering. Most existing methods rely on explicit geometric constraints or predefined structural representations…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Jingi Kim , Wonjun Kim

Omnidirectional 3D Gaussian Splatting with panoramas is a key technique for 3D scene representation, and existing methods typically rely on slow SfM to provide camera poses and sparse points priors. In this work, we propose a pose-free…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Chuanqing Zhuang , Xin Lu , Zehui Deng , Zhengda Lu , Yiqun Wang , Junqi Diao , Jun Xiao

Fast and efficient 3D reconstruction is essential for time-critical robotic applications such as tele-guidance and disaster response, where operators must rapidly analyze specific points of interest (POIs). Existing semantic Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Hannah Schieber , Dominik Frischmann , Victor Schaack , Simon Boche , Angela Schoellig , Stefan Leutenegger , Daniel Roth

Rendering novel view images in dynamic scenes is a crucial yet challenging task. Current methods mainly utilize NeRF-based methods to represent the static scene and an additional time-variant MLP to model scene deformations, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2024-06-07 Diwen Wan , Ruijie Lu , Gang Zeng