Related papers: Introducing APERTURE: A GPU-based General Relativi…
Active galactic nuclei (AGN) are accreting supermassive black holes co-evolving with their host galaxies through a complex interplay of feeding and feedback. In this chapter, we first discuss AGN fuelling in galaxies, both in interacting…
Runko is a new open-source plasma simulation framework implemented in C++ and Python. It is designed to function as an easy-to-extend general toolbox for simulating astrophysical plasmas with different theoretical and numerical models.…
We have developed GPU versions for two major high-performance-computing (HPC) applications originating from two different scientific domains. GENE is a plasma microturbulence code which is employed for simulations of nuclear fusion plasmas.…
Acceleration of cryptographic applications on massively parallel computing platforms, such as Graphics Processing Units (GPUs), becomes a real challenge as their decreasing cost and mass production makes practical implementations…
We present our experience of porting the code used in the wave-packet convergent-close-coupling (WP-CCC) approach to run on NVIDIA V100 and AMD MI250X GPUs. The WP-CCC approach is a method used in the field of ion-atom collision physics to…
We present in this paper our work regarding simulating a type of P system known as a spiking neural P system (SNP system) using graphics processing units (GPUs). GPUs, because of their architectural optimization for parallel computations,…
A simulation package employing a Particle in Cell (PIC) method is developed to study the high current beam transport and the dynamics of plasmas. This package includes subroutines those are suited for various planned projects at University…
Hardware accelerators (such as Nvidia's CUDA GPUs) have tremendous promise for computational science, because they can deliver large gains in performance at relatively low cost. In this work, we focus on the use of Nvidia's Tesla GPU for…
The use of graphics processors (GPUs) is a promising approach to speed up model checking to such an extent that it becomes feasible to instantly verify software systems during development. GPUexplore is an explicit-state model checker that…
GPUs are now used for a wide range of problems within HPC. However, making efficient use of the computational power available with multiple GPUs is challenging. The main challenges in achieving good performance are memory layout, affecting…
Computational fluid dynamics and fluid-structure interaction simulations involving moving and deforming bodies is extremely hard. In this work, we present a graphical processing unit (GPU) optimized implementation of the sharp-interface…
Modeling plasma accelerators is a computationally challenging task and the quasi-static particle-in-cell algorithm is a method of choice in a wide range of situations. In this work, we present the first performance-portable, quasi-static,…
We present a GPU implementation of LAMMPS, a widely-used parallel molecular dynamics (MD) software package, and show 5x to 13x single node speedups versus the CPU-only version of LAMMPS. This new CUDA package for LAMMPS also enables…
Probabilistic computing using probabilistic bits (p-bits) presents an efficient alternative to traditional CMOS logic for complex problem-solving, including simulated annealing and machine learning. Realizing p-bits with emerging devices…
This paper presents a Graphics Processing Units (GPUs) acceleration method of an iterative scheme for gas-kinetic model equations. Unlike the previous GPU parallelization of explicit kinetic schemes, this work features a fast converging…
We introduce a new GPU-accelerated general-relativistic magneto-hydrodynamic (GR-MHD) code based on HARM which we call cuHARM. The code is written in CUDA-C and uses OpenMP to parallelize multi-GPU setups. Our code allows us to run high…
This paper presents, to the author's knowledge, the first graphics processing unit (GPU) accelerated program that solves the evolution of interacting scalar fields in an expanding universe. We present the implementation in NVIDIA's Compute…
In this paper, we describe a general relativistic hydrodynamics simulation code which is developed to simulate advective accretion flow onto black holes. We are particularly interested in the accretion simulations of sub-Keplerian matter in…
In this paper we report the prototype of the first coalescing binary detection pipeline fully implemented on NVIDIA GPU hardware accelerators. The code has been embedded in a GPU library, called cuInspiral and has been developed under CUDA…
The recent trend of using Graphics Processing Units (GPU's) for high performance computations is driven by the high ratio of price performance for these units, complemented by their cost effectiveness. At first glance, computational fluid…