Related papers: Succinct Perfect Zero-knowledge for MIP*
Efficient coordination in multi-agent systems often incurs high communication overhead or slow convergence rates, making scalable welfare optimization difficult. We propose Single-Bit Coordination Dynamics for Pareto-Efficient Outcomes…
Raghavendra (STOC 2008) gave an elegant and surprising result: if Khot's Unique Games Conjecture (STOC 2002) is true, then for every constraint satisfaction problem (CSP), the best approximation ratio is attained by a certain simple…
The complexity of free games with two or more classical players was essentially settled by Aaronson, Impagliazzo, and Moshkovitz (CCC'14). There are two complexity classes that can be considered quantum analogues of classical free games:…
Counterfactual Regret Minimization (CFR) and its variants developed based upon Regret Matching (RM) have been considered to be the best method to solve incomplete information extensive form games. In addition to RM and CFR, Fictitious Play…
In this work, we study perfectly-secure multi-party computation (MPC) against general (non-threshold) adversaries. Known protocols in a synchronous network are secure against $Q^{(3)}$ adversary structures, while in an asynchronous network,…
We consider two-party quantum protocols starting with a transmission of some random BB84 qubits followed by classical messages. We show a general "compiler" improving the security of such protocols: if the original protocol is secure…
We study the complexity of securely evaluating arithmetic circuits over finite rings. This question is motivated by natural secure computation tasks. Focusing mainly on the case of two-party protocols with security against malicious…
Integrated circuits (ICs) are essential to modern electronic systems, yet they face significant risks from physical reverse engineering (RE) attacks that compromise intellectual property (IP) and overall system security. While IC camouflage…
This paper introduces quantum analogues of non-interactive perfect and statistical zero-knowledge proof systems. Similar to the classical cases, it is shown that sharing randomness or entanglement is necessary for non-trivial protocols of…
We address the issue of safety in reinforcement learning. We pose the problem in an episodic framework of a constrained Markov decision process. Existing results have shown that it is possible to achieve a reward regret of…
This paper considers an inexact primal-dual algorithm for semi-infinite programming (SIP) for which it provides general error bounds. To implement the dual variable update, we create a new prox function for nonnegative measures which turns…
The Pseudo-Boolean problem deals with linear or polynomial constraints with integer coefficients over Boolean variables. The objective lies in optimizing a linear objective function, or finding a feasible solution, or finding a solution…
Bob has a black box that emits a single pure state qudit which is, from his perspective, uniformly distributed. Alice wishes to give Bob evidence that she has knowledge about the emitted state while giving him little or no information about…
Best-response mechanisms (Nisan, Schapira, Valiant, Zohar, 2011) provide a unifying framework for studying various distributed protocols in which the participants are instructed to repeatedly best respond to each others' strategies. Two…
Elliptic Curve Cryptography (ECC) is an attractive alternative to conventional public key cryptography, such as RSA. ECC is an ideal candidate for implementation on constrained devices where the major computational resources i.e. speed,…
Counterfactual Regret Minimization (CRF) is a fundamental and effective technique for solving Imperfect Information Games (IIG). However, the original CRF algorithm only works for discrete state and action spaces, and the resulting strategy…
Regret minimization has proved to be a versatile tool for tree-form sequential decision making and extensive-form games. In large two-player zero-sum imperfect-information games, modern extensions of counterfactual regret minimization (CFR)…
We prove PSPACE-completeness of several reversible, fully deterministic systems. At the core, we develop a framework for such proofs (building on a result of Tsukiji and Hagiwara and a framework for motion planning through gadgets), showing…
This paper considers repeated games in which one player has more information about the game than the other players. In particular, we investigate repeated two-player zero-sum games where only the column player knows the payoff matrix A of…
We recently showed in [1] the superiority of certain structured coding matrices ensembles (such as partial row-orthogonal) for sparse superposition codes when compared with purely random matrices with i.i.d. entries, both…