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We consider the question of how to employ next-token prediction algorithms in adversarial online decision-making environments. Specifically, if we train a next-token prediction model on a distribution $\mathcal{D}$ over sequences of…
We consider the celebrated Blackwell Approachability Theorem for two-player games with vector payoffs. We show that Blackwell's result is equivalent, via efficient reductions, to the existence of "no-regret" algorithms for Online Linear…
A default assumption in the design of reinforcement-learning algorithms is that a decision-making agent always explores to learn optimal behavior. In sufficiently complex environments that approach the vastness and scale of the real world,…
We study repeated two-player games where one of the players, the learner, employs a no-regret learning strategy, while the other, the optimizer, is a rational utility maximizer. We consider general Bayesian games, where the payoffs of both…
A recent line of work has established uncoupled learning dynamics such that, when employed by all players in a game, each player's \emph{regret} after $T$ repetitions grows polylogarithmically in $T$, an exponential improvement over the…
We consider a collaborative online learning paradigm, wherein a group of agents connected through a social network are engaged in playing a stochastic multi-armed bandit game. Each time an agent takes an action, the corresponding reward is…
In this paper we address the computational feasibility of the class of decision theoretic models referred to as adversarial risk analyses (ARA). These are models where a decision must be made with consideration for how an intelligent…
Online auction scenarios, such as bidding searches on advertising platforms, often require bidders to participate repeatedly in auctions for identical or similar items. Most previous studies have only considered the process by which the…
We consider revenue maximization in online auction/pricing problems. A seller sells an identical item in each period to a new buyer, or a new set of buyers. For the online posted pricing problem, we show regret bounds that scale with the…
In online learning, a decision maker repeatedly selects one of a set of actions, with the goal of minimizing the overall loss incurred. Following the recent line of research on algorithms endowed with additional predictive features, we…
We consider the problem of minimizing a smooth convex function by reducing the optimization to computing the Nash equilibrium of a particular zero-sum convex-concave game. Zero-sum games can be solved using online learning dynamics, where a…
Many real-life contractual relations differ completely from the clean, static model at the heart of principal-agent theory. Typically, they involve repeated strategic interactions of the principal and agent, taking place under uncertainty…
Adversarial online linear optimization (OLO) is essentially about making performance tradeoffs with respect to the unknown difficulty of the adversary. In the setting of one-dimensional fixed-time OLO on a bounded domain, it has been…
Neural networks are vulnerable to adversarial examples, i.e. inputs that are imperceptibly perturbed from natural data and yet incorrectly classified by the network. Adversarial training, a heuristic form of robust optimization that…
Winner-take-all competitions in forecasting and machine-learning suffer from distorted incentives. Witkowski et al. 2018 identified this problem and proposed ELF, a truthful mechanism to select a winner. We show that, from a pool of $n$…
Multiagent systems provide an ideal environment for the evaluation and analysis of real-world problems using reinforcement learning algorithms. Most traditional approaches to multiagent learning are affected by long training periods as well…
In recommender system or crowdsourcing applications of online learning, a human's preferences or abilities are often a function of the algorithm's recent actions. Motivated by this, a significant line of work has formalized settings where…
Over recent years, devising classification algorithms that are robust to adversarial perturbations has emerged as a challenging problem. In particular, deep neural nets (DNNs) seem to be susceptible to small imperceptible changes over test…
The framework of online learning with memory naturally captures learning problems with temporal constraints, and was previously studied for the experts setting. In this work we extend the notion of learning with memory to the general Online…
In this paper, we consider the problem of resource congestion control for competing online learning agents. On the basis of non-cooperative game as the model for the interaction between the agents, and the noisy online mirror ascent as the…