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Artificial intelligence is poised to transform teaching and coaching practices,yet its optimal role alongside human expertise remains unclear.This study investigates human and AI collaboration in fitness education through a one year…

Computers and Society · Computer Science 2025-06-10 Qian Huang , King Wang Poon

We address the problem of generating 3D human motions in dyadic activities. In contrast to the concurrent works, which mainly focus on generating the motion of a single actor from the textual description, we generate the motion of one of…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Md Ashiqur Rahman , Jasorsi Ghosh , Hrishikesh Viswanath , Kamyar Azizzadenesheli , Aniket Bera

This paper presents an Exploratory 3D Dance generation framework, E3D2, designed to address the exploration capability deficiency in existing music-conditioned 3D dance generation models. Current models often generate monotonous and…

Human-Computer Interaction · Computer Science 2023-12-19 Zilin Wang , Haolin Zhuang , Lu Li , Yinmin Zhang , Junjie Zhong , Jun Chen , Yu Yang , Boshi Tang , Zhiyong Wu

The generation of high-quality 3D environments is crucial for industries such as gaming, virtual reality, and cinema, yet remains resource-intensive due to the reliance on manual processes. This study performs a systematic review of…

Graphics · Computer Science 2025-06-09 Miguel Silva , Alexandre Valle de Carvalho

We explore the intersection of human and machine creativity by generating sculptural objects through machine learning. This research raises questions about both the technical details of automatic art generation and the interaction between…

Machine Learning · Computer Science 2019-08-22 Songwei Ge , Austin Dill , Eunsu Kang , Chun-Liang Li , Lingyao Zhang , Manzil Zaheer , Barnabas Poczos

Studies of Generative AI (GenAI)-assisted creative workflows have focused on individuals overcoming challenges of prompting to produce what they envisioned. When designers work in teams, how do collaboration and prompting influence each…

Human-Computer Interaction · Computer Science 2025-09-29 Yuanning Han , Ziyi Qiu , Jiale Cheng , RAY LC

Dance and music are two highly correlated artistic forms. Synthesizing dance motions has attracted much attention recently. Most previous works conduct music-to-dance synthesis via directly music to human skeleton keypoints mapping.…

Computer Vision and Pattern Recognition · Computer Science 2020-09-17 Zijie Ye , Haozhe Wu , Jia Jia , Yaohua Bu , Wei Chen , Fanbo Meng , Yanfeng Wang

Human-AI collaboration is evolving from a tool-based perspective to a partnership model where AI systems complement and enhance human capabilities. Traditional approaches often limit AI to a supportive role, missing the potential for…

Human-Computer Interaction · Computer Science 2025-02-04 Aung Pyae

Dancing with music is always an essential human art form to express emotion. Due to the high temporal-spacial complexity, long-term 3D realist dance generation synchronized with music is challenging. Existing methods suffer from the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-24 Siqi Yang , Zejun Yang , Zhisheng Wang

Machine learning is challenging the way we make music. Although research in deep generative models has dramatically improved the capability and fluency of music models, recent work has shown that it can be challenging for humans to partner…

The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include…

Computer Vision and Pattern Recognition · Computer Science 2020-05-29 Yi Zhou , Jingwan Lu , Connelly Barnes , Jimei Yang , Sitao Xiang , Hao li

Well-coordinated, music-aligned holistic dance enhances emotional expressiveness and audience engagement. However, generating such dances remains challenging due to the scarcity of holistic 3D dance datasets, the difficulty of achieving…

Multimedia · Computer Science 2025-07-30 Xiaojie Li , Ronghui Li , Shukai Fang , Shuzhao Xie , Xiaoyang Guo , Jiaqing Zhou , Junkun Peng , Zhi Wang

Augmentative and Alternative Communication (AAC) technologies are categorized into two forms: aided AAC, which uses external devices like speech-generating systems to produce standardized output, and unaided AAC, which relies on body-based…

Human-Computer Interaction · Computer Science 2026-02-26 Imran Kabir , Sharon Ann Redmon , Lynn R Elko , Kevin Williams , Mitchell A Case , Dawn J Sowers , Krista Wilkinson , Syed Masum Billah

Image animation has become a promising area in multimodal research, with a focus on generating videos from reference images. While prior work has largely emphasized generic video generation guided by text, music-driven dance video…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Zhikang Dong , Weituo Hao , Ju-Chiang Wang , Peng Zhang , Pawel Polak

Human dance generation (HDG) aims to synthesize realistic videos from images and sequences of driving poses. Despite great success, existing methods are limited to generating videos of a single person with specific backgrounds, while the…

Computer Vision and Pattern Recognition · Computer Science 2024-01-25 Zhe Xu , Kun Wei , Xu Yang , Cheng Deng

In this paper, we explore how performers' embodied interactions with a Neural Audio Synthesis model allow the exploration of the latent space of such a model, mediated through movements sensed by e-textiles. We provide background and…

3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

The rapid development of artificial intelligence (AI) has fundamentally transformed creative work practices in the design industry. Existing studies have identified both opportunities and challenges for creative practitioners in their…

Human-Computer Interaction · Computer Science 2025-09-30 Nami Ogawa , Yuki Okafuji , Yuji Hatada , Jun Baba

The development of novel autonomous underwater gliders has been hindered by limited shape diversity, primarily due to the reliance on traditional design tools that depend heavily on manual trial and error. Building an automated design…

The internet serves as a common source of training data for generative AI (genAI) models but is increasingly populated with AI-generated content. This duality raises the possibility that future genAI models may be trained on other models'…

Machine Learning · Computer Science 2025-10-03 Hung Anh Vu , Galen Reeves , Emily Wenger