Related papers: Flipping Matchings is Hard
IV-matching is a generalization of perfect bipartite matching. The complexity of finding IV-matching in a graph was posted as an open problem at the ICALP 2014 conference. In this note, we resolve the question and prove that, contrary to…
A matching is a set of edges without common endpoint. It was recently shown that every 1-planar graph (i.e., a graph that can be drawn in the plane with at most one crossing per edge) that has minimum degree 3 has a matching of size at…
We consider matchings with diametral disks between two sets of points R and B. More precisely, for each pair of matched points p in R and q in B, we consider the disk through p and q with the smallest diameter. We prove that for any R and B…
Given a graph $G$, the NP-hard Maximum Planar Subgraph problem (MPS) asks for a planar subgraph of $G$ with the maximum number of edges. There are several heuristic, approximative, and exact algorithms to tackle the problem, but---to the…
A flip is a minimal move between two triangulations of a polytope. An open question is whether any two triangulations of the product of two simplices can be connected through a series of flips. This was proven in the case where one of the…
Pattern matching is a fundamental process in almost every scientific domain. The problem involves finding the positions of a given pattern (usually of short length) in a reference stream of data (usually of large length). The matching can…
We consider whether any two triangulations of a polygon or a point set on a non-planar surface with a given metric can be transformed into each other by a sequence of edge flips. The answer is negative in general with some remarkable…
Is perfect matching in NC? That is, is there a deterministic fast parallel algorithm for it? This has been an outstanding open question in theoretical computer science for over three decades, ever since the discovery of RNC matching…
Let $S$ be a connected graph which contains an induced path of $n-1$ vertices, where $n$ is the order of $S.$ We consider a puzzle on $S$. A configuration of the puzzle is simply an $n$-dimensional column vector over $\{0, 1\}$ with…
The (combinatorial) diameter of a polytope $P \subseteq \mathbb R^d$ is the maximum value of a shortest path between a pair of vertices on the 1-skeleton of $P$, that is the graph where the nodes are given by the $0$-dimensional faces of…
In this paper, we study the flip graph on the perfect matchings of a complete graph of even order. We investigate its combinatorial and spectral properties including connections to the signed reversal graph and we improve a previous upper…
A pair of planes, both projective or both affine, of the same order and on the same pointset are orthogoval if each line of one plane intersects each line of the other plane in at most two points. In this paper we prove new constructions…
Maximum bipartite matching is a fundamental algorithmic problem which can be solved in polynomial time. We consider a natural variant in which there is a separation constraint: the vertices on one side lie on a path or a grid, and two…
We provide a linear time algorithm to determine the flip distance between two plane spanning paths on a point set in convex position. At the same time, we show that the happy edge property does not hold in this setting. This has to be seen…
Continuing results from JCDCGGG 2016 and 2017, we solve several new cases of the simple foldability problem -- deciding which crease patterns can be folded flat by a sequence of (some model of) simple folds. We give new efficient algorithms…
We prove that computing a single pair of vertices that are mapped onto each other by an isomorphism $\phi$ between two isomorphic graphs is as hard as computing $\phi$ itself. This result optimally improves upon a result of G\'{a}l et al.…
The matching of multiple objects (e.g. shapes or images) is a fundamental problem in vision and graphics. In order to robustly handle ambiguities, noise and repetitive patterns in challenging real-world settings, it is essential to take…
The irregular strip-packing problem, also known as nesting or marker making, is defined as the automatic computation of a non-overlapping placement of a set of non-convex polygons onto a rectangular strip of fixed width and unbounded…
Let $P$ be a set of $n$ points in general position in the plane. Given a convex geometric shape $S$, a geometric graph $G_S(P)$ on $P$ is defined to have an edge between two points if and only if there exists an empty homothet of $S$ having…
We revisit here a fundamental result on planar triangulations, namely that the flip distance between two triangulations is upper-bounded by the number of proper intersections between their straight-segment edges. We provide a complete and…