Related papers: MX-Font++: Mixture of Heterogeneous Aggregation Ex…
A few-shot font generation (FFG) method has to satisfy two objectives: the generated images should preserve the underlying global structure of the target character and present the diverse local reference style. Existing FFG methods aim to…
Few-shot font generation (FFG), which aims to generate a new font with a few examples, is gaining increasing attention due to the significant reduction in labor cost. A typical FFG pipeline considers characters in a standard font library as…
Few-shot font generation (FFG) aims to preserve the underlying global structure of the original character while generating target fonts by referring to a few samples. It has been applied to font library creation, a personalized signature,…
Content and style disentanglement is an effective way to achieve few-shot font generation. It allows to transfer the style of the font image in a source domain to the style defined with a few reference images in a target domain. However,…
Automatic few-shot font generation (AFFG), aiming at generating new fonts with only a few glyph references, reduces the labor cost of manually designing fonts. However, the traditional AFFG paradigm of style-content disentanglement cannot…
Few-shot Font Generation aims to generate stylistically consistent glyphs from a few reference glyphs. However, capturing complex font styles from a few exemplars remains challenging, and the existing methods often struggle to retain…
Manual font design is an intricate process that transforms a stylistic visual concept into a coherent glyph set. This challenge persists in automated Few-shot Font Generation (FFG), where models often struggle to preserve both the…
Generating new fonts is a time-consuming and labor-intensive task, especially in a language with a huge amount of characters like Chinese. Various deep learning models have demonstrated the ability to efficiently generate new fonts with a…
Font generation is a challenging problem especially for some writing systems that consist of a large number of characters and has attracted a lot of attention in recent years. However, existing methods for font generation are often in…
Automatic font generation without human experts is a practical and significant problem, especially for some languages that consist of a large number of characters. Existing methods for font generation are often in supervised learning. They…
Automatic few-shot font generation aims to solve a well-defined, real-world problem because manual font designs are expensive and sensitive to the expertise of designers. Existing methods learn to disentangle style and content elements by…
Due to the absence of fine structure and texture information, existing fusion-based few-shot image generation methods suffer from unsatisfactory generation quality and diversity. To address this problem, we propose a novel feature…
Few-shot font generation aims to create new fonts with a limited number of glyph references. It can be used to significantly reduce the labor cost of manual font design. However, due to the variety and complexity of font styles, the results…
Few-shot image generation and few-shot image translation are two related tasks, both of which aim to generate new images for an unseen category with only a few images. In this work, we make the first attempt to adapt few-shot image…
Few-shot image generation aims to generate data of an unseen category based on only a few samples. Apart from basic content generation, a bunch of downstream applications hopefully benefit from this task, such as low-data detection and…
Automatic few-shot font generation is a practical and widely studied problem because manual designs are expensive and sensitive to the expertise of designers. Existing few-shot font generation methods aim to learn to disentangle the style…
A large number of annotated training images is crucial for training successful scene text recognition models. However, collecting sufficient datasets can be a labor-intensive and costly process, particularly for low-resource languages. To…
The challenge of automatically synthesizing high-quality vector fonts, particularly for writing systems (e.g., Chinese) consisting of huge amounts of complex glyphs, remains unsolved. Existing font synthesis techniques fall into two…
Given a query from one modality, few-shot cross-modal retrieval (CMR) retrieves semantically similar instances in another modality with the target domain including classes that are disjoint from the source domain. Compared with classical…
Few-shot image generation is a challenging task even using the state-of-the-art Generative Adversarial Networks (GANs). Due to the unstable GAN training process and the limited training data, the generated images are often of low quality…