Related papers: A Game-Theoretic Approach for High-Resolution Auto…
Commercial automotive radars used today are based on frequency modulated continuous wave signals due to the simple and robust detection method and good accuracy. However, the increase in both the number of radars deployed per vehicle and…
We introduce DREAM, a deep reinforcement learning algorithm that finds optimal strategies in imperfect-information games with multiple agents. Formally, DREAM converges to a Nash Equilibrium in two-player zero-sum games and to an…
In automotive systems, a radar is a key component of autonomous driving. Using transmit and reflected radar signal by a target, we can capture the target range and velocity. However, when interference signals exist, noise floor increases…
We construct Nash-equilibria in mean-field portfolio games of optimal investment and hedging under relative performance concerns with exponential (CARA) utility preferences. Common noise dynamics are modeled by integer-valued random…
The concept of Nash equilibrium (NE), pivotal within game theory, has garnered widespread attention across numerous industries. Recent advancements introduced several quantum Nash solvers aimed at identifying pure strategy NE solutions…
Designing scalable and safe control strategies for large populations of connected and automated vehicles (CAVs) requires accounting for strategic interactions among heterogeneous agents under decentralized information. While dynamic games…
This paper addresses the distributed Nash Equilibrium seeking problem for aggregative games, where legitimate players' decisions are affected by potential malicious players. To describe players' behavior, we introduce a novel heterogeneous…
In this paper, we enable the coexistence of multiple wireless body area networks (BANs) using a finite repeated non-cooperative game, in which BANs are rational players but act selfishly. A game-theoretic based transmit power control scheme…
This paper investigates Nash equilibrium (NE) seeking problems for noncooperative games over multi-players networks with finite bandwidth communication. A distributed quantized algorithm is presented, which consists of local gradient play,…
A novel matrix pencil-based interference mitigation approach for FMCW radars is proposed in this paper. The interference-contaminated segment of the beat signal is firstly cut out and then the signal samples in the cut-out region are…
Nash equilibria provide a principled framework for modeling interactions in multi-agent decision-making and control. However, many equilibrium-seeking methods implicitly assume that each agent has access to the other agents' objectives and…
Researchers on artificial intelligence have achieved human-level intelligence in large-scale perfect-information games, but it is still a challenge to achieve (nearly) optimal results (in other words, an approximate Nash Equilibrium) in…
Designing efficient algorithms to find Nash equilibrium (NE) refinements in sequential games is of paramount importance in practice. Indeed, it is well known that the NE has several weaknesses, since it may prescribe to play sub-optimal…
Smart balancing, also called passive balancing, is the intentional introduction of active power schedule deviations by balance responsible parties (BRPs) to receive a remuneration through the imbalance settlement mechanism. From a system…
We investigate the equilibrium stability and robustness in a class of moving target defense problems, in which players have both incomplete information and asymmetric cognition. We first establish a Bayesian Stackelberg game model for…
Automotive radar systems face the challenge of managing high sampling rates and large data bandwidth while complying with stringent real-time and energy efficiency requirements. The growing complexity of autonomous vehicles further…
This study proposes a radar-centric integrated sensing and communication (ISAC) system utilizing a two-layer modulation scheme for vehicular networks. Frequency-modulated continuous wave (FMCW) chirps are jointly modulated via phase…
This paper investigates the challenge of learning in black-box games, where the underlying utility function is unknown to any of the agents. While there is an extensive body of literature on the theoretical analysis of algorithms for…
We address in this paper Reinforcement Learning (RL) among agents that are grouped into teams such that there is cooperation within each team but general-sum (non-zero sum) competition across different teams. To develop an RL method that…
We study the problem of repeated play in a zero-sum game in which the payoff matrix may change, in a possibly adversarial fashion, on each round; we call these Online Matrix Games. Finding the Nash Equilibrium (NE) of a two player zero-sum…