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Human-computer interactions based on gaze-tracking have spread during the last few years. Video games, applications in health, trading, market research, and many other fields have started to use this new technology that seems invisible to…
In this paper we present a prototype of a smart home system which can actuate different peripherals based on the emotional "arousal" level of an user. The system is comprised of two embedded subsystems named "Wearable" and "Benchtop" which…
Around-device interaction promises to extend the input space of mobile and wearable devices beyond the common but restricted touchscreen. So far, most around-device interaction approaches rely on instrumenting the device or the environment…
Interacting with multiple objects simultaneously makes us fast. A pre-step to this interaction is to select the objects, i.e., multi-object selection, which is enabled through two steps: (1) toggling multi-selection mode -- mode-switching…
Robots are becoming more capable and can autonomously perform tasks such as navigating between locations. However, human oversight remains crucial. This study compared two touchless methods for directing mobile robots: voice control and…
In this paper, we show that the tap gesture, performed when a user 'taps' a smartwatch onto an NFC-enabled terminal to make a payment, is a biometric capable of implicitly authenticating the user and simultaneously recognising…
Making contactless payments using a smartwatch is increasingly popular, but this payment medium lacks traditional biometric security measures such as facial or fingerprint recognition. In 2022, Sturgess et al. proposed WatchAuth, a system…
Wearable technologies are today on the rise, becoming more common and broadly available to mainstream users. In fact, wristband and armband devices such as smartwatches and fitness trackers already took an important place in the consumer…
TactileWalk evaluates dynamic electrotactile patterns on fingertips for wearable navigation. We developed a fingertip stimulation prototype featuring a 10x6 electrode grid driven by an ESP32 microcontroller and high-voltage drivers to…
Traditional methods for achieving high localization accuracy on tactile sensors usually involve a matrix of miniaturized individual sensors distributed on the area of interest. This approach usually comes at a price of increased complexity…
Since ancient Greece, handshaking has been commonly practiced between two people as a friendly gesture to express trust and respect, or form a mutual agreement. In this paper, we show that such physical contact can be used to bootstrap…
The embedded sensors in widely used smartphones and other wearable devices make the data of human activities more accessible. However, recognizing different human activities from the wearable sensor data remains a challenging research…
In this paper, we propose four continuous authentication designs by using the characteristics of arm movements while individuals walk. The first design uses acceleration of arms captured by a smartwatch's accelerometer sensor, the second…
New computational devices, in particular wearable devices, offer the unique property of always being available and thus to be able to constantly update the user with information, such as by notifications. While research has been done in…
This work presents a smartwatch attached to patients at remote locations, which would help in the navigation of wheel chair and monitor the vitals of patients and relay it through IoT. This wearable smartwatch is equipped with sensors to…
Wearable devices such as smartwatches are becoming increasingly popular tools for objectively monitoring physical activity in free-living conditions. To date, research has primarily focused on the purely supervised task of human activity…
In order to avoid the "Midas Touch" problem, gaze-based interfaces for selection often introduce a dwell time: a fixed amount of time the user must fixate upon an object before it is selected. Past interfaces have used a uniform dwell time…
We present 3DTouch, a novel 3D wearable input device worn on the fingertip for 3D manipulation tasks. 3DTouch is designed to fill the missing gap of a 3D input device that is self-contained, mobile, and universally working across various 3D…
Wireless earbuds are an appealing platform for wearable computing on-the-go. However, their small size and out-of-view location mean they support limited different inputs. We propose finger identification input on earbuds as a novel…
Small form factor limits physical input space in earable (i.e., ear-mounted wearable) devices. Off-device earable inputs in alternate mid-air and on-skin around-ear interaction spaces using uni-manual gestures can address this input space…