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Autonomous, agile quadrotor flight raises fundamental challenges for robotics research in terms of perception, planning, learning, and control. A versatile and standardized platform is needed to accelerate research and let practitioners…

Quadrotors are agile. Unlike most other machines, they can traverse extremely complex environments at high speeds. To date, only expert human pilots have been able to fully exploit their capabilities. Autonomous operation with on-board…

Sim2Real transfer, particularly for manipulation policies relying on RGB images, remains a critical challenge in robotics due to the significant domain shift between synthetic and real-world visual data. In this paper, we propose SplatSim,…

Dynamically changing environments, unreliable state estimation, and operation under severe resource constraints are fundamental challenges that limit the deployment of small autonomous drones. We address these challenges in the context of…

Sim-to-real transfer is a fundamental challenge in robot reinforcement learning. Discrepancies between simulation and reality can significantly impair policy performance, especially if it receives high-dimensional inputs such as dense depth…

Robotics · Computer Science 2025-05-20 Hang Yu , Christophe De Wagter , Guido C. H. E de Croon

Real-world data collection for robotics is costly and resource-intensive, requiring skilled operators and expensive hardware. Simulations offer a scalable alternative but often fail to achieve sim-to-real generalization due to geometric and…

In this study, we introduce the DriveEnv-NeRF framework, which leverages Neural Radiance Fields (NeRF) to enable the validation and faithful forecasting of the efficacy of autonomous driving agents in a targeted real-world scene. Standard…

Robotics · Computer Science 2024-05-31 Mu-Yi Shen , Chia-Chi Hsu , Hao-Yu Hou , Yu-Chen Huang , Wei-Fang Sun , Chia-Che Chang , Yu-Lun Liu , Chun-Yi Lee

Deploying reinforcement learning policies trained in simulation to real autonomous vehicles remains a fundamental challenge, particularly for VLM-guided RL frameworks whose policies are typically learned with simulator-native observations…

Robotics · Computer Science 2026-04-07 Zilin Huang , Zhengyang Wan , Zihao Sheng , Boyue Wang , Junwei You , Yue Leng , Sikai Chen

Deep reinforcement learning has emerged as a promising and powerful technique for automatically acquiring control policies that can process raw sensory inputs, such as images, and perform complex behaviors. However, extending deep RL to…

Machine Learning · Computer Science 2017-06-09 Fereshteh Sadeghi , Sergey Levine

Generating simulations to train intelligent agents in game-playing and robotics from natural language input, from user input or task documentation, remains an open-ended challenge. Existing approaches focus on parts of this challenge, such…

Artificial Intelligence · Computer Science 2024-11-12 Fan-Yun Sun , S. I. Harini , Angela Yi , Yihan Zhou , Alex Zook , Jonathan Tremblay , Logan Cross , Jiajun Wu , Nick Haber

Recent success in legged robot locomotion is attributed to the integration of reinforcement learning and physical simulators. However, these policies often encounter challenges when deployed in real-world environments due to sim-to-real…

Robotics · Computer Science 2025-06-04 Shaoting Zhu , Linzhan Mou , Derun Li , Baijun Ye , Runhan Huang , Hang Zhao

This paper presents a Sim2Real (Simulation to Reality) approach to bridge the gap between a trained agent in a simulated environment and its real-world implementation in navigating a robot in a similar setting. Specifically, we focus on…

Robotics · Computer Science 2025-01-07 Murad Mehrab Abrar , Souryadeep Mondal , Michelle Hickner

In this paper, we study the problem of zero-shot sim-to-real when the task requires both highly precise control with sub-millimetre error tolerance, and wide task space generalisation. Our framework involves a coarse-to-fine controller,…

Robotics · Computer Science 2021-07-30 Eugene Valassakis , Norman Di Palo , Edward Johns

Sim2Real transfer has gained popularity because it helps transfer from inexpensive simulators to real world. This paper presents a novel system that fuses components in a traditional World Model into a robust system, trained entirely within…

Robotics · Computer Science 2024-03-26 Kiran Lekkala , Chen Liu , Laurent Itti

Fast and accurate physics simulation is an essential component of robot learning, where robots can explore failure scenarios that are difficult to produce in the real world and learn from unlimited on-policy data. Yet, it remains…

Robotics · Computer Science 2024-11-04 Alan Yu , Ge Yang , Ran Choi , Yajvan Ravan , John Leonard , Phillip Isola

Developing learning-based methods for navigation of aerial robots is an intensive data-driven process that requires highly parallelized simulation. The full utilization of such simulators is hindered by the lack of parallelized high-level…

Robotics · Computer Science 2023-05-29 Mihir Kulkarni , Theodor J. L. Forgaard , Kostas Alexis

Fault-tolerant control is crucial for safety-critical systems, such as quadrotors. State-of-art flight controllers can stabilize and control a quadrotor even when subjected to the complete loss of a rotor. However, these methods rely on…

Robotics · Computer Science 2021-03-01 Sihao Sun , Giovanni Cioffi , Coen de Visser , Davide Scaramuzza

Sim-to-real transfer remains a critical bottleneck for deploying dexterous manipulation policies learned in simulation to real-world robots. Existing approaches rely on manually designed domain randomization or task-specific adaptation,…

Robotics · Computer Science 2026-05-08 Zijian Zeng , Fei Ding , Huiming Yang , Xianwei Li , Yuhao Liao

We present a system for applying sim2real approaches to "in the wild" scenes with realistic visuals, and to policies which rely on active perception using RGB cameras. Given a short video of a static scene collected using a generic phone,…

We present a system for learning a challenging dexterous manipulation task involving moving a cube to an arbitrary 6-DoF pose with only 3-fingers trained with NVIDIA's IsaacGym simulator. We show empirical benefits, both in simulation and…