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Creating a diverse and comprehensive dataset of hand gestures for dynamic human-machine interfaces in the automotive domain can be challenging and time-consuming. To overcome this challenge, we propose using synthetic gesture datasets…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Amr Gomaa , Robin Zitt , Guillermo Reyes , Antonio Krüger

A good co-speech motion generation cannot be achieved without a careful integration of common rhythmic motion and rare yet essential semantic motion. In this work, we propose SemTalk for holistic co-speech motion generation with frame-level…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Xiangyue Zhang , Jianfang Li , Jiaxu Zhang , Ziqiang Dang , Jianqiang Ren , Liefeng Bo , Zhigang Tu

We present a multi-modal trajectory generation and selection algorithm for real-world mapless outdoor navigation in human-centered environments. Such environments contain rich features like crosswalks, grass, and curbs, which are easily…

Robotics · Computer Science 2025-05-19 Daeun Song , Jing Liang , Xuesu Xiao , Dinesh Manocha

In this paper, we propose a novel framework, Combo, for harmonious co-speech holistic 3D human motion generation and efficient customizable adaption. In particular, we identify that one fundamental challenge as the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-22 Chao Xu , Mingze Sun , Zhi-Qi Cheng , Fei Wang , Yang Liu , Baigui Sun , Ruqi Huang , Alexander Hauptmann

Effective human-robot interaction requires robots to identify human intentions and generate expressive, socially appropriate motions in real-time. Existing approaches often rely on fixed motion libraries or computationally expensive…

Robotics · Computer Science 2025-09-30 Lingfan Bao , Yan Pan , Tianhu Peng , Dimitrios Kanoulas , Chengxu Zhou

During speech, people spontaneously gesticulate, which plays a key role in conveying information. Similarly, realistic co-speech gestures are crucial to enable natural and smooth interactions with social agents. Current end-to-end co-speech…

Human-Computer Interaction · Computer Science 2021-01-15 Taras Kucherenko , Patrik Jonell , Sanne van Waveren , Gustav Eje Henter , Simon Alexanderson , Iolanda Leite , Hedvig Kjellström

Denoising diffusion models have shown great promise in human motion synthesis conditioned on natural language descriptions. However, integrating spatial constraints, such as pre-defined motion trajectories and obstacles, remains a challenge…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Korrawe Karunratanakul , Konpat Preechakul , Supasorn Suwajanakorn , Siyu Tang

Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Xavier Thomas , Youngsun Lim , Ananya Srinivasan , Audrey Zheng , Deepti Ghadiyaram

Generating accurate and efficient predictions for the motion of the humans present in the scene is key to the development of effective motion planning algorithms for robots moving in promiscuous areas, where wrong planning decisions could…

We propose a simple and novel method for generating 3D human motion from complex natural language sentences, which describe different velocity, direction and composition of all kinds of actions. Different from existing methods that use…

Computer Vision and Pattern Recognition · Computer Science 2023-04-17 Zhiyuan Ren , Zhihong Pan , Xin Zhou , Le Kang

Text-driven motion generation has achieved substantial progress with the emergence of diffusion models. However, existing methods still struggle to generate complex motion sequences that correspond to fine-grained descriptions, depicting…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Mingyuan Zhang , Huirong Li , Zhongang Cai , Jiawei Ren , Lei Yang , Ziwei Liu

Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data. To address these challenges, we propose two novel designs.…

Graphics · Computer Science 2025-12-09 Xiangjun Tang , Biao Zhang , Peter Wonka

Generating realistic and controllable human motions, particularly those involving rich multi-character interactions, remains a significant challenge due to data scarcity and the complexities of modeling inter-personal dynamics. To address…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Ruihao Xi , Xuekuan Wang , Yongcheng Li , Shuhua Li , Zichen Wang , Yiwei Wang , Feng Wei , Cairong Zhao

This paper uses the capabilities of latent diffusion models (LDMs) to generate realistic RGB human-object interaction scenes to guide humanoid loco-manipulation planning. To do so, we extract from the generated images both the contact…

Robotics · Computer Science 2025-04-24 Ilyass Taouil , Haizhou Zhao , Angela Dai , Majid Khadiv

Enabling humanoid robots to synthesize complex, physically coherent motions from natural language commands is a cornerstone of autonomous robotics and human-robot interaction. While diffusion models have shown promise in this text-to-motion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Wenshuo Chen , Haozhe Jia , Songning Lai , Lei Wang , Yuqi Lin , Hongru Xiao , Lijie Hu , Yutao Yue

This paper aims to deal with the ignored real-world complexities in prior work on human motion forecasting, emphasizing the social properties of multi-person motion, the diversity of motion and social interactions, and the complexity of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-09 Sirui Xu , Yu-Xiong Wang , Liang-Yan Gui

Recent advances in generative modeling and tokenization have driven significant progress in text-to-motion generation, leading to enhanced quality and realism in generated motions. However, effectively leveraging textual information for…

Computer Vision and Pattern Recognition · Computer Science 2025-02-05 Che-Jui Chang , Qingze Tony Liu , Honglu Zhou , Vladimir Pavlovic , Mubbasir Kapadia

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Jianan Li , Tao Huang , Qingxu Zhu , Tien-Tsin Wong

In computer animation, game design, and human-computer interaction, synthesizing human motion that aligns with user intent remains a significant challenge. Existing methods have notable limitations: textual approaches offer high-level…

Computer Vision and Pattern Recognition · Computer Science 2025-04-24 Yingjie Xi , Jian Jun Zhang , Xiaosong Yang

State-of-the-art video generative models typically learn the distribution of video latents in the VAE space and map them to pixels using a VAE decoder. While this approach can generate high-quality videos, it suffers from slow convergence…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Jianhong Bai , Xiaoshi Wu , Xintao Wang , Xiao Fu , Yuanxing Zhang , Qinghe Wang , Xiaoyu Shi , Menghan Xia , Zuozhu Liu , Haoji Hu , Pengfei Wan , Kun Gai
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