Related papers: Unbiased Video Scene Graph Generation via Visual a…
Recent advancements in multimodal large language models have driven breakthroughs in visual question answering. Yet, a critical gap persists, `conceptualization'-the ability to recognize and reason about the same concept despite variations…
Today's VidSGG models are all proposal-based methods, i.e., they first generate numerous paired subject-object snippets as proposals, and then conduct predicate classification for each proposal. In this paper, we argue that this prevalent…
The proliferation of machine learning models in critical decision making processes has underscored the need for bias discovery and mitigation strategies. Identifying the reasons behind a biased system is not straightforward, since in many…
Current Visual Simultaneous Localization and Mapping (VSLAM) systems often struggle to create maps that are both semantically rich and easily interpretable. While incorporating semantic scene knowledge aids in building richer maps with…
Text-video retrieval (TVR) systems often suffer from visual-linguistic biases present in datasets, which cause pre-trained vision-language models to overlook key details. To address this, we propose BiMa, a novel framework designed to…
A proper scene representation is central to the pursuit of spatial intelligence where agents can robustly reconstruct and efficiently understand 3D scenes. A scene representation is either metric, such as landmark maps in 3D reconstruction,…
Current approaches for open-vocabulary scene graph generation (OVSGG) use vision-language models such as CLIP and follow a standard zero-shot pipeline -- computing similarity between the query image and the text embeddings for each category…
Dynamic Scene Graph Generation (DSGG) aims to structurally model objects and their dynamic interactions in video sequences for high-level semantic understanding. However, existing methods struggle with fine-grained relationship modeling,…
Multimodal LLMs have advanced vision-language tasks but still struggle with understanding video scenes. To bridge this gap, Video Scene Graph Generation (VidSGG) has emerged to capture multi-object relationships across video frames.…
Existing Video Scene Graph Generation (VidSGG) studies are trained in a fully supervised manner, which requires all frames in a video to be annotated, thereby incurring high annotation cost compared to Image Scene Graph Generation (ImgSGG).…
Scene Graph Generation (SGG) aims to explore the relationships between objects in images and obtain scene summary graphs, thereby better serving downstream tasks. However, the long-tailed problem has adversely affected the scene graph's…
Today's open vocabulary scene graph generation (OVSGG) extends traditional SGG by recognizing novel objects and relationships beyond predefined categories, leveraging the knowledge from pre-trained large-scale models. Most existing methods…
The estimation of implicit cross-frame correspondences and the high computational cost have long been major challenges in video semantic segmentation (VSS) for driving scenes. Prior works utilize keyframes, feature propagation, or…
This work presents a novel text-to-vector graphics generation approach, Dream3DVG, allowing for arbitrary viewpoint viewing, progressive detail optimization, and view-dependent occlusion awareness. Our approach is a dual-branch optimization…
In this work, we seek new insights into the underlying challenges of the Scene Graph Generation (SGG) task. Quantitative and qualitative analysis of the Visual Genome dataset implies -- 1) Ambiguity: even if inter-object relationship…
Scene graph generation is an important visual understanding task with a broad range of vision applications. Despite recent tremendous progress, it remains challenging due to the intrinsic long-tailed class distribution and large intra-class…
Recently, linear complexity sequence modeling networks have achieved modeling capabilities similar to Vision Transformers on a variety of computer vision tasks, while using fewer FLOPs and less memory. However, their advantage in terms of…
Recent advances in large vision-language models (VLMs) typically employ vision encoders based on the Vision Transformer (ViT) architecture. The division of the images into patches by ViT results in a fragmented perception, thereby hindering…
Scene graph generation (SGG) endeavors to predict visual relationships between pairs of objects within an image. Prevailing SGG methods traditionally assume a one-off learning process for SGG. This conventional paradigm may necessitate…
Spatio-temporal scene graphs represent interactions in a video by decomposing scenes into individual objects and their pair-wise temporal relationships. Long-term anticipation of the fine-grained pair-wise relationships between objects is a…