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This paper studies a system security problem in the context of observability based on a two-person noncooperative infinitely repeated game. Both the attacker and the defender have means to modify the dimension of the unobservable subspace,…

Optimization and Control · Mathematics 2025-06-11 Yueyue Xu , Panpan Zhou , Lin Wang , Zhixin Liu , Xiaoming Hu

The connection between game theory, convex optimization, and geometry is deep. There are many applications of linear programming methods and polyhedral representation conversion methods in game theory. In this paper, we discuss two more…

Computer Science and Game Theory · Computer Science 2025-09-03 Zhuoer Zhang , Bryce Morsky

We propose and investigate a general class of discrete time and finite state space mean field game (MFG) problems with potential structure. Our model incorporates interactions through a congestion term and a price variable. It also allows…

Optimization and Control · Mathematics 2023-03-07 J. Frédéric Bonnans , Pierre Lavigne , Laurent Pfeiffer

Smart grids are vulnerable to cyber-attacks. This paper proposes a game-theoretic approach to evaluate the variations caused by an attacker on the power measurements. Adversaries can gain financial benefits through the manipulation of the…

Machine Learning · Computer Science 2021-06-08 Kian Hamedani , Lingjia Liu , Jithin Jagannath , Yang , Yi

In this paper, we investigate a pursuit-evasion game in which a mobile observer tries to track a target in an environment containing obstacles. We formulate the game as an optimal control problem with state inequality constraint in a simple…

Optimization and Control · Mathematics 2016-11-16 Rui Zou , Hamid Emadi , Sourabh Bhattacharya

This paper studies a target-defense game played between a slow defender and a fast attacker. The attacker wins the game if it reaches the target while avoiding the defender's capture disk. The defender wins the game by preventing the…

Systems and Control · Electrical Eng. & Systems 2024-03-19 Goutam Das , Michael Dorothy , Zachary I. Bell , Daigo Shishika

We consider a class of pursuit-evasion differential games in which the evader has continuous access to the pursuer's location, but not vice-versa. There is a remote sensor (e.g., a radar station) that can sense the evader's location upon a…

Systems and Control · Electrical Eng. & Systems 2023-07-04 Dipankar Maity

Users like sharing personal photos with others through social media. At the same time, they might want to make automatic identification in such photos difficult or even impossible. Classic obfuscation methods such as blurring are not only…

Computer Vision and Pattern Recognition · Computer Science 2017-07-27 Seong Joon Oh , Mario Fritz , Bernt Schiele

We address a problem of area protection in graph-based scenarios with multiple mobile agents where connectivity is maintained among agents to ensure they can communicate. The problem consists of two adversarial teams of agents that move in…

Multiagent Systems · Computer Science 2017-09-06 Marika Ivanová , Pavel Surynek , Diep Thi Ngoc Nguyen

We study a simple motion differential game of many pursuers and one evader in the plane. We give a nonempty closed convex set in the plane, and the pursuers and evader move on this set. They cannot leave this set during the game. Control…

Optimization and Control · Mathematics 2015-05-04 Idham Arif Alias , Gafurjan Ibragimov , Massimiliano Ferrara , Mehdi Salimi , Mansor Monsi

This paper studies the problem of defending (1D and 2D) boundaries against a large number of continuous attacks with a heterogeneous group of defenders. The defender team has perfect information of the attack events within some time (finite…

Robotics · Computer Science 2023-02-21 Si Wei Feng , Jingjin Yu

Unlike Poker where the action space $\mathcal{A}$ is discrete, differential games in the physical world often have continuous action spaces not amenable to discrete abstraction, rendering no-regret algorithms with…

Computer Science and Game Theory · Computer Science 2025-02-17 Mukesh Ghimire , Zhe Xu , Yi Ren

In a noncooperative dynamic game, multiple agents operating in a changing environment aim to optimize their utilities over an infinite time horizon. Time-varying environments allow to model more realistic scenarios (e.g., mobile devices…

Systems and Control · Computer Science 2015-12-29 Santiago Zazo , Sergio Valcarcel Macua , Matilde Sánchez-Fernández , Javier Zazo

This paper studies a strategic security problem in networked control systems under stealthy false data injection attacks. The security problem is modeled as a bilateral cognitive security game between a defender and an adversary, each…

Systems and Control · Electrical Eng. & Systems 2025-05-05 Anh Tung Nguyen , Quanyan Zhu , André Teixeira

We consider a perimeter defense problem in a planar conical environment comprising a single turret that has a finite range and non-zero service time. The turret seeks to defend a concentric perimeter against $N\geq 2$ intruders. Upon…

Systems and Control · Electrical Eng. & Systems 2023-02-07 Shivam Bajaj , Shaunak D. Bopardikar , Alexander Von Moll , Eric Torng , David W. Casbeer

The existing network attack and defense method can be regarded as game, but most of the game only involves network domain, not multiple domain cyberspace. To address this challenge, this paper proposed a multiple domain cyberspace attack…

Artificial Intelligence · Computer Science 2022-05-24 Lei Zhang , Yu Pan , Yi Liu , Qibin Zheng , Zhisong Pan

We introduce a pursuit game played between a team of a sensor and an attacker and a mobile target in the unbounded Euclidean plane. The target is faster than the sensor, but slower than the attacker. The sensor's objective is to keep the…

Systems and Control · Electrical Eng. & Systems 2025-09-09 Prajakta Surve , Shaunak D. Bopardikar , Alexander Von Moll , Isaac Weintraub , David W. Casbeer

Patrolling is one of the central problems in operational security. Formally, a patrolling problem is specified by a set $U$ of nodes (admissible defender's positions), a set $T \subseteq U$ of vulnerable targets, an admissible defender's…

Computer Science and Game Theory · Computer Science 2016-08-08 Tomáš Brázdil , Petr Hliněný , Antonín Kučera , Vojtěch Řehák , Matúš Abaffy

This paper seeks to combine differential game theory with the actor-critic-identifier architecture to determine forward-in-time, approximate optimal controllers for formation tracking in multi-agent systems, where the agents have uncertain…

Systems and Control · Computer Science 2017-07-25 Rushikesh Kamalapurkar , Justin R. Klotz , Patrick Walters , Warren E. Dixon

This paper considers a subspace guarding game in high-dimensional space which consists of a play subspace and a target subspace. Two faster defenders cooperate to protect the target subspace by capturing an attacker which strives to enter…

Systems and Control · Computer Science 2019-11-19 Rui Yan , Zongying Shi , Yisheng Zhong
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