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Related papers: ReConForM : Real-time Contact-aware Motion Retarge…

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We introduce SoftAct, a framework for teaching soft robot hands to perform human-like manipulation skills by explicitly reasoning about contact forces. Leveraging immersive virtual reality, our system captures rich human demonstrations,…

Face reenactment is challenging due to the need to establish dense correspondence between various face representations for motion transfer. Recent studies have utilized Neural Radiance Field (NeRF) as fundamental representation, which…

Computer Vision and Pattern Recognition · Computer Science 2023-12-20 Songlin Yang , Wei Wang , Yushi Lan , Xiangyu Fan , Bo Peng , Lei Yang , Jing Dong

Reconstructing 3D human-object interaction (HOI) from single-view RGB images is challenging due to the absence of depth information and potential occlusions. Existing methods simply predict the body poses merely rely on network training on…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Yuhang Chen , Chenxing Wang

Recent works have demonstrated the feasibility of inverting face recognition systems, enabling to recover convincing face images using only their embeddings. We leverage such template inversion models to develop a novel type ofdeep morphing…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Laurent Colbois , Hatef Otroshi Shahreza , Sébastien Marcel

We address the problem of accelerating thin-shell deformable object simulations by dimension reduction. We present a new algorithm to embed a high-dimensional configuration space of deformable objects in a low-dimensional feature space,…

Graphics · Computer Science 2020-03-02 Qingyang Tan , Zherong Pan , Lin Gao , Dinesh Manocha

Spatial misalignment caused by variations in poses and viewpoints is one of the most critical issues that hinders the performance improvement in existing person re-identification (Re-ID) algorithms. To address this problem, in this paper,…

Computer Vision and Pattern Recognition · Computer Science 2018-05-17 Qin Zhou , Heng Fan , Hua Yang , Hang Su , Shibao Zheng , Shuang Wu , Haibin Ling

Physically rearranging objects is an important capability for embodied agents. Visual room rearrangement evaluates an agent's ability to rearrange objects in a room to a desired goal based solely on visual input. We propose a simple yet…

Computer Vision and Pattern Recognition · Computer Science 2022-08-11 Brandon Trabucco , Gunnar Sigurdsson , Robinson Piramuthu , Gaurav S. Sukhatme , Ruslan Salakhutdinov

In this work, we present a novel approach for motion customization in video generation, addressing the widespread gap in the exploration of motion representation within video generative models. Recognizing the unique challenges posed by the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Luozhou Wang , Ziyang Mai , Guibao Shen , Yixun Liang , Xin Tao , Pengfei Wan , Di Zhang , Yijun Li , Yingcong Chen

Image retargeting changes the aspect ratio of images while aiming to preserve content and minimise noticeable distortion. Fast and high-quality methods are particularly relevant at present, due to the large variety of image and display…

Computer Vision and Pattern Recognition · Computer Science 2022-03-28 Daniel Valdez-Balderas , Oleg Muraveynyk , Timothy Smith

The common trade-offs of state-of-the-art methods for multi-shape representation (a single model "packing" multiple objects) involve trading modeling accuracy against memory and storage. We show how to encode multiple shapes represented as…

Computer Vision and Pattern Recognition · Computer Science 2024-06-07 Sergey Zakharov , Katherine Liu , Adrien Gaidon , Rares Ambrus

Human following is a crucial feature of human-robot interaction, yet it poses numerous challenges to mobile agents in real-world scenarios. Some major hurdles are that the target person may be in a crowd, obstructed by others, or facing…

Robotics · Computer Science 2023-09-25 Mario Srouji , Yao-Hung Hubert Tsai , Hugues Thomas , Jian Zhang

Motion in-betweening is the problem to synthesize movement between keyposes. Traditional research focused primarily on single characters. Extending them to densely interacting characters is highly challenging, as it demands precise…

Graphics · Computer Science 2025-10-02 Xiaotang Zhang , Ziyi Chang , Qianhui Men , Hubert P. H. Shum

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Heming Zhu , Guoxing Sun , Christian Theobalt , Marc Habermann

Re-ranking utilizes contextual information to optimize the initial ranking list of person or vehicle re-identification (re-ID), which boosts the retrieval performance at post-processing steps. This paper proposes a re-ranking network to…

Computer Vision and Pattern Recognition · Computer Science 2022-03-22 Yunhao Zhou , Yi Wang , Lap-Pui Chau

We propose a system to capture nearly-synchronous frame streams from multiple and moving handheld mobiles that is suitable for dynamic object 3D reconstruction. Each mobile executes Simultaneous Localisation and Mapping on-board to estimate…

Multimedia · Computer Science 2021-03-23 M. Bortolon , L. Bazzanella , F. Poiesi

Magnetic Resonance Spectroscopy (MRS) is a powerful non-invasive tool for metabolic tissue analysis but is often degraded by patient motion, limiting clinical utility. The RECENTRE project (REal-time motion CorrEctioN in magneTic Resonance)…

We present a new approach for representing and reconstructing multidimensional magnetic resonance imaging (MRI) data. Our method builds on a novel, learned feature-based image representation that disentangles different types of features,…

Image and Video Processing · Electrical Eng. & Systems 2026-01-01 Ruiyang Zhao , Fan Lam

Handling object deformations for robotic grasping is still a major problem to solve. In this paper, we propose an efficient learning-free solution for this problem where generated grasp hypotheses of a region of an object are adapted to its…

Robotics · Computer Science 2022-03-03 Cristiana de Farias , Brahim Tamadazte , Rustam Stolkin , Naresh Marturi

We present a novel character control framework that effectively utilizes motion diffusion probabilistic models to generate high-quality and diverse character animations, responding in real-time to a variety of dynamic user-supplied control…

Graphics · Computer Science 2024-04-24 Rui Chen , Mingyi Shi , Shaoli Huang , Ping Tan , Taku Komura , Xuelin Chen

This paper presents a data-efficient approach to learning transferable forward models for robotic push manipulation. Our approach extends our previous work on contact-based predictors by leveraging information on the pushed object's local…

Robotics · Computer Science 2019-05-10 Jochen Stüber , Marek Kopicki , Claudio Zito