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In this work, we provide a structural characterization of the possible Nash equilibria in the well-studied class of security games with additive utility. Our analysis yields a classification of possible equilibria into seven types and we…

Computer Science and Game Theory · Computer Science 2022-08-05 Joe Clanin , Sourabh Bhattacharya

We study strategic games on weighted directed graphs, where the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy augmented by a fixed non-negative bonus for picking a given…

Computer Science and Game Theory · Computer Science 2016-04-19 Sunil Simon , Dominik Wojtczak

We study a class of semi-discrete variational problems that arise in economic matching and game theory, where agents with continuous attributes are matched to a finite set of outcomes with a one dimensional structure. Such problems appear…

Optimization and Control · Mathematics 2025-08-14 Omar Abdul Halim , Daniyar Omarov , Brendan Pass

A wide range of defenses have been proposed to harden neural networks against adversarial attacks. However, a pattern has emerged in which the majority of adversarial defenses are quickly broken by new attacks. Given the lack of success at…

Machine Learning · Computer Science 2020-02-05 Ali Shafahi , W. Ronny Huang , Christoph Studer , Soheil Feizi , Tom Goldstein

We investigate the problem of designing optimal classifiers in the strategic classification setting, where the classification is part of a game in which players can modify their features to attain a favorable classification outcome (while…

Machine Learning · Computer Science 2020-05-19 Mark Braverman , Sumegha Garg

In this work, we propose a robust framework that employs adversarially robust training to safeguard the ML models against perturbed testing data. Our contributions can be seen from both computational and statistical perspectives. Firstly,…

Machine Learning · Computer Science 2024-11-26 Deepak Maurya , Adarsh Barik , Jean Honorio

Zero-sum games are a fundamental setting for adversarial training and decision-making in multi-agent learning (MAL). Existing methods often ensure convergence to (approximate) Nash equilibria by introducing a form of regularization. Yet,…

Multiagent Systems · Computer Science 2026-02-10 Tuo Zhang , Leonardo Stella

We derive bounds for a notion of adversarial risk, designed to characterize the robustness of linear and neural network classifiers to adversarial perturbations. Specifically, we introduce a new class of function transformations with the…

Machine Learning · Statistics 2019-01-03 Justin Khim , Po-Ling Loh

We study data corruption robustness in offline two-player zero-sum Markov games. Given a dataset of realized trajectories of two players, an adversary is allowed to modify an $\epsilon$-fraction of it. The learner's goal is to identify an…

Computer Science and Game Theory · Computer Science 2024-03-14 Andi Nika , Debmalya Mandal , Adish Singla , Goran Radanović

Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using…

Computer Science and Game Theory · Computer Science 2022-07-05 Aline Goeminne , Nicolas Markey , Ocan Sankur

Developing large-scale distributed methods that are robust to the presence of adversarial or corrupted workers is an important part of making such methods practical for real-world problems. In this paper, we propose an iterative approach…

Optimization and Control · Mathematics 2024-03-14 Longxiu Huang , Xia Li , Deanna Needell

Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in…

Machine Learning · Statistics 2021-03-17 Gauthier Gidel , David Balduzzi , Wojciech Marian Czarnecki , Marta Garnelo , Yoram Bachrach

We analyse the computational complexity of finding Nash equilibria in stochastic multiplayer games with $\omega$-regular objectives. While the existence of an equilibrium whose payoff falls into a certain interval may be undecidable, we…

Computer Science and Game Theory · Computer Science 2010-06-24 Michael Ummels , Dominik Wojtczak

We analyze the behavior of a large number of strategic drivers traveling over an urban traffic network using the mean-field game framework. We assume an incentive mechanism for congestion mitigation under which each driver selecting a…

Optimization and Control · Mathematics 2018-08-17 Takashi Tanaka , Ehsan Nekouei , Karl Henrik Johansson

We study a model for adversarial classification based on distributionally robust chance constraints. We show that under Wasserstein ambiguity, the model aims to minimize the conditional value-at-risk of the distance to misclassification,…

Machine Learning · Computer Science 2021-11-05 Nam Ho-Nguyen , Stephen J. Wright

Generative adversarial networks (GANs) are a class of generative models, known for producing accurate samples. The key feature of GANs is that there are two antagonistic neural networks: the generator and the discriminator. The main…

Machine Learning · Computer Science 2025-08-05 Barbara Franci , Sergio Grammatico

Zero-sum games have long guided artificial intelligence research, since they possess both a rich strategy space of best-responses and a clear evaluation metric. What's more, competition is a vital mechanism in many real-world multi-agent…

Computer Science and Game Theory · Computer Science 2020-03-03 Edward Hughes , Thomas W. Anthony , Tom Eccles , Joel Z. Leibo , David Balduzzi , Yoram Bachrach

To verify the robustness of a program or protocol, it is common in the computer science community to rely on the theoretical framework of game theory. In particular, if one seeks to enforce a desired property, or specification, despite an…

Computer Science and Game Theory · Computer Science 2026-05-20 Léonard Brice

We study the problem of computing an approximate Nash equilibrium of a game whose strategy space is continuous without access to gradients of the utility function. Such games arise, for example, when players' strategies are represented by…

Computer Science and Game Theory · Computer Science 2025-10-28 Carlos Martin , Tuomas Sandholm

We study a family of adversarial multiclass classification problems and provide equivalent reformulations in terms of: 1) a family of generalized barycenter problems introduced in the paper and 2) a family of multimarginal optimal transport…

Machine Learning · Computer Science 2024-09-24 Nicolas Garcia Trillos , Matt Jacobs , Jakwang Kim
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