Related papers: InsTaG: Learning Personalized 3D Talking Head from…
Speech-driven 3D facial animation aims to generate realistic lip movements and facial expressions for 3D head models from arbitrary audio clips. Although existing diffusion-based methods are capable of producing natural motions, their slow…
Creating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animations is especially complex and time consuming, requires…
Talking face generation aims to synthesize realistic speaking portraits from a single image, yet existing methods often rely on explicit optical flow and local warping, which fail to model complex global motions and cause identity drift. We…
The generation of stylistic 3D facial animations driven by speech presents a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods…
We propose PersonaGesture, a diffusion-based pipeline for single-reference co-speech gesture personalization of unseen speakers. Given target speech and one motion clip from a new speaker, the model must synthesize gestures that follow the…
In video understanding tasks, particularly those involving human motion, synthetic data generation often suffers from uncanny features, diminishing its effectiveness for training. Tasks such as sign language translation, gesture…
Generating realistic human motions that naturally respond to both spoken language and physical objects is crucial for interactive digital experiences. Current methods, however, address speech-driven gestures or object interactions…
Individuals have unique facial expression and head pose styles that reflect their personalized speaking styles. Existing one-shot talking head methods cannot capture such personalized characteristics and therefore fail to produce diverse…
Talking-head video editing aims to efficiently insert, delete, and substitute the word of a pre-recorded video through a text transcript editor. The key challenge for this task is obtaining an editing model that generates new talking-head…
Real-time speech-driven 3D facial animation has been attractive in academia and industry. Traditional methods mainly focus on learning a deterministic mapping from speech to animation. Recent approaches start to consider the…
Speech-driven talking heads have recently emerged and enable interactive avatars. However, real-world applications are limited, as current methods achieve high visual fidelity but slow or fast yet temporally unstable. Diffusion methods…
Talking head synthesis, also known as speech-to-lip synthesis, reconstructs the facial motions that align with the given audio tracks. The synthesized videos are evaluated on mainly two aspects, lip-speech synchronization and image…
For audio-driven visual dubbing, it remains a considerable challenge to uphold and highlight speaker's persona while synthesizing accurate lip synchronization. Existing methods fall short of capturing speaker's unique speaking style or…
One-shot 3D talking portrait generation aims to reconstruct a 3D avatar from an unseen image, and then animate it with a reference video or audio to generate a talking portrait video. The existing methods fail to simultaneously achieve the…
Synthesizing realistic videos of talking faces under custom lighting conditions and viewing angles benefits various downstream applications like video conferencing. However, most existing relighting methods are either time-consuming or…
We present a novel animatable 3D Gaussian model for rendering high-fidelity free-view human motions in real time. Compared to existing NeRF-based methods, the model owns better capability in synthesizing high-frequency details without the…
In this paper, we present a novel 3D head avatar creation approach capable of generalizing from few-shot in-the-wild data with high-fidelity and animatable robustness. Given the underconstrained nature of this problem, incorporating prior…
This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face animation, fail to produce accurate and plausible…
Audio-driven 3D facial animation aims to map input audio to realistic facial motion. Despite significant progress, limitations arise from inconsistent 3D annotations, restricting previous models to training on specific annotations and…
Virtual humans have gained considerable attention in numerous industries, e.g., entertainment and e-commerce. As a core technology, synthesizing photorealistic face frames from target speech and facial identity has been actively studied…