Related papers: Solving Maker-Breaker Games on 5-uniform hypergrap…
Muller games are played by two players moving a token along a graph; the winner is determined by the set of vertices that occur infinitely often. The central algorithmic problem is to compute the winning regions for the players. Different…
In the $\left(1:b\right)$ component game played on a graph $G$, two players, Maker and Breaker, alternately claim~$1$ and~$b$ previously unclaimed edges of $G$, respectively. Maker's aim is to maximise the size of a largest connected…
In the tournament game two players, called Maker and Breaker, alternately take turns in claiming an unclaimed edge of the complete graph on n vertices and selecting one of the two possible orientations. Before the game starts, Breaker fixes…
We prove that for each $D\ge 2$ there exists $c>0$ such that whenever $b\le c\big(\tfrac{n}{\log n}\big)^{1/D}$, in the $(1:b)$ Maker-Breaker game played on $E(K_n)$, Maker has a strategy to guarantee claiming a graph $G$ containing copies…
Suppose that we are given two dominating sets $D_s$ and $D_t$ of a graph $G$ whose cardinalities are at most a given threshold $k$. Then, we are asked whether there exists a sequence of dominating sets of $G$ between $D_s$ and $D_t$ such…
The Strong Ramsey game $\mathcal{R}(B,G)$ is a two player game with players $P_1$ and $P_2$, where $B$ and $G$ are $k$-uniform hypergraphs for some $k \geq 2$. $G$ is always finite, while $B$ may be infinite. $P_1$ and $P_2$ alternately…
We consider three variants of a partisan combinatorial game between two players, Left and Right, played on an undirected simple graph. Left is able to delete vertices (and incident edges) while Right is able to delete edges. This natural…
We study a two-player game on a graph between an attacker and a defender. To begin with, the defender places guards on a subset of vertices. In each move, the attacker attacks an edge. The defender must move at least one guard across the…
We consider biased $(1:b)$ Walker-Breaker games: Walker and Breaker alternately claim edges of the complete graph $K_n$, Walker taking one edge and Breaker claiming $b$ edges in each round, with the constraint that Walker needs to choose…
One of the main objective of this paper is to relate Beck's conjecture for k-in-a-row games. The conjecture states that playing on the same board Picker is better off in a Chooser-Picker game than the second player in the Maker-Breaker…
Given a graph G with n vertices and k players, each of which is placing a facility on one of the vertices of G, we define the score of the i'th player to be the number of vertices for which, among all players, the facility placed by the…
We investigate the combinatorial game Slime Trail.This game is played on a graph with a starting piece in a node. Each player's objective is to reach one of their own goal nodes. Every turn the current player moves the piece and deletes the…
We study the perfect matching reconfiguration problem: Given two perfect matchings of a graph, is there a sequence of flip operations that transforms one into the other? Here, a flip operation exchanges the edges in an alternating cycle of…
Arc-Kayles is a game where two players alternate removing two adjacent vertices until no move is left, the winner being the player who played the last move. Introduced in 1978, its computational complexity is still open. More recently,…
We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…
The Surjective Homomorphism problem is to test whether a given graph G called the guest graph allows a vertex-surjective homomorphism to some other given graph H called the host graph. The bijective and injective homomorphism problems can…
The total domination game is a two-person competitive optimization game, where the players, Dominator and Staller, alternately select vertices of an isolate-free graph $G$. Each vertex chosen must strictly increase the number of vertices…
In the $(a,b)$-biased Maker-Breaker domination game, two players alternately select unplayed vertices in a graph $G$ such that Dominator selects $a$ and Staller selects $b$ vertices per move. Dominator wins if the vertices he selected…
The semi-random hypergraph process is a natural generalisation of the semi-random graph process, which can be thought of as a one player game. For fixed $r < s$, starting with an empty hypergraph on $n$ vertices, in each round a set of $r$…
Perfect Matching-Cut is the problem of deciding whether a graph has a perfect matching that contains an edge-cut. We show that this problem is NP-complete for planar graphs with maximum degree four, for planar graphs with girth five, for…