Related papers: LUCAS: Layered Universal Codec Avatars
Generating realistic human 3D reconstructions using image or video data is essential for various communication and entertainment applications. While existing methods achieved impressive results for body and facial regions, realistic hair…
Reconstructing an avatar from a portrait image has many applications in multimedia, but remains a challenging research problem. Extracting reflectance maps and geometry from one image is ill-posed: recovering geometry is a one-to-many…
There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…
Unified multimodal models (UMMs) unify visual understanding and generation within a single architecture. However, conventional training relies on image-text pairs (or sequences) whose captions are typically sparse and miss fine-grained…
Facial expression and hand motions are necessary to express our emotions and interact with the world. Nevertheless, most of the 3D human avatars modeled from a casually captured video only support body motions without facial expressions and…
In this paper, we explore a reconstruction and reenactment separated framework for 3D Gaussians head, which requires only a single portrait image as input to generate controllable avatar. Specifically, we developed a large-scale one-shot…
We propose a new "Unbiased through Textual Description (UTD)" video benchmark based on unbiased subsets of existing video classification and retrieval datasets to enable a more robust assessment of video understanding capabilities. Namely,…
Creating high-fidelity, animatable 3D talking heads is crucial for immersive applications, yet often hindered by the prevalence of low-quality image or video sources, which yield poor 3D reconstructions. In this paper, we introduce…
Learned 3D representations of human faces are useful for computer vision problems such as 3D face tracking and reconstruction from images, as well as graphics applications such as character generation and animation. Traditional models learn…
The human face is central to communication. For immersive applications, the digital presence of a person should mirror the physical reality, capturing the users idiosyncrasies and detailed facial expressions. However, current 3D head avatar…
We introduce a new hair modeling method that uses a dual representation of classical hair strands and 3D Gaussians to produce accurate and realistic strand-based reconstructions from multi-view data. In contrast to recent approaches that…
Three-dimensional Morphable Models (3DMMs) are powerful statistical tools for representing the 3D shapes and textures of an object class. Here we present the most complete 3DMM of the human head to date that includes face, cranium, ears,…
VR telepresence consists of interacting with another human in a virtual space represented by an avatar. Today most avatars are cartoon-like, but soon the technology will allow video-realistic ones. This paper aims in this direction and…
Recent studies have highlighted the interplay between diffusion models and representation learning. Intermediate representations from diffusion models can be leveraged for downstream visual tasks, while self-supervised vision models can…
Photorealistic and animatable human avatars are a key enabler for virtual/augmented reality, telepresence, and digital entertainment. While recent advances in 3D Gaussian Splatting (3DGS) have greatly improved rendering quality and…
The Facial Action Coding System (FACS) has been used by numerous studies to investigate the links between facial behavior and mental health. The laborious and costly process of FACS coding has motivated the development of machine learning…
Curvilinear structure segmentation (CSS) is essential in various domains, including medical imaging, landscape analysis, industrial surface inspection, and plant analysis. While existing methods achieve high performance within specific…
We introduce 3D Gaussian blendshapes for modeling photorealistic head avatars. Taking a monocular video as input, we learn a base head model of neutral expression, along with a group of expression blendshapes, each of which corresponds to a…
Unprecedented visual details of biological structures are being revealed by subcellular-resolution whole-brain 3D microscopy data, enabled by recent advances in intact tissue processing and light-sheet fluorescence microscopy (LSFM). These…
Recent large reconstruction models have made notable progress in generating high-quality 3D objects from single images. However, current reconstruction methods often rely on explicit camera pose estimation or fixed viewpoints, restricting…